Sea battle game on a notebook sheet. How to win a sea battle game


Sea battle

Sea battle is one of the most popular paper game options. You can diversify it for a modern child and arrange a “space battle”. The goal is to destroy enemy ships (spacecraft). Two people can play.

First, each player needs to draw two fields measuring 10x10 cells.

One such field is for the player himself, the second is for the enemy. On his own field, the player places his ships, which the enemy will “shoot” at. On the second field, the player needs to mark the results of his “shots”. The two sides of each field are marked with letters horizontally and numbers vertically. Thus, each cell of the field is assigned its own “code”: A1, B2, etc.

Both players have equal "armed forces":

1-deck ships (1 square in size) – 4 pcs.,

2-deck (2 cells) – 3 pcs.,

3-deck (3 cells) – 2 pcs.,

4-deck (4 cells) – 1 pc.

Ships cannot be depicted diagonally and cannot be placed close together (there must be at least one free cell between them). Keep this rule in mind when firing at enemy ships.

Having completed all preparations, players can begin the battle.

The player who starts first calls the “code” of the cell chosen on the opponent’s field. He finds this square on his field and reports the result: “missed” - if the shot landed on an empty square, “wounded” - if the “shell” hit a ship with more than 1 deck, and “killed” - if it hit 1- deck ship

If there was no hit (“missed”), the turn passes to the other player. If the shot hits the target (“wounded” or “killed”), the player who fired gets an extra turn.

The battle continues until one of the players loses all their ships.

These were the rules of the game Battleship on paper.

Important news:

How to play war games on a piece of paper: tanks and sea battles. Rules, detailed description with photos.

Games on a piece of paper for two: tanks and sea battles

For both games in this article, both the game "Tanks" and the game "Sea Battle", you will need a sheet of paper and two pens. They are played by two participants. The players either agree in advance on who will go first, or decide by drawing lots, for example, by tossing a coin or using nursery rhymes.

And if the game "Battleship" is familiar to almost all people in our country, whose childhood was in the 80s - 90s or earlier, then the game of tanks on paper, or as many affectionately called it, "Tanchiki", was famous, but not by that much. Despite the military theme, both of these games were very popular among both boys and girls. They were played both at home and at school, not only during breaks, but also during lessons, blocking the map with the location of their ships from the neighbor on the desk with a notebook or textbook.

These games will still help children spend their time in a fun and useful way. The benefit of these games is not only that it is live communication, a way to do something interesting, take your mind off something, and relax. For preschoolers, this is a way to prepare their hands for writing and repeat some letters and numbers in the game “sea battle”.

Playing tanks also develops your eye, and playing sea battles allows you to train your intuition, teaches you to find a square on the playing field with given coordinates (although one of them is indicated by a letter), makes it possible to develop your own strategy for combat, try to unravel your opponent’s strategy, imagine how he thinks, how he could arrange his ships.

Tanki (tanks) is a game on paper. Rules

To get acquainted with the game, it is advisable for beginning players and younger children to take a double squared notebook sheet (it is torn out from the middle of the notebook). In the following games, it is better to use a sheet of clean office paper folded in half - this will make it more difficult for your opponents to hit the target. And each player in this game will need not a felt-tip pen or pencil, but a ballpoint pen. It will turn out more beautiful and clearer if the colors used by the opponents’ pens are different, but it is possible for them to be the same.

Preparing for the game

The fold is the border. On one side of the sheet is the territory of one participant, on the other - the other. Each participant draws their tanks on their side of the sheet. The number of tanks is agreed upon in advance; it should be the same (from 5 to 10 for each). Tanks should be small, approximately 1x2 cells. It is better to draw them further from the border and from each other - this will make it more difficult for the opponent to hit them.

Before the shelling begins, agree on the rules.

Rules of the game "Tanks"


A version of this game with various military equipment: in addition to tanks, participants draw ships, planes, you can even draw paratroopers. Participants agree on what military equipment to draw and in what quantity before the start of the game.

Sea battle is a game on paper. Rules

Now “Battleship” can be played in both computer and tabletop versions, however, the simple classic paper version has not yet been forgotten. The game allows you to feel like a military leader, in which you need to set coordinates for shelling the enemy fleet and think through the location of the ships of your fleet so as to destroy the other participant’s fleet before it destroys yours.



