Lotto with verses “Rules of the road and behavior in transport. Didactic game on traffic rules - lotto “Road signs Board educational game on traffic rules


Municipal preschool educational autonomous institution

general developmental kindergarten No. 22

Card index of didactic and outdoor games according to traffic rules

Compiled by:

teacher Sidorova L.P.

Labinsk

DIDACTIC GAMES

"Guess the transport"

Target: consolidate children’s ideas about transport and the ability to recognize objects by description; develop ingenuity, quick thinking and speech activity.

Material: pictures (cards) depicting transport.

Progress of the game:

The teacher asks the children riddles about types of transport. Whoever is the first of the children to guess what kind of transport is being discussed in the riddle receives a picture with its image. Whoever has the most pictures at the end of the game is the winner.

Lotto “Play and be brave!”

Target: learn to correlate the verbal form of description of road signs with their graphic representation; develop mental abilities and visual perception; cultivate independence, speed of reaction, and ingenuity.

Material: tables with images of road signs, blank cards.

Progress of the game:

The game involves 4 - 6 children, in front of whom are laid out tables with images of road signs and blank cards. The teacher reads riddles (poems) about road signs, the children cover their images on the table with cards. The winner is the one who is the first to correctly cover all the images sounded in riddles or poems.

"Collect a sign"

Target: consolidate children's knowledge of road signs and traffic rules; develop logical thinking, attentiveness; Foster a culture of safe behavior for children on the road and in public places.

Material: in the envelopes there are puzzles - road signs, chips.

Progress of the game:

The teacher seats the children in crews and, at the general command (whistle signal), the children open the envelopes and put together their signs from the pieces (puzzles). After 5 - 7 minutes the game stops. How many signs are collected correctly, the team gets so many points. You can also earn extra points if players correctly answer what the sign is called and what its meaning is. For the correct answer, the teacher gives the crew a chip.

"Think - Guess"

Target: clarify ideas about transport and traffic rules; activate the processes of thinking, attention and speech of children; cultivate intelligence and resourcefulness.

Material: chips.

Progress of the game:

The teacher asks questions to the children. Which child knows the correct answer raises his hand. Whoever answers correctly first gets a chip. The one who gets more chips for correct answers wins.

How many wheels does a car have? (4)

How many people can ride on one bike? (1)

Who walks on the sidewalk? (a pedestrian)

Who is driving the car? (Driver)

What is the name of the place where two roads intersect? (Crossroads)

What is the roadway for? ? (For traffic)

On which side of the roadway is traffic moving? (Right)

What can happen if a pedestrian or driver violates traffic rules? (Accident or accident)

What is the top light at a traffic light? (Red)

How many signals does a traffic light have? (Three)

What animal does the crosswalk look like? (to the zebra)

Which cars are equipped with special sound and light signals?

("Ambulance", fire and police cars)

What is the traffic police inspector holding in his hand? (Rod)

Where should you play so as not to be in danger? (In the yard, on the playground).

"Red Green"

Target: consolidate children's ideas about road signs; develop attention, logical thinking, intelligence, resourcefulness.

Material: red and green balloons.

Progress of the game:

You need to take two balls - green and red. The teacher gives the child a red ball in his hand, and the child names a prohibitory sign. If the ball is green, call a permissive, prescriptive sign. If he doesn’t name it, he’s out of the game. And the winner receives a balloon as a reward.

"Traffic light"

Tasks: consolidate children’s ideas about the purpose of a traffic light, its signals, develop attention and visual perception; cultivate independence, speed of reaction, and ingenuity.

Material: circles of red, yellow, green, traffic light.

Progress of the game:

The presenter, having given the children circles of green, yellow, red colors, sequentially switches the traffic light, and the children show the corresponding circles and explain what each of them means.

"Arrow, arrow, circle..."

Target: Teach children to distinguish and correctly name road signs and their purpose; develop attention and memory; cultivate moral qualities: consistency and cooperation.

Material: maps depicting road signs, yellow circles.

Progress of the game:

From 2 to 10 children can participate in the game. Children sit around the table, each receives cards with road signs. The teacher explains to the children that they will spin the disc one by one and for correctly named road sign and its purpose, they will receive a yellow circle from the cashier and cover the same sign on their card, if any. A cashier is appointed and yellow circles are given to him. The teacher distributes cards to the sitting children. The game begins. The presenter rotates the disk and says the words together with the children:

Arrow, arrow, turn around, show yourself to everyone, show us quickly, which sign is dearer to you! Stop!

The arrow stops, the presenter names the road sign and its purpose. If the child named the sign correctly, the cashier gives him a yellow circle, and the child covers the same one on the card with it. If there is no such sign on his card, he asks: “Who has the same sign?” And the cashier gives the circle to the person who has this sign on the card (provided that the sign and its purpose are named correctly). Then the disk is passed to the neighbor and the game continues. In case of difficulty or error, the child does not receive a yellow circle, and the disc is passed to the next child in turn. The winner is the one who covers his signs with yellow circles first. The game ends when all the children's cards are covered with yellow circles.

"Automulti"

Target: learn to correlate a fairy-tale character and his vehicle, name it correctly, develop memory, thinking, and intelligence.

Progress of the game:

Children are invited to answer questions from cartoons and fairy tales that mention vehicles.

1. What did Emelya ride on to the Tsar’s palace? (On the stove)

2. Leopold the cat's favorite two-wheeled mode of transport? (Bike)

3. How did Carlson, who lives on the roof, lubricate his motor? (Jam)

4. What gift did Uncle Fyodor’s parents give to the postman Pechkin? (Bike)

5. What did the good fairy turn the pumpkin into for Cinderella? (Into the carriage)

6. What did old Hottabych fly on? (On the magic carpet)

7. Baba Yaga’s personal transport? (Mortar)

8. What did the absent-minded man from Basseynaya Street go to Leningrad on? (By train)

9. The bears were riding a bicycle, and behind them was a cat, backwards, and behind him were mosquitoes... What did the mosquitoes fly on? (On a balloon.)

