How to play the game bulls and bears. Board game "Exchange games"


Board game "Exchange Games"

Price: 522 rub.

Players: from 2 to 6 players, from 10 years.

Average game time: 60 minutes.

Conditions and essence of the game:

Shares, money... a storm of emotions is guaranteed for you! The “EXCHANGE GAMES” box contains two games. And not only! One has only to open them - and you, like a real trader, will find yourself on the stock exchange in the midst of trading, immersed in a seething whirlpool of strategies and emotions, risk and uncertainty, earning huge fortunes and losing them in a matter of minutes! “STOCK GAMES” provide an opportunity to test your strength in stock trading without risking your capital. And even if you have extensive experience in real stock exchange transactions, you are guaranteed a great evening with friends!

Game "Trader"

Shares of the world's leading companies are up for auction. The players' task is to buy more shares while spending less money. Players carefully watch each other: who is seriously interested in which stocks, and which ones are just inflating the rate without the intention of buying them. Cleverly using fluctuations in stock prices for their own purposes, players master masterly stock exchange tricks to perfection.

Game "Bulls and Bears"

Players master the classic methods of stock speculation: playing for increases and decreases in stock prices. “BULLS” play for an increase in stock prices, “BEARS” - for a decrease. The atmosphere at the auction quickly heats up, because the stock price either shoots up sharply or immediately falls down. Playing for a change in rate reveals the trader's intentions, although they may be imaginary... and he is simply bluffing.

Game composition

The playing field consists of three parts: the Stock Exchange, the Depository and the Bank.

The stock exchange includes an “Information Board” and a “Trading” section.

The "Shares" cards represent shares of six companies. The card shows the name of the company and the nominal price of the block of shares in yuan.

Stock Event Cards The Stock Event map shows bull or bear pictograms and up or down arrows, as well as “+” or “-” signs.

The game is for children, and the rules are for adults. In my opinion, they are difficult for children to understand on their own.

Manager is an economic game for young people. This is an exciting, lively game. Since the events that appear on the board during the game change very often, the players receive excellent training in quickly calculating economic situations and mathematical analysis.

The game helps develop business skills such as:

  • composure
  • creative activity
  • ability to accurately navigate in choosing a solution

    1 . GAME DESCRIPTION
    The game can be played by 2 to 6 players. The game consists of:

  • a playing board divided into squares representing sections.
  • There are 2 cubes
  • 6 chips
  • 26 branches
  • 12 enterprises
  • two decks of cards: “Surprise” and “Notice”
  • “Property Rights” cards, each such card corresponds to a specific cell of the field.
  • bank notes of various values.
  • 2 . PREPARATION
    Place the Property Rights cards under the edge of the game board according to the name of the property. Place the Surprise and Notice cards on the spaces indicated on the board. Each player receives one chip, which represents him during the game, and bank notes worth 20,000 rubles. One of the players is chosen as the banker.

    3 . BEGINNING OF THE GAME
    Everyone takes turns throwing the dice. The player with the highest total starts the game first. He places his chip on the “Start” cell, rolls the dice and moves in the direction of the arrow by the number of cells corresponding to the sum of the dice rolled. The player on the left continues the game and then goes clockwise. Players begin the next turn from the very cell where each chip remains. If the piece lands on a site owned by another player, he is obliged to pay him a rental fee. It should be noted that players must carry out all operations before the next roll of the dice. If one of the players rolls a “double” (two identical numbers on both dice), then this gives him the right, after passing the chip, to roll again. If he rolls a "double" three times in a row, he goes to the Exchange (however, he keeps all the properties and money he acquired). Throughout the game, the pieces circle several times. Every time a player stops or passes through the “Start” cell, the bank pays him 2,000 rubles.

    4 . STOPPING AT AN AREA THAT DOESN'T BELONG TO ANYONE
    When a player lands on a property that does not belong to anyone, he has the opportunity to buy this property from the Bank at the price indicated in the cell. If he wants to buy it, he pays to the Bank its price indicated on the site and receives a “Right to Property” card, which he takes out from under the edge of the playing field and places the top side on the table in front of him. If the player refuses the offer to make a purchase, the banker must immediately auction it off to the highest bidder. All players and the one who originally refused the purchase take part in the auction if they want to. The price is determined by the banker. It is recommended that players buy any property, since the game loses interest if there are unsold properties in the Bank.

    5 . STOPPING AT AN AREA BELONGING TO SOME PLAYER
    When a player, whether he rolled a die or drew a card, lands on a lot owned by another player, the owner of that lot receives a rental fee in accordance with the prices indicated on the “Property Rights” card. If the owner forgets to claim his rental fee before the subsequent dice roll, the rental fee should not be claimed. If a cell contains one or more branches, the rental fee becomes higher than the fee for a plot freed from any branches (prices are indicated on the “Right of Property” cards). If this plot is pledged, no rental fee will be charged. The mortgaged property is determined by turning the card face down on the table, under the playing field, according to the field.