Preparing for the game

Before the start of the game, participants draw fields with coordinates on pieces of paper and place the ships of their fleet in them. At the same time, they must agree on the number of ships, their shape, location and rules. This is very important so that later there are no misunderstandings, resentments and quarrels. Because there are several options for the game.

For example, in my childhood, I, and all my friends and acquaintances with whom we played “Battleship,” drew three- and four-cell ships in random order: in the shape of rectangles, the letter “g,” the letter “z,” and a square. But it turns out that according to the rules of the classic version of the game, this is unacceptable - ships can only be positioned evenly, without bends.

Playing fields of the game "Sea Battle"

To play "Sea Battle" each participant will need a piece of checkered paper and a pen (you can use a pencil or felt-tip pen).

Before the game, participants draw two squares with sides of 10 cells on their piece of paper. In the cells to the left of each square, vertically from top to bottom, there should be numbers from 1 to 10 in ascending order, and above each square, horizontally from left to right, the letters from “A” to “K”, with the exception of the letters “E” and “Y” ". Those. Here’s a series: “A B C D E F G H I K.” Sometimes, instead of letters of the alphabet, a word consisting of ten non-repeating letters is written horizontally.

In the first square, each player places his own fleet, in the second he marks the location of the opponent’s fleet.

Shape, number and location of ships in the game "Battleship"

How many ships should there be in a sea battle game? In the classic version, each player has 10 ships:

  • 1 PC. - 4th grade,
  • 2 pcs. - 3 grades,
  • 3 pcs. - 2 classes,
  • 4 things. - 1 class.

More details:

  • one ship consisting of four cells - a battleship (such ships are also called four-deck or four-pipe)
  • two ships consisting of three cells - a cruiser (three-deck)
  • three ships consisting of two cells - destroyer (double-deck)
  • four ships consisting of one cell - submarine or torpedo boat (single-deck)

Ships must be located in an even vertical or horizontal row without bends, and in no case diagonally. It is strictly forbidden to position ships so that their sides or corners touch each other. That is, there must be a distance of at least one cell between them. Ships can touch the sides of the field in which they are located.

It is very important that neither player sees the location of the opponent's fleet.

Rules of the game "Sea Battle"

The first player shoots (names the coordinates of the cell in which, as he assumes, the opponent may have a ship, for example, K-10).

The second player on the first field (the field with his ships) finds this square.

  • If the cell is empty, the second player puts a dot in it and says out loud: “Past.” The first player also marks this cell with a dot, but on the second field. The turn passes to the second player.
  • If a medium or large ship is located in this cell, the second player puts a cross in it and says: “Wounded,” if a small (single-deck) ship, then “Killed.” “Killed” is also said when an opponent hits the last intact (not marked with a cross) deck of a multi-deck ship. The first player in this cell on the second field also puts a cross and makes another move.

Players take turns, but after each well-aimed hit, the player gets another turn. The winner is the one who is the first to blow up all the ships of the other participant. When the game is over, the participants can watch each other's playing fields.

If the winning player breaks the rules, the other player is considered the winner.

Possible violations:

  • I made a mistake in the signature or size of the fields
  • made a mistake in the shape, number or location of the ships
  • moved the ship during the game
  • tried to spy on how the enemy ships were positioned, etc.

How to play Battleship to win

The game "Battleship" has its own tricks, some of which few know about, and therefore they play, hoping only for chance. But by applying certain strategies, you can significantly increase your chance of winning.