10. What did Kai ride? (Sledging)

11. What did Baron Munchausen fly on? (On the core)

12. What did the queen and baby wear on the sea in “The Tale of Tsar Saltan”? (In a barrel)

"Cars"

Target: develop the ability to put together an image of a car from parts of a geometric mosaic constructor, combining various figures, changing their position on the plane of the table; develop logical thinking, the ability to make a whole from parts.

Material: diagrams depicting machines consisting of different geometric shapes (triangle, rectangle, square, circle); details of a geometric constructor - mosaic.

Progress of the game:

The teacher and the children consider what parts the car consists of (body, cabin, wheels); what geometric shapes are used (triangle, rectangle, square, circle). Next, the teacher suggests using the details of a geometric constructor - a mosaic - to lay out an image of a car on the plane of the table, based on the diagram.

"Questions and answers"

Target: consolidate knowledge about traffic rules, road signs, behavior on the street; develop thinking, memory, intelligence, speech.

Material: chips.

Progress of the game:

The teacher divides the children into two teams, asks questions, the children answer, and a chip is awarded for the correct answer. The team with the most chips wins.

1. What parts does the street consist of? (road, sidewalk)

2. Where can children go for walks? (in the courtyard)

3. How should you behave on the bus? (don't shout, be quiet)

4. Where do people wait for transport? (At the stop)

5. Where can you cross the road? (traffic light, pedestrian crossing)

6. What are the traffic lights? (red, yellow, green)

7. At what signal can you cross the road? (to green)

8. Who can you cross the road with? (with adults)

9. What do you call a person who drives a car? (driver)

10. What does the machine consist of? (body, cabin, wheels)

11. Where do cars drive and where do pedestrians walk? (on the road, on the sidewalk)

12. What are the types of road signs? (prohibitory, warning, service signs, informational, indicative, prescriptive signs)

13. How should you get around the bus? (wait until he leaves)

14. What are the types of transport? (passenger, air, sea, land, cargo,horse-drawn, special, etc.)

"Repair the traffic light"

Target: consolidate children's knowledge about traffic lights.

Material: traffic light template, circles of red, yellow, green.

Progress of the game:

The teacher explains to the children that the traffic light is broken, the traffic light needs to be repaired (assembled correctly by color). Children put circles on a ready-made traffic light template.

"Not really"

Target:

Progress of the game:

The teacher asks questions, the children answer “yes” or “no” in unison.

Option I:

Driving fast uphill? - Yes.

Do you know the rules of movement? - Yes.

The traffic light is red

Can I go across the street? - No.

Well, the green light is on, then

Can I go across the street? - Yes.

I got on the tram, but didn't take a ticket.

Is this what you're supposed to do? No.

Old lady, very advanced in years,

Will you give up your seat on the tram to her? Yes.

I'm lazy, you gave me the answer,

Well, did you help him with this? No.

Well done guys, let's remember

What is “no” and what is “yes”

And always try to do what you need to do!

Option II:

Are traffic lights familiar to all children? Does everyone in the world know him? Is he on duty by the road?

Does he have arms, legs? There are flashlights - three eyes?! Does he turn them all on at once? So he turned on the red light. Does this mean there is no move? Which one should we go to? Blue - can it be an obstacle? Shall we go to yellow? On green - let's binge? Well, we’ll probably stand on the green then, right? Is it possible to run on red? Well, what if you're careful? And then, of course, you can walk in single file? Yes! I believe my eyes and ears. The traffic light is familiar to all of you! And, of course, I am very happy for the literate guys!

"City Street"

Target: clarify and consolidate children's knowledge about the rules of behavior on the street, traffic rules, and various types of vehicles

Material: street layout; trees; cars; dolls - pedestrians; traffic light; road signs.

Progress of the game:

“It’s me, it’s me, it’s all my friends!”

Target: consolidate the rules of the road and behavior in transport.

Progress of the game:

The teacher asks questions, if the children agree, then they answer in unison: “This is me, this is me, these are all my friends!”, and if they do not agree, they are silent.

Which of you, when in a hurry,

Runs in front of transport?

Which one of you is going forward?

Only where the transition is? (it's me, it's me...)

Who knows that the red light is

Does this mean there is no move? (it's me, it's me...)

Who flies forward so quickly

What does the traffic light not see?

Who knows that the light is green

Does this mean the way is open? (it's me, it's me...)

Who, tell me, is from the tram

Runs out onto the road?

Which one of you, on your way home,

Is it on the pavement? (it's me, it's me...)

Which one of you is in a cramped tram?

Does it give way to adults? (it's me, it's me...).

“You are big, I am small”

Target: consolidate ideas about the rules of conduct on the street and road; instill sustainable motivation to comply with traffic rules.

Progress of the game:

A preschooler's morning begins with the road. On his way to kindergarten or home, he crosses streets with moving traffic. Does he know how to do it correctly? Can the safe path be chosen? The main causes of accidents with children are careless behavior on the street and roadway, ignorance of the basic requirements of the Traffic Rules.

There is no need to wait for your child to learn the rules of the road from his own experience. Sometimes such experience is very expensive. It is better if adults tactfully and unobtrusively instill in the child the habit of consciously obeying the requirements of the rules.

When you go out for a walk, invite your child to play “big and little.” Let him be “big” and lead you across the road. Control his actions. Do this several times, and the results will immediately appear.

"Our street"

Target: expand children’s knowledge about the rules of behavior for pedestrians and drivers on the street; consolidate children’s ideas about the purpose of a traffic light; teach children to distinguish road signs (warning, prohibiting, prescriptive, informational) intended for drivers and pedestrians

Material: street layout with houses, intersection; cars (toys); dolls - pedestrians; driver dolls; traffic light (toy); road signs, trees (layouts)

The game is played on a layout.