    6 . ADVANTAGE FOR PROPERTY OWNERS
    A huge advantage is to own the property rights of all plots of the same color. In this case, the owner will charge double the fee for any unfinished plot of this group (whether other plots of this group are developed or not). If there is one mortgaged property in a group, this group is considered incomplete. You can only build on plots of the same color that are in the same hands. The benefit is to build branches and businesses rather than simply own a site, since the fees for hiring businesses are higher than the fees for hiring vacant sites. Before the start of his next turn, a player can exchange or sell plots to other players, with the goal of forming complete groups of the same color. It is in everyone's best interest that players negotiate these operations because the players' interests increase from the moment they can start building.

    7 . STOPING ON "SURPRISE" OR "NOTICE" CARDS
    Having stopped on the “Surprise” or “Notice” cell, the player takes the top card from the deck, respectively, and, following the instructions given there, again places the card under the deck facing the table. If a player receives a “Exit Exchange” card, it becomes his property and remains with him until it becomes necessary. After use, it must be returned to the deck. It can be sold to another player for a price set between them. Having stopped on the “Win” or “Fine” cell, the player receives or pays the specified amount to the bank, respectively.

    8 .BANK
    Choose a player as a banker who will become a good appraiser (at the auction). The banker takes part in the game; he must separate his personal capital from the capital of the Bank. The bank stores not only capital, but also branch and enterprise chips before they are purchased by players. The bank makes payments on cards and issues profits, sells properties, branches and enterprises, and receives the value of the “Right to Property” card purchased by players. He puts plots of land up for sale at auction, lends money against collateral, at a price of half the sale price indicated on the “Right to Property” caste.

    9 . THE PLAYER GOES TO THE EXCHANGE

  • If the chip lands on the Broker cell.
  • If he draws the “Go to the Exchange” card.
  • . If he throws a double 3 times in a row. The player sent to the exchange must place a chip directly on the “Exchange” cell.

  • If the player ends up there during the normal course of the game, then his stay on the exchange is considered a “Simple Visit”. He suffers no penalty on his next turn. 10 . THE PLAYER EXITS THE EXCHANGE
  • By throwing a "double" on one of the 3 turns of the subsequent game.
  • Using the card “You are exempt from visiting the Exchange”
  • Having paid a fine of 500 rubles.

  • When a player is sent to the Exchange, he must wait for his next turn in the game (even if he owns the “You are exempt from visiting the Exchange” card). A player must not remain on the exchange after his third turn in the game. Having thrown the dice for the 3rd time, he must (if he has not done a “double” before) pay a fine of 500 rubles or use the “You are exempt from visiting the Exchange” card and advance his chip by throwing the dice. During his stay on the exchange, the player can collect taxes from rental fees, build on his plots, buy, sell, or mortgage the "Right to Property".

    11 . BRANCHES AND ENTERPRISES
    A player who has 3 plots of the same color has the right to build branches and enterprises on them. Only one enterprise will be established on each site. It is necessary to have 3 branches on each site of a full group of the same color before setting up an enterprise. The price he must pay for each branch or business is listed at the bottom of each lot and Title card.
    For example: if the player owns a complete group of cards of the same color; Before the next roll, he can buy 1 or several branches from the bank in order to build them on one or more plots of the same color that he owns. Construction should proceed evenly, i.e., on each site of the same color, one branch (or one enterprise) can be placed in one turn.
    For example: A player cannot immediately place 2 or 3 branches on one plot if there is only one branch or none on another plot of the same group. If a player, having no money, resells his buildings to the Bank, he must also evenly remove one building from each plot of the same color in descending order. During the game, the Bank may not have enough branches and enterprises for those wishing to purchase them. In this case, players must wait until someone sells or returns them to the Bank.

    12 . PROPERTY TRADE
    Undeveloped plots can be sold or exchanged between players at a price suitable for both. No plot can be sold, mortgaged or exchanged if there is at least one building (branch or enterprise) on it. All buildings can only be sold to the Bank. The bank pays in cash 1/2 the price of the enterprise and 1/2 the price of the sum of all branches.

    13 . 3ALOG
    The enterprise and branches can never be mortgaged. Mortgaged property cannot be sold or exchanged - it changes ownership only in the event of bankruptcy. When a player needs money, he can pledge a plot (or several) to the Bank, having first sold all the buildings from them. In this case, the “Right to Property” card is turned face down under the playing field, according to the location.