  • It is necessary to mark the coordinates of your shots and your opponent’s shots with dots or crosses.
  • You can’t peek at your opponent’s sheet, but you can watch his gaze, facial expression, gestures and intonation when he is looking for the desired square on his field in order to try to guess whether there are ships in the immediate vicinity of the square with the given coordinates. Usually, in order not to make a mistake, if there is a ship nearby, a person double-checks the coordinates of the cell before saying “Past,” which means he spends a little, but still more time on the answer than if there are no ships nearby.
  • After destroying an enemy ship, mark the cells in contact with its sides and corners with dots or small circles. This is necessary in order not to waste time and moves on shots at obviously empty cells, since according to the rules, ships cannot be positioned close to each other.
  • It is advisable to destroy a damaged enemy ship as soon as possible in order to obtain information about the empty cells surrounding it and thereby reduce the area for searching for other ships.
  • Destroying the opponent's largest ship, consisting of four cells, will provide information about the empty cells adjacent to it. If this ship is not placed along the border of the playing field, then it is surrounded by 14 empty cells. Thus, the remaining search area will be reduced by 18 cells, which is almost a fifth of the playing field. Therefore, players usually try to find the opponent’s largest ships first. To do this, you can “fire” along the main diagonals of the playing field, or first along diagonal parallel lines located at a distance of three cells from each other, and then along the diagonal lines between them.
  • Often players try to position their ships away from corners, boundaries and from each other, thinking that this way they will be safer. In fact, this increases the opponent's chances of winning due to the fact that when each ship is destroyed, the remaining search area becomes much smaller due to information about empty cells adjacent to the ship.
  • The hardest thing to look for is single-deck ships. The following strategy is based on this: place the largest ships in the corners of the playing field (a four-decker standing in the corner is surrounded by not 14, but 6 empty cells), medium ones - on the sides of the field, and place small single-deck ships in random order on the increased free space . You can also place all ships, except small ones, as close to each other as possible in one part of the field, and small ones in another. Most likely, the opponent will quickly destroy large and medium ships, but this is not scary, since this is not important for victory. And by increasing the free area on which small ships are located, the likelihood of quickly finding them becomes much less.
    The photo shows examples of this arrangement of large and medium-sized ships. To search for single-deck ships, your opponent needs to fire at unmarked cells.

    He will make fewer moves and win faster if the ships are positioned like in the next photo.
  • It turns out that sometimes some players cheat: they place only 9 ships on their field (all but one single-deck). And in order not to get caught doing this, if the enemy has already fired at the entire field except one cell, they finish drawing this ship in it. Or if they win, they also quickly finish drawing this ship on cells that have not yet been fired upon by the opponent.
    This can be avoided if the participants take pictures of the ships before the game. Or ships are drawn with a pen, and marks are made with a pencil during the game. Or the pens of each participant are different in color, and after arranging the ships, the participants change pens.

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An incredibly popular paper game. And although there are now special gaming kits for “Battleship,” as well as a lot of computer implementations, the classic version on a piece of paper remains the most popular.

The goal of the game is to sink the enemy's ships before he can sink yours.

Rules of the game "Battleship"

Two players play. Each of them needs a piece of paper (preferably checkered), a pencil or a pen. The game begins with preparing the field. Two squares of 10×10 cells are drawn on a piece of paper. On one of them they will deploy their ships, in the other they will “fire” on enemy ships. The sides of the squares are signed with letters horizontally and numbers vertically.

You need to agree in advance which letters will be written (the main debate arises whether or not to use the letter “Y”). By the way, in some schools, instead of the boring alphabet, they write the word “REPUBLIC” - it just contains 10 non-repeating letters. This is especially useful for those who have never mastered the alphabet.

Ship placement

Next, the deployment of fleets begins. The classic rules of naval combat say that there should be 4 ships of one cell each (“single-deck” or “single-tube”), 3 ships of 2 cells each, 2 of 3 cells each, and one of them has four decks. All ships must be straight; curved or “diagonal” ones are not allowed. The ships are placed on the playing field in such a way that there is always a gap of one square between them, that is, they should not touch each other either with their sides or corners. In this case, ships can touch the edges of the field and occupy corners.

A game

When the ships are placed, players take turns firing, calling the squares by their “coordinates”: “A1”, “B6”, etc. If the cell is occupied by a ship or part of it, the enemy must answer “wounded” or “killed” "("sunk"). This cell is crossed out with a cross and you can make another shot. If there is no ship in the named cell, a dot is placed in the cell and the turn goes to the opponent. The game is played until one of the players completely wins, that is, until all the ships are sunk. At the end of the game, the loser can ask the winner to look at his arrangement of ships.