Progress of the game:

With the help of dolls, children, on instructions from the teacher, act out various road situations.

"Pedestrians and Drivers"

Target: teach traffic rules and behavior on the roads, consolidate children’s ideas about the purpose of traffic lights, instill sustainable motivation to comply with traffic rules, develop attention, thinking, and spatial orientation.

Material: road signs, traffic lights, steering wheels, bags with toys, table, coupons, “Toy Store” sign, toys, strollers, dolls, ID cards - a green cardboard circle.

Children in the uniform of traffic police inspectors (cap, cape with the letters traffic police inspector or traffic police badge), children as pedestrians, children as drivers, a child as a toy seller.

Progress of the game:

Some of the guys pretend to be pedestrians, and some of them are drivers. Drivers must pass a driver's license test and receive a vehicle. Guys - drivers go to the table where the “traffic police commission” is located and take the exam. Pedestrians head to a toy store for shopping. Then they go to the crossroads with dolls and strollers. The commission asks questions to drivers:

At what light can cars move?

What light should you not move to?

What is a roadway?

What is a sidewalk?

Name the signs (“pedestrian crossing”, “children”, etc.)

Those who pass the exam receive certificates (green circle) and coupons; members of the commission congratulate them. Drivers head to the parking lot, get in and drive to the controlled intersection. Pedestrians from the store also go to this intersection. At the intersection: - Attention! Now the movement will begin on the streets. Watch the traffic light (traffic light turns on, cars are driving, pedestrians are walking. Change of signals.) the game continues until all children have mastered the rules of movement.

"Our friend the guard"

Target: consolidate ideas about the profession of a traffic controller and his functions; designations of gestures (which gesture corresponds to which traffic light signal), develop attention, a friendly attitude towards peers.

Material: cap, traffic controller's baton.

Look: guard

Stood on our pavement

He quickly extended his hand,

He deftly waved his wand.

Have you seen it? Have you seen it?

All the cars stopped immediately.

Together we stood in three rows

And they don't go anywhere.

People don't worry

It goes across the street.

And stands on the pavement,

Like a guard wizard.

All cars to one

Submit to him. (Ya. Pishumov)

Progress of the game:

Leading guard. Children players are divided into pedestrians and drivers. At the traffic controller's gesture, drivers and pedestrians walk (drive) or stop. Initially, the teacher takes on the role of guard. Then, when children have mastered the traffic controller's gestures, they can take turns performing this role.

"Find a Safe Path"

Preparing for the game: Depending on the age of the children, the teacher tells or asks the children: - Is it possible to cross the street everywhere? - What signs indicate that it is allowed to cross the street in this place? - Where and why should you look at the beginning of a street crossing? - Where and why should you look in the middle of a street along which cars are driving in both directions? - What does a pedestrian crossing sign look like and what does it warn about? - Why was a zebra drawn on the road?

Target: establish the rules of the road and behavior on the road; develop thinking, memory, attention, expand vocabulary.

Material: layout of the street (road part), road signs, traffic lights, transport (passenger cars, trucks).

Progress of the game:

Children act out various situations on the model.

"Where is my seat?"

Target: consolidate knowledge of traffic signs, develop thinking, attention, memory, speech.

Material: large building material (cubes, bricks, prisms, cones, cylinders, etc.) for constructing a road, placing warnings on the road (school, canteen, road repair, etc.) corresponding to the studied traffic signs.

Progress of the game:

The players' task is to replace verbal warnings with the necessary signs. The game can be played in two versions.

1. One player places the signs, the rest evaluate the correctness.

2. Two players compete to see who can place the signs faster and more correctly.

"Confusion"

Target: consolidate knowledge of traffic signs, develop thinking, attention, memory, speech.

Material: building material (cubes, bricks, prisms, etc.), road signs, magic hats.

Preparing for the game: The teacher designs the road in advance and places the signs incorrectly (near the Zebra there is a “Slippery Road” sign, etc.) Then he tells the children a story about how evil “spirits” decided to create chaos in the city and asks for help correcting the situation.

Progress of the game:

Children, having turned into good wizards, place the signs correctly. They explain what they are doing.

"Road Test"

Target: teach traffic rules and behavior on the road; develop thinking, memory, attention, speech.

Material: large building material (cubes, bricks, prisms, cones, cylinders, etc.) for constructing a road, placing road signs on the road.

Preparing for the game: Construction of the road and placement of signs.

Progress of the game:

A child driver is a student taking a driving test. He “drives” along the road and, seeing this or that sign, explains what he must do. For example: there is a slippery road ahead. I slow down and drive carefully, not overtaking other cars.

"Fulfill the order"

Target:

Material: large building material (cubes, bricks, prisms, cones, cylinders, etc.) for constructing a road, placing road signs on the road, signs indicating “stations” (canteen, railway crossing, kindergarten, school, hospital, etc.), rudders.

Preparing for the game: Construction of the road and placement of studied signs.

Progress of the game:

Children from the “dispatcher” (educator) are given the task to go, for example, to the hospital. The child goes and comes back. Then he receives two tasks at once: “Go to the railway crossing, then eat in the canteen.” The child must complete the tasks in the given sequence. Gradually, the number of simultaneous orders increases.

"Turns"

Target: develop coordination of hand movements (right, left), visual attention, thinking, ability to follow a command, according to the sign in the hands of the teacher.

Material: signs: “Move straight”, “Move right”, “Move left”, steering wheels.

Preparing for the game: Children line up facing the teacher. If the game is played by a subgroup of 6 people, then the children are given steering wheels. The teacher has signs: “Move straight”, “Move right”, “Move left”.

Progress of the game:

If the teacher shows the sign “Move straight,” then the children take one step forward; if the sign is “Move right,” the children imitate turning the steering wheel and turn right; if the sign “Move left,” the children imitate turning the steering wheel and turn left.

"Recognize the sign"

Target: consolidate children's knowledge of road signs.