    14 . DEVASTATION
    If a player owes more than he can pay, he gives his valuables to the Bank and leaves the game. The bank pays the creditor the full amount of the debt. Bankrupt branches and enterprises are returned to the Bank. The released “Property Rights” cards are placed under the playing field according to the location and can be purchased.

    NOTE
    Participants in the game should not help each other preserve their values. The bank lends money only against collateral. The player, who looked like someone else's chip, pays 100 rubles to the Bank. Game participants caught colluding must leave the game, returning all their attributes to the Bank.

    You can try yourself as an entrepreneur, found a startup, or learn how to trade on the stock exchange without actually risking your finances. Numerous business games will help with this, from the classic “Monopoly” to the modern “Startup” in the field of IT.


    Today we have collected 10 of the most exciting and useful board games for entrepreneurs, which will be an excellent gift and will help you spend the January holidays with benefit.

    Anniversary edition of "Monopoly"



    Monopoly is perhaps the most famous economic game that introduces the basics of business and real estate trading in a fun way. It was invented in America during the Great Depression, and specially for the 80th anniversary of the game, an anniversary edition was released with cards and banknotes in retro style, traditional chips and wooden houses and hotels.

    Price: RUB 1,790
    Buy: ozon.ru

    Board game "Startup"



    Do you want to launch a startup? To begin with, you should try just playing. "Startup" is a game about the creation and development of IT projects. You will have to launch projects, recruit a team, distribute work and use various opportunities: you can put down a competitor’s website or work for 24 hours without a break. The game is most suitable for IT specialists and aspiring entrepreneurs.

    Price: RUB 1,190

    Board game "Business Life"



    The economic board game "Business Life" is suitable for anyone who wants to try themselves as bankers, mathematicians, financial brokers and entrepreneurs. It develops logical thinking, the ability to count and act strategically. The fascinating world of simulating financial transactions helps you understand the game on the stock exchange, stock quotes and competition.

    Price: 447 rub.
    Buy: my-shop.ru

    "Level Up: human upgrade system"



    "Level Up" is no longer a game, but a unique system that allows you to set goals, practice and celebrate progress. Do you like to make lists of things to do and goals that you want to accomplish next year? It's time to replace them with something more stimulating. It is better to monitor the achievement of goals in a playful way, and the “Level Up” system for leveling up a person will help with this.

    Price: 2,900 rub.
    Buy: levelupnow.ru

    Board game "LibertEx"



    The LibertEx game was invented by five financiers who decided to create a game based on their life and path to success: “Guys, let’s make a game about how we got into these chairs. About where we get such cars, such apartments and such money.” The game strategy consists of correctly choosing the opportunities that arise along the way, from a neighbor’s offer to open a shawarma stand to the purchase of a furniture factory. The peculiarity of the game is real prices, periodic crises and real dreams. The game is even used as the basis for financial training at Forex Club.

    Price: RUB 2,490
    Buy: mosigra.ru

    Board game "Market"



    The game "Market" is recognized as the best simulator for studying economics and is on the federal list of educational publications in Russia as a textbook on economics. The main difference is the huge number of options for economic situations. The goal of the game is to build an enterprise while dealing with all the processes of a real business: bank loans, taxes, purchasing raw materials, hiring staff, buying and selling shares in the company. Players are immersed in all the surprises of the business world in a simple and accessible way.

    Price: 632 rub.
    Buy: labirint.ru

    Board game "Cash Flow"



    The economic game "Cash Flow" was invented by Robert Kiyosaki to teach the basics of investing in his economic schools. Players learn to invest in business, securities and real estate. The game allows you to plunge into the modern world of business and finance, improves financial intelligence and teaches you to think like a rich person.

    Price: RUB 5,290
    Buy: fingames.ru

    Board game "Antimonopoly"



    "Antimonopoly" is the exact opposite of the classic game "Monopoly", which appeared in the era of marketing wars. Here, small businesses are trying to survive in the fight against large monopolists. The players are divided into monopolists and competitors: the former are building empires in hopes of profiting from capturing the market, and the latter are trying to earn income “here and now.” Essentially, the game pits Trout's modern principles against Smith's classical economics, and it's worth playing both sides to understand the difference.

    Price: RUB 1,990
    Buy:
    For those who want to build a career from scratch, going from a simple manager to the general director of a large corporation, it is worth trying the game "Corporation. Think - and grow rich!" Here you will have to conclude deals, produce and promote your company’s products. Unlike other games, here the players have an image that, at a certain level, allows them to close deals automatically and can play a decisive role - just like in life.

    Price: 317 rub.
    Buy: multitoys.ru

    The selection was prepared by Stella Pokrovskaya