Mastery

If you think that sea battle is a game built solely on luck and chance, then you are mistaken. In fact, it contains both strategy and tactics, which we will talk about in conclusion.

So - about tricks, as well as various honest and not so honest methods of playing sea battle:

  • First of all (and this is the most important thing!), you need to keep your sheet of ships so that the enemy cannot spy on your location;
  • Be sure to keep a record of your own and other people's moves, marking them with dots. This will prevent shots fired at the same cells;
  • After sinking an enemy ship, also surround it with points so as not to shoot at places where there are obviously no ships;
  • You should not place ships in the corners of the field: usually newbies shoot at them first. However, exceptions will be discussed below;
  • It is necessary to develop a strategy for placement. An uneven distribution of ships gives a good result: gather all the “large” ships into one or two dense groups, and hide the remaining “single-deck” ships separately in secret places on the playing field. In this case, the enemy will quickly identify and destroy the group of large ships, and then will spend a long time searching for the remaining small ones;
  • Having killed a large ship, the enemy surrounds it with dots. This means that, having found a “four-decker”, the enemy immediately opens (4+1+1)*3 = 18 cells (that is, 18% or almost 1/5 of the field). “Three-decker” gives 15 cells (15%), “double-decker” - 12%, and “single-decker” - 9%. If you place the “four-decker” against the wall, then it will allow you to open only 12 cells (10 for a three-decker, 8 for a two-decker). If you place the “four-decker” in a corner, it will allow you to open only 10 cells (8, 6 and 4, respectively). Of course, if the enemy realizes that all the ships are on the edge, he will quickly sink them. Therefore, it is better to use this advice in combination with the previous one.
  • Shooting tactics can also be different. However, it is best to start destroying enemy ships by looking for a “four-decker”. To do this, you can shoot diagonally, or draw a diamond, or shoot through 3 cells to the fourth. As soon as a four-deck ship is found, we look for three-deck ones, then two... Of course, during the search process we will come across “all sorts of little things” and make adjustments to the plans.
  • Here’s a dishonest way: arrange all the ships except the last single-deck (it will serve as the Elusive submarine). And he will be placed (and killed) only in the last remaining cell. It's quite easy to combat this: let the players place ships in one color and fire in another. It is possible, for example, for players to have pens or pencils of different colors and, after arranging the ships, simply exchange pens.

Do you play naval battle but don't always win? Then you are probably interested in learning how to significantly increase your chances of winning, how to place your ships correctly, how to quickly destroy enemy ships and, of course, how to win the game Battleship!

Rules of the game "Sea Battle"

There are many options for naval combat, but we will consider the most common option with the following set of ships:

All listed ships must be placed on a square field of 10 by 10 cells, and the ships cannot touch either the corners or sides. The playing field itself is numbered from top to bottom, and the verticals are marked with Russian letters from “A” to “K” (the letters “Y” and “Y” are skipped).

An enemy field of similar size is drawn nearby. If there is a successful shot at the enemy ship, a cross is placed on the corresponding cell of the enemy field and a second shot is fired; if the shot is unsuccessful, a dot is placed in the corresponding cell and the turn goes to the enemy. Optimal strategy

How to win the game Sea Battle

There is always an element of randomness in a naval battle game, but it can be kept to a minimum. Before moving directly to the search for the optimal strategy, it is necessary to state one obvious thing: the probability of hitting an enemy ship is higher, the fewer unchecked cells are left on his field, similarly, the probability of hitting your ships is lower, the more unchecked cells are left on your field. Thus, to play effectively, you need to learn two things at once: optimal shooting at the enemy and optimal placement of your ships.

In the following explanation the following notation will be used:

How to shoot at enemy ships

The first and most obvious rule for optimal shooting is the following rule: do not shoot at the cells directly surrounding the destroyed enemy ship.

In accordance with the notations adopted above, in the figure those cells on which unsuccessful shots have already been fired are marked in yellow, cells on which shots ended in hits are marked in red, and cells on which were not fired were marked in green, but it can be guaranteed that the ships there are no ships in them (there cannot be ships there, because according to the rules of the game, ships cannot touch).