Material: 2 cardboard disks connected in the center with a screw. On the bottom circle, along the edge, road sign designations are glued. A window is cut out on the outer circle at the edge, slightly larger than the road signs. By rotating the disk, the child finds the desired sign.

Progress of the game:

Children are shown a picture depicting the situation on the road. They must find a road sign that needs to be placed here.

"How can I get to?"

Target: reinforce traffic rules, develop spatial orientation, attention, thinking, memory, and the ability to carry out commands in a given sequence.

Material: large building material (cubes, bricks, etc.), signs “Move straight”, “Move right”, “Move left

Preparing for the game: Designing a road using signs “Move straight”, “Move right”, “Move left”. Points of departure and destination are marked.

Progress of the game:

Children (one to three) must navigate to their destination correctly. The winner is the one who did it faster without violating traffic rules.

"Guess the sign"

Target: consolidate knowledge about road signs, develop thinking, attention, and observation skills.

Material: road signs, tokens.

Preparing for the game: All studied signs are placed at a distance from each other.

Progress of the game:

The teacher reads out a verbal description of what this or that sign means. Children must run to the right sign. Children who choose the sign correctly receive a token. At the end of the game, they count how many tokens they have and determine the winners.

"Pass the rod"

Target: consolidate children's ideas about road signs, traffic rules, practice correctly naming road signs, formulating traffic rules, develop logical thinking, attention, intelligence, and activate speech.

Material: traffic controller's baton.

Progress of the game:

The players line up in a circle. The traffic controller's baton is passed to the player on the left. Mandatory condition: take the baton with your right hand, transfer it to your left and pass it to another participant. The program is accompanied by music. As soon as the music stops, the one who has the baton raises it up and calls any traffic rule (or road sign). Anyone who hesitates or names a road sign incorrectly is eliminated from the game. The last player remaining wins.

"Teremok"

Target: teach children to distinguish road signs, know their purpose for pedestrians, vehicle drivers and cyclists; cultivate attention and orientation in space.

Material: Fairytale house “Teremok” with a cut out window, a cardboard strip with road signs depicted on it. (warning signs: railway crossing, children, pedestrian crossing, dangerous turn; mandatory signs: straight, right, left, roundabout, pedestrian path; information signs and special instructions signs: parking area, pedestrian crossing, telephone)

Progress of the game:

The strip is moved (from top to bottom or from left to right, road signs appear in the window one by one). Children name the signs and explain their meaning.

"Driving school"

Target: consolidate children's knowledge of how to cross the street; on the appointment of traffic lights, traffic controllers and road signs; practice orientation in space and time; cultivate courage, resourcefulness, and the ability to help a friend.

Material: Double sheet of cardboard: pictures depicting various road situations are pasted on the left sheet, rules are written on the right sheet.

Progress of the game:

Children look at pictures depicting various road situations. They must explain the situation depicted in the picture, evaluate the behavior of pedestrians, children at traffic lights, and the need for the required road sign.

"On the Island"

Target: consolidate children's knowledge of how to navigate different types of transport; introduce the most typical traffic situations and the corresponding rules of behavior for pedestrians.

Material: pictures depicting various situations involving pedestrians, road signs, traffic lights.

Progress of the game:

Children must consider and explain the situation depicted in the picture, evaluate the behavior of pedestrians, passengers, and drivers; explain the need to install the required road sign.

"The Fourth Wheel"

1. Name the extra road user:

  • Truck
  • "Ambulance"
  • Snow blower

2. Name an extra means of transport:

  • Passenger car
  • Truck
  • Bus
  • Baby carriage

3. Name a means of transport that is not related to public transport:

  • Bus
  • Tram
  • Truck
  • Trolleybus

4. Name the extra “eye” of the traffic light:

  • Red
  • Blue
  • Yellow
  • Green

"Word Game"

1. Clap your hands when you hear a word related to a traffic light. Explain each word choice.

Dictionary: three eyes, standing on the street, intersection, blue light, one leg, yellow light, red light, crossing the street, pedestrian assistant, green light, standing at home.

2. Clap your hands when you hear a word that refers to a passenger. Explain each word choice.

Dictionary: bus, route, stop, road, swimming, reading, sleep, ticket, conductor, plane flight, pedestrian, seat, cabin, bed.

3. Make up a story with the words: morning, breakfast, road to school (kindergarten), sidewalk, bakery, pharmacy, intersection, overpass, traffic light, kindergarten.

“Who can name more road signs?”

Target: to train children in recognizing and correctly naming road signs, to develop attention, thinking, memory, and speech.

Material: road signs.

Progress of the game:

The leader shows the signs, the children answer, observing the order.

"Ball Game"

Target: consolidate children's knowledge about traffic rules and road signs.

Material: ball.

Progress of the game:

The teacher with the ball stands in the center of the circle and throws the ball to the child, while asking a question. He answers and throws the ball to the teacher. The game is played with all children in turn.

Educator: Who is walking along the road?

Child: A pedestrian.

Educator: Who's driving the car?

Child: Driver.

Educator: How many “eyes” does a traffic light have?

Child: Three eyes.

Educator: If the red “eye” is on, what does it mean?

Child: Stop and wait.

Educator: If the yellow “eye” is on, what is it talking about?

Child: Wait.

Educator: If the green “eye” is on, what is it talking about?

Child: You can go.

Educator: Our feet are walking along the pedestrian path...

Child: Path.

Educator: Where are we waiting for the bus?

Child: At the bus stop.

Educator: Where do we play hide and seek?

Child: At the playground.

"Listen - remember"

Target: reinforce the rules of the road and the behavior of pedestrians on the street, develop coherent speech, thinking, memory, and attention.

Material: rod for regulating traffic.

Progress of the game:

The presenter with a baton in his hand approaches one of the participants in the game, hands him the baton and asks about the rules of behavior for a pedestrian on the street. “Name one of the rules of behavior for a pedestrian on the street.” – “You cannot cross the street in front of nearby traffic.” If the answer is correct, the leader passes the baton to another participant in the game, etc. it is necessary that the answers are not repeated, so everyone must be attentive.

OUTDOOR GAMES

"To your signs"

Target: consolidate children’s ideas about road signs; develop attention, logical thinking, intelligence, spatial orientation.

Material: road signs.

Progress of the game:

The players are divided into groups of 5–7 people, join hands, forming circles. A driver with a sign enters the middle of each circle, explaining its meaning. Then the music plays, the children disperse around the playground and dance. The drivers at this time change places and signs. At the signal, the players must quickly find their sign and stand in a circle. The drivers hold the sign above their heads.

"Traffic Signals"

Target: develop intelligence, speed of reaction, attention, visual perception, cultivate a friendly attitude towards peers, consistency and cooperation.

Material: a bag of red, yellow, green balls, stands.

Progress of the game:

Stands are placed on the site from start to finish. The players of each team stand one after another in a chain at the starting stand and put their hands on the shoulders of the person in front. In the hands of the game leader is a bag of balls (balls) of red, yellow, green. The captains take turns putting their hand into the bag and taking out one ball at a time. If the captain takes out a red or yellow ball, then the team stands still; green – moves to the next rack. The team that reaches the finish line faster wins.

“We won’t tell you where we were, we’ll show you what we were driving.”

Target: consolidate knowledge about types of transport, teach children to depict types of transport in a team, using hands, emotional expressiveness, sounds, develop creativity, plasticity, intelligence, resourcefulness, cultivate consistency, cooperation.

Progress of the game:

Each team decides which vehicle it will depict (trolleybus, carriage, motor ship, steam locomotive, helicopter). The presentation of the vehicle must take place without comment. The opposing team guesses what they have planned. The task can be complicated by offering the team a specific type of transport.

"Zebra"

Target: to train children to accurately follow the rules of the game, to develop reaction speed, speed, and spatial orientation.

Material: strips of white paper (cardboard).

Progress of the game:

All participants in each team, except the last one, are given a strip of white paper (cardboard). At the signal, the first participant puts down the strip, stands on it and returns to his team. The second one walks strictly along his stripe, puts down his zebra “step” and returns back. The last participant walks along all the strips, returning, collecting them.

"Eye meter"

Target: consolidate children's knowledge of road signs, quantitative calculation, develop logical thinking, quick wits, resourcefulness, eye, spatial orientation, cultivate consistency, cooperation.

Material: road signs.

Progress of the game:

Road signs are installed on the playing field at different distances from the teams. The participant in the game must name the sign and the number of steps to it. Then the participant goes to this sign. If a participant makes a mistake and does not reach the sign or crosses it, he returns to his team. The signs on the field are placed differently. The team that wins is the one whose players “walk” to the signs faster and more accurately.

"Trucks"

Target:

Material: rudders, sandbags for each team and two stands.

Progress of the game:

The first team members hold the steering wheel in their hands, and a bag of sand is placed on their heads - a weight. After the start, participants run around their stand and pass the steering wheel and weight to the next participant. The first team to complete the task without dropping the load wins.

"Trams"

Target: develop agility, speed, reaction speed, precision of movements, coordination and cooperation in a team.

Material: You will need one hoop for each team and one stand.

Progress of the game:

Participants in each team are divided into pairs: the first is the driver, the second is the passenger. The passenger is in the hoop. The participants’ task is to run around the stand as quickly as possible and pass the hoop to the next pair of participants. The team that completes the task first wins.

"Run to the sign"

Target: to train children in memorizing road signs, to develop memory, intelligence, reaction speed, speed, and spatial orientation.

Material: road signs.

Progress of the game:

At the teacher’s signal, the child runs to the road sign, which the teacher names. If the child makes a mistake in choosing a sign, then he returns to the end of the column.

"Traffic light"

Target: learn to correlate actions with the color of a traffic light, develop attention, visual perception, thinking, and intelligence.

Material: circles of red, yellow, green.

Progress of the game:

The teacher shows the circle, and the children perform the following actions:

Red - are silent;

Yellow - clap their hands;

Green - stomp their feet.

– to red – take a step back

– to yellow – squat,

– to green – marching in place.

"Colored Cars"

Target: fix the colors of the traffic light (red, yellow, green), train children in the ability to respond to color, develop visual perception and attention, and spatial orientation.

Material: steering wheels of red, yellow, green, signal cards or flags of red, yellow, green.

Progress of the game:

Children are placed along the wall or along the edge of the playground. They are cars. Each person is given a different color steering wheel. The leader stands facing the players with signals of the same color as the steering wheels. The presenter raises a signal of a certain color. Children whose steering wheels are the same color run out. When the leader lowers the signal, the children stop and go to their garage. Children walk while playing, imitating cars, observing traffic rules. The host then raises a flag of a different color and the game resumes.

"Stop - Go"

Target: develop agility, speed, reaction speed, accuracy of movements, auditory and visual attention.

Material: traffic light layout.

Progress of the game:

Children players are located on one side of the room, and the driver with a pedestrian traffic light in his hands is on the other. Players at the traffic light signal “Go” begin to move towards the driver. At the “Stop” signal they freeze. At the signal “Go” I continue moving. The one who reaches the driver first wins and takes his place. Players can move by running or in small rooms by “liliputians”, moving their feet to the length of the foot, heel to toe.

"Nimble Pedestrian"

Target: develop eye, dexterity, attention, practice throwing the ball with your right hand while moving.

Material: traffic light, a flat vertical image with round holes cut in it, the diameter of which is twice as large as the ball, a rubber or plastic ball.

Progress of the game:

Pedestrians take turns crossing the intersection. Going over means throwing the ball into the green eye of the traffic light while moving. If you hit red, you're out of the game. If you hit yellow, you get the right to throw the ball again.

"Birds and the Car"

Target: develop dexterity, speed, spatial orientation, attention.

Material: steering wheel or toy car.