The second rule immediately follows from the first rule: if you manage to knock out an enemy ship, you must immediately finish it off in order to get a list of guaranteed free cells as early as possible.

The third rule follows from the first two: you must first try to knock out the largest enemy ships. This rule may not be obvious to you, but if you think a little, you can easily notice that by destroying an enemy battleship, at best, we will immediately receive information about 14 guaranteed free cells, and by destroying a cruiser, only about 12.

Optimal shooting strategy

That. The optimal shooting strategy can be reduced to a targeted search and destruction of the largest enemy ships. Unfortunately, it is not enough to formulate a strategy; it is necessary to propose a way to implement it.

First, let's look at a section of the playing field measuring 4 by 4 cells. If there is an enemy battleship in the area in question, then it is guaranteed to be knocked out in no more than 4 shots. To do this, you need to shoot so that there is exactly one checked cell on each horizontal and vertical line. All variants of such shooting are presented below (without taking into account reflections and rotations).

Among all these options, only the first two options are optimal on a 10 by 10 square field, guaranteeing a hit to the battleship in a maximum of 24 shots.

After the enemy battleship is destroyed, it is necessary to begin the search for cruisers, and then destroyers. In this case, as you already guessed, you can use a similar technique. Only now it is necessary to divide the field into squares with a side of 3 and 2 cells, respectively.

If you used the second strategy when searching for a battleship, then to search for cruisers and destroyers you need to shoot at the following fields (fields that you have already shot at when searching for a battleship are marked in green):

There is no optimal strategy for finding boats, so at the end of the game you have to rely mainly on luck.

Sequence of the best moves to start the game

If we turn to mathematical theory, we can build a map of the probability of ship deployment:

Based on this map, sequence of “best moves” with constant misses it looks like this (see picture):

C1, J8, A8, H1, A4, J4, D10, G10, E1, D2, B3, A2, C9, B10, H9, I10, I7, J6, I5, H6, J2, I3, H4, G5, G2, F3, E4, B7, A6, B5, C6, C3, D4, D5, F6.

How to arrange ships

The optimal ship placement strategy is in some ways the inverse of the optimal shooting strategy. When shooting, we tried to find the largest ships in order to reduce the number of cells that needed to be checked by guaranteeing free cells. This means that when placing ships, they must be placed in such a way that in case of their loss, the number of guaranteed free cells is minimized. As you remember, a battleship in the center of the field opens 14 fields for the enemy at once, but a battleship standing in the corner opens only 6 fields for the enemy:

Likewise, a cruiser standing in the corner opens only 6 instead of 12 fields. Thus, by placing large ships along the border of the field, you leave more space for boats. Because There is no strategy for finding boats, the enemy will have to shoot at random, and the more free fields you have left by the time you catch the boats, the harder it will be for the enemy to win.

It is rare that any adult is not familiar with exciting and simple fun on paper. Whether you play together or in a team, the trip will be fun, breaks will not be boring and waiting in line will not be tiring. By introducing a child or friend to the rules, the lesson will help where communication does not reach.

No institutional knowledge or expensive equipment is required. Two checkered pieces of paper and two pens are enough. Of course, children like computer games, but a paper “battle”, although with a live opponent, is much more attractive. In addition, Naval battles develop strategic thinking and intuitive qualities.

Classic Battleship

On the playing field, players draw squares with sides of 10 cells so that the opponent does not see. Two playing fields are numbered: letters are written on top (by agreement), and numbers are written on the left side of the square from top to bottom. In Soviet times, children did not write the alphabet, but a word in which the letters were not repeated. For example, “Snow Maiden” or “republic”. On the first field they have their own fleet.

The opponent's field is needed to adjust battle tactics and to remember moves. In the second square - the sea with the enemy fleet, used for reconnaissance, marking moves and hitting enemy ships.

Deployment of a fleet of 10 units. The names of the ships depend on the number of decks or pipes, and occupied cells.

Flotilla composition:

- four-deck (pipe) battleship, occupies 4 cells - 1 pc.;

— three-deck cruiser, 3-cell – 2 pcs.;

— two-cell destroyers – 3 pcs.;

- torpedo boats, 1 cell - 4 pcs.