Progress of the game:

Children - birds fly around the room, flapping their arms (wings).

The teacher says:

The birds have arrived

The birds are small

Everyone was flying, everyone was flying,

children run, smoothly flapping their arms

They flapped their wings.

So they flew

They flapped their wings.

They flew onto the path

sit down, tap their fingers on their knees

The grains were pecked.

The teacher picks up a steering wheel or a toy car and says:

A car is running down the street

He puffs, hurries, blows the horn.

Tra-ta-ta, beware, beware,

Tra-ta-ta, watch out, move aside! Children - birds are running away from the car.

Purpose of the game: Teaching children traffic rules and safe behavior on the street.

In February 2017, teachers Antonova T.G., Amirova G.R., parents and children of the preparatory group of the kindergarten “Talent” worked on the project “Let’s be friends, road.” One of the main goals of the project was to saturate the subject-spatial development environment of the group with thematic games. Play is the leading activity of children. It is through play that children learn to live. The task of teachers is to fill the game with cognitive content, to give children the opportunity to consolidate their acquired knowledge in the game and try to apply it in practice. What can allow you to apply traffic rules knowledge in practice? Of course, a street layout, which will have a road, transport, road markings, a pedestrian crossing, road signs, sidewalks, etc. We made such a desktop layout with the help of our parents. This game is a hit with our preschoolers.


The basis of the layout is an educational mat with images of roads, sidewalks, and road markings.
I sewed this rug from fabric. First, I thought through and drew a sketch of the future rug. Do not judge the following photo strictly, this is a working sketch, made in pencil, maybe it will be useful to some of the readers.


I transferred this sketch to a newspaper (taking into account the size of the table) and made a pattern for the rug. Based on the pattern, I drew a sketch on thick black fabric.




I cut out “lawns” from green fabric.


I stitched the “Lawns” on a sewing machine, first with a simple stitch, and then finished them with a “Zig-Zag” stitch.





The road markings were also done using the Zig-Zag stitch.



I decided to make the sidewalks from fabric, the pattern of which resembles paving slabs. I cut out the sidewalks without patterns, as they say by hand, they have an arbitrary shape.



So that the children could build different plots of the game, it was interesting for them to play, it was decided to add colored details to the rug (pond, flower beds, field with strawberries). All details were sewn to the base using a Zig-Zag stitch.





The rug is ready.


Our children's parents helped us and made road signs. We even have a street light that runs on a battery.


If this is a model of a city, then it must have multi-story buildings. We found coloring pages of high-rise buildings on the Internet, printed them out on colored paper, pasted them over medicine boxes, and we got multi-story buildings.


Didactic games on traffic rules for preschoolers

OUR STREET

Purpose of the game:

1. Expand children’s knowledge about the rules of behavior for pedestrians and drivers on the street.

2. Strengthen children’s understanding of traffic lights.

3. Teach children to distinguish between road signs (warning, prohibiting, prescriptive, informational) intended for drivers and pedestrians.

Material: street layout with houses, intersections, cars (toys), pedestrian dolls, driver dolls, traffic lights (toy), road signs, trees (layouts).

The game is played on a layout.

Progress of the game:

The first option (for pedestrians).

With the help of dolls, children act out various road situations. So, at a controlled intersection, when the traffic light is green, the dolls cross the street, when the traffic light is yellow they stop and wait, and when the traffic light is red they continue to stand.

Then the dolls walk along the sidewalk or side of the road to a pedestrian crossing, marked with a “Pedestrian Crossing” sign, and there they cross the roadway.

Second option (for drivers).

The presenter shows road signs: “Traffic light regulation”, “Children”, “Pedestrian crossing” (warning); “Entry is prohibited”, “Sound signal is prohibited” (prohibiting); “Move straight”, “Move right” (prescriptive); “Bus stop location”, “Pedestrian crossing”, “Underground passage” (information and signposting). Children explain what each signal means and act out traffic situations.

For the correct answer, the child receives a badge. The number of icons is used to calculate the points scored. The winners are awarded prizes.

TRAFFIC LIGHT

Purpose of the game:

1. Strengthen children’s ideas about the purpose of a traffic light and its signals.

2. Strengthen children’s understanding of light.

Material: colored cardboard circles (yellow, green, red), traffic light mockup.

Progress of the game:

The presenter distributes yellow, green, and red mugs to the children. The traffic light switches sequentially, and the children show the corresponding circles and explain what each signal means. The winner is the one who correctly shows all the circles and talks about the purpose of the colors.

GUESS WHAT SIGN

Purpose of the game:

1. Teach children to distinguish road signs.

2. Strengthen children’s knowledge of traffic rules.

3. Develop the ability to independently use the acquired knowledge in everyday life.

Material: cubes with road signs pasted on them: warning, prohibitory, information and service signs.

Progress of the game

First option

The presenter invites the children one by one to the table where the cubes lie. The child takes a cube, names the sign and approaches those children who have the sign of this group.

Second option

The presenter calls the sign. Children find this symbol on their blocks, show it and tell what it means.

Third option

The players are given cubes. Children study them carefully, then each child talks about their sign without naming it, and everyone else guesses the sign from the description.

CITY STREET

Purpose of the game:

Clarify and consolidate children's knowledge about the rules of behavior on the street, traffic rules, and various types of transport.

Material: street layout, trees, cars, pedestrian dolls, traffic lights, road signs.

Progress of the game

The presenter examines the street layout with the children and asks a number of questions. Children accompany their questions and answers with a display on the model.

Questions for children:

What houses are on our street?

What kind of traffic on our street is one-way or two-way?

Where should pedestrians walk? Where should cars go?

What is a crossroads? Where and how should it be crossed?

What does a pedestrian crossing mean?

How is traffic regulated on the street?

What traffic lights do you know?

What road signs are there on our street? What are they for?

Why is passenger transport needed? Where is he expected?

How should you behave on the bus?

Is it possible to play outside?

Next, the teacher invites the children to “drive” along the street, observing the traffic rules. Then one of the children plays the role of a pedestrian. The winner is the one who copes with the roles of driver and pedestrian.

PUT A ROAD SIGN

Purpose of the game:

1. Teach children to distinguish the following road signs: “Railway crossing”, “Children”, “Pedestrian crossing”, “Wild animals” (warning); “Entry is prohibited”, “Passage is closed”, “Bicycles are prohibited” (prohibiting); “Straight”, “Right”, “Left”, “Circular traffic”, “Pedestrian path (prescriptive); “Parking place”, “Pedestrian crossing”, “Medical aid point”, “Telephone”, “Food point”, “Gas station”, “Car maintenance point” (informational and indicative); “First aid station”, “Gas station”, “Telephone”, “Food station”, “Recreation place”, “Traffic police post” (service signs).

2. Develop attention and spatial orientation skills.

Material: road signs, playing field depicting roads, pedestrian crossings, railway crossings, administrative and residential buildings, parking lots, intersections.

Progress of the game

Children are offered:

1. Consider the playing field and what is depicted on it.

2. Place the necessary road signs. For example, at a school there is a “Children” sign, at a cafe there is a “Food station”, at an intersection there is a “Pedestrian crossing”.

TEREMOK

Purpose of the game:

1. Teach children to distinguish road signs for drivers (cyclists and drivers).

2. To consolidate children’s knowledge about warning signs: “Railway crossing”, “Children”, “Dangerous turn”; prohibitory signs: “Entry is prohibited” (cyclist, driver), “Bicycles are prohibited”, “Passage is closed”; mandatory signs: “Compulsory direction of movement”, “Straight”, “Right”, “Left”, “Circular traffic”, “Bicycle path”; information signs: “Parking area”, “Pedestrian crossing”; service signs: “First aid station”, “Telephone”, “Food point”, “Gas station”, “Car maintenance”.

3. To develop attention and skills of conscious use of knowledge of traffic rules in everyday life.

Material: cardboard circles with the image of road signs, a paper envelope with a window cut out in it, a stick.

Progress of the game.

The presenter inserts a circle with several signs drawn on it into the envelope and secures it with a stick. Then he moves the circle so that different signs appear in the window. Children name the signs and explain their meaning.

GUESS THE TRANSPORT

Tasks: to consolidate children’s ideas about transport, the ability to describe (riddle) and recognize objects; develop ingenuity, quick thinking and speech activity.

Rules: You can name a vehicle only after the riddle about it is told. The one who gives the most correct answers wins, that is, the one who received the most pictures with transport. Children sit in a semicircle.

Educator: We talked about transport, watched it move along the road, and today we will play a game called “Guess the Transport”. Listen to the rules of the game. I will ask riddles about transport, and you must think and guess them correctly. Whoever is the first to correctly guess what kind of transport is being discussed in the riddle receives a picture with its image. Whoever has the most pictures at the end of the game will win.

Home is a wonderful runner

On your own eight legs.

Runs along the alley

Along two steel snakes.

(Tram)

What a miracle bright house?

There are a lot of passengers in it.

Wears rubber shoes

And it runs on gasoline.

(Bus)

Guess what it is:

Neither bus nor tram.

Doesn't need gasoline

Although the wheels are on rubber.

(Trolleybus)

You can see them everywhere, you can see them from the windows,

They are moving along the street in a fast stream.

They transport various cargoes -

Brick and iron, grain and watermelons.

(Trucks)

This horse doesn't eat oats

Instead of legs there are two wheels.

Sit on horseback and ride it!

Just better drive!

(Bike)

I'll turn my long neck,

I will pick up a heavy load.

Where they order, I will put it,

I serve man!

(Crane)

A “mole” got into our yard,

Digging the ground at the gate.

He replaces hundreds of hands,

He digs without a shovel.

(Excavator)

What an iron!

Oh, how huge!

He passed - the road suddenly

It became smooth and even!

(Ice rink)

rushes like a fiery arrow,

A car rushes into the distance.

And any fire will flood

Brave squad.

(Fire engine)

A canvas, not a path,

The horse is not a horse - a centipede.

It crawls along that path,

The whole convoy is carried by one.

(Train)

They don't feed me oats,

They don't drive with a whip,

And how it plows -

Pulling five plows.

(Tractor)

This is a strong machine

Rides on huge tires.

Removed half a mountain at once

Seven-ton…(dump truck).

So that he can take you

He won't ask for oats.

Feed him gasoline

Give me some rubber for my hooves.

And then, raising dust,

Runs...(car).

PLAY AND DARE

Tasks: develop mental abilities and visual perception; learn to correlate the verbal form of description of road signs with their graphic representation; cultivate independence, speed of reaction, and ingenuity.

Rules: the image of a road sign is closed only after listening to information about it. The winner is the one who is the first to correctly cover all the images sounded in riddles or poems.

The game involves 4-6 children, in front of whom are laid out tables with images of road signs and blank cards. The principle of the game is lotto. The teacher reads riddles (poems) about road signs, the children cover their images on the table with cards.

Hey driver, be careful!

It's impossible to go fast.

People know everything in the world -

Children go to this place.

(Children sign)

There are road works here -

Neither pass nor pass.

This is a place for pedestrians

It's better to just bypass.

(Road Works Sign)

Will never let you down

Us underground passage:

Pedestrian road

It's always free.

(Sign "Underpass")

It has two wheels and a saddle on a frame,

There are two pedals at the bottom, you turn them with your feet.

He stands in the red circle,

He talks about the ban.

(No Bicycles Sign)

This zebra on the road

I'm not at all afraid.

If everything around is okay,

I'm setting off along the stripes.

(Pedestrian crossing sign.)

Red circle, rectangle

Even a preschooler must know.

This is a very strict sign.

And wherever you are in a hurry

With dad in a car -

You won't get through!