According to the rules, the figures cannot touch each other even at an angle. Ships are positioned only vertically or horizontally. It cannot be placed at an angle or diagonally. Drawing is allowed at the edge of the field.
By agreement, an arrangement with the corners touching and placement in the form of the letter L, square or zigzag is allowed, but with the sides of the cells touching and not the corners in a 4-deck battleship. In other options there is a different set of ships.

It's easier to find a large ship, but it's faster to sink, although difficult to find, a single-celled boat.

Progress of the game. The right to make the first move in a Naval Battle is determined by lot. The one who starts first says the letter and number where the shot is intended, and marks it on another, blank square.
Moves are marked with a dot, and hits with a cross.

  1. The attacked player must respond “by” if the cell is empty. Places a dot at the location of the shot and names the coordinates of his shot.
  2. The answer is “wounded” if the hit was on a battleship, cruiser or destroyer and is marked with a cross. The shooter fires until he misses and the answer is “missing”.
  3. If it hits all the cells of the ship, it is considered killed. The attack continues until the attacker misses.

The first one to knock out the enemy fleet will win.

At the end of the battle, players exchange sheets of paper to verify correctness and fairness. If the winner is found to have a violation, he is deprived of the victory, which goes to the second participant. The match may not be finished if one of the players breaks the rules.

Possible violations:

— incorrect formatting of fields;

— more or less than 10 vessels;

— touching ships;

— the field is not 10 cells;

- the writing of numbers and letters is impaired;

— completing the drawing of missing ships during the game;

— marks other than dots and crosses;

- peeping;

- skipping a move.

Winning tactics.

Knowing the preferences of your opponent, if he is a familiar person, will help determine the fleet layout.
Knowing that the ships cannot touch each other, do not fire at the area around the killed figures at a distance of one cell. Experienced players outline this space.
Occupy one corner of the field with multi-deck ships, gaining space. Distribute the boats in the remaining space. Single-celled vessels are harder to find and take longer to find.

The multicellular fleet is not located at the edges of the field.
Another method is to divide the opponent's square into parts using shots, shooting sequentially from corner to corner of the field. Or into two parts horizontally and also vertically. To search for multicellular ships, shoot through the cage.
By dishonest means. Draw one single-deck ship towards the end of the battle in a cell missed by the enemy.

Rules of the game Sea battle abroad

Foreign players are proposing an increase in the number and size of vessels.
For example, 1 ship is 5 squares, one is 4 squares, 2 are three-deck and 1 is 2 squares.

It's more difficult to play Battleship when the entire fleet consists of only single-cell boats.
By agreement, they shoot 2-3 times at once.

Russian and Soviet mathematician, physicist, teacher, who developed the genre of entertaining sciences, Ya. I. Perelman, described a case with the addition of 1-2 minutes to the classic Battleship. The circle occupies one cell that does not touch ships or other mines. When hit by a projectile, the shooter tells the opponent 1 cell of his own unhit fleet unit or chooses to skip a turn. The opponent has the right to shoot immediately or shoot later.

It is proposed to increase the size of the squares to 16 and 18 cells with the addition of ships, mines and a minesweeper. This is an isosceles triangle in one cell. When an enemy minesweeper is hit, the coordinates of its own field mine are given, if they have not yet been detonated. The placement rules are the same as when drawing the rest of the fleet. The next player moves. Mines and minesweepers are not the main ships and, even if they are not knocked out, the battle ends when the main flotilla is destroyed.

In another version, mines and minesweepers are in contact with each other and with the main figures.

An exciting game with a single-cell submarine, symbol - diamond. The submarine can be placed close to the ship, but not in the same cell as it. The player who is hit by the submarine gives the turn of the turn to the next one for the dying shot. The owner of the lost submarine is obliged to shoot at a place with the same coordinates.

Cons of a computer game

When playing Battleship with a robot, you don’t feel the reaction of your opponent when his ships are sunk. There is also no one to express the joy of victory to. The chance of peeking is also eliminated, which makes the game on paper unique and lively.

Conclusion

Having become familiar with the entertainment Battleship and the rules, you can not get bored at a meeting, at a lecture and have fun with friends.