(No entry sign)

I didn't wash my hands on the road,

Ate fruits and vegetables.

I'm sick and I see a point

Medical assistance.

(First aid station sign)

This sign at the crossing -

In a difficult place, we note.

There is no barrier here,

The locomotive is smoking full blast.

He's already picked up speed.

So be on your guard.

(Sign “Railway crossing without barrier”)

THINK-GUESS

Tasks: activate the processes of thinking, attention and speech of children; clarify your understanding of transport and traffic rules; cultivate intelligence and resourcefulness.

Rules: you must give the correct individual answer, and not shout it out in chorus. The one who gets the most correct answer chips wins.

Children sit in a semicircle.

Educator : I want to find out who is the most resourceful and smart in our group. I will ask you questions, whoever knows the correct answer should raise their hand. You can't answer in unison. Whoever answers correctly first gets a chip. At the end of the game we will count the chips and find out the winner. The one who has the most will win.

How many wheels does a car have? (Four.)

How many people can ride on one bike? (One.)

Who walks on the sidewalk? (A pedestrian.)

Who is driving the car? (Driver.)

What is the name of the place where two roads intersect? (Crossroads.)

What is the roadway for? (For traffic.)

On which side of the roadway is traffic moving? (On the right.)

What can happen if a pedestrian or driver violates traffic rules? (Accident or accident.)

What is the top light at a traffic light? (Red.)

At what age are children allowed to ride bicycles on the street? (From 14 years old.)

How many signals does a pedestrian traffic light have? (Two.)

How many signals does a traffic light have? (Three.)

What animal does the crosswalk look like? (To the zebra.)

How can a pedestrian get into the underground passage? (Down the stairs.)

If there is no sidewalk, where can a pedestrian walk? (On the side of the road on the left, towards traffic.)

Which cars are equipped with special sound and light signals? ("Ambulance", fire and police vehicles.)

What is the traffic police inspector holding in his hand? (Rod.)

What signal does a car give when turning right? (The right small light blinks.)

Where should you play so as not to be in danger? (In the yard, on the playground.)

WE ARE THE DRIVERS

Tasks: to help learn to understand road symbols and its specifics (using the example of road signs), to see its main qualities - imagery, brevity, generality; to form and develop the ability to independently invent graphic symbols, see and solve problems.

Rules: you need to come up with a road sign that is most similar to the generally accepted one. The most successful sign receives a chip - a green circle. The one who collects the most circles wins.

Materials:

1. cards with road signs by series: the road goes to the first aid station (service point, canteen, gas station, etc. - 6 options); meetings along the way (people, animals, modes of transport - 6 options); difficulties along the way, possible dangers (6 options); prohibition signs (6 options);

2. a piece of chalk, if a branched road is being drawn, or strips of paper depicting such roads;

3. small car or bus;

4. green mugs - 30 pcs.

Children sit around moved tables, on which a branched paper road is laid out. The teacher places the car at the beginning of the road, calls the game and discusses the driver’s responsibilities with the children.

Educator: Every driver of a car must know how it works, how to start it, repair it, and how to drive it. The driver's job is very difficult. It is necessary not only to quickly transport people and cargo. It is very important that no accidents happen along the way. There can be different surprises: either the road forks, and the driver needs to decide where to go, then the path lies past a school or kindergarten, and small children can jump onto the road, or suddenly the passenger who is riding next to the driver feels unwell and his You need to be taken to the hospital urgently, or something in your car suddenly breaks down, or you run out of gas. What should a driver do? Maybe ask passers-by where the hospital is, where you can get your car repaired or refueled? What if the road is deserted and there are no passers-by? Or passers-by cannot answer the driver’s question? What should I do?

Children's answers.

Educator: Of course, special signs need to be placed along the road so that the driver, even if he is driving very fast, looks at the sign and immediately understands what it warns or informs about. Therefore, drivers must know all the signs found on the roads. When you become an adult, you can also learn to drive a car, but today we will get acquainted with road signs and find out what this or that sign means.

The car rushes quickly down the road and suddenly...

The following describes a situation when, while driving, you urgently need to find a telephone, a canteen, a first-aid post, a car service center, a gas station, etc. The car stops, and the children must guess what the sign looks like near which the driver stopped his car. They offer their own versions of signs (what, in their opinion, should be drawn there). The teacher reminds that the car usually drives fast, the driver must look and immediately understand the sign, so the sign should be simple, there should be nothing superfluous on it. Then the teacher shows a road sign and places it where the car stops, and the children, together with the teacher, evaluate all the options for signs, awarding the most successful one with a green circle. Game continues. The teacher focuses his story on the road signs he has.

Educator: Today we learned some road signs that help drivers in their work. And when you walk down the street or ride in a vehicle, pay attention to the road signs placed along the road, tell adults what they mean.

And now we must sum up the results of our game and find out the winner.

Children count their green circles. The teacher congratulates the winners, notes the most active children, and encourages the timid and shy ones.

JOY ROD

Tasks: generalize the idea of ​​the rules of behavior for pedestrians on the street; activate children's knowledge, their speech, memory, thinking; cultivate a desire to comply with traffic rules in life.

Rules: Listen carefully to the answers of your comrades and do not repeat yourself. The team that names the most rules for pedestrians wins. You can give an answer only after receiving the rod.

The teacher divides the children into two competing teams and tells them the name of the game and its rules.

Educator: The one to whom I give the baton will have to name one of the rules of behavior for a pedestrian on the street. These rules cannot be repeated, so be very careful! The team that names the most rules and does not repeat itself will win.

The rod passes alternately from one team to another. Children name the rules.

Children : You can cross the street using a pedestrian underpass or only when the traffic light is green. Pedestrians are only allowed to walk on sidewalks; if there is no sidewalk, you can move along the field shoulder towards the traffic. You cannot play near the road or on the roadway. It is forbidden for small children to cross the street in front of nearby vehicles and for small children to cross the street without adults. Before crossing the street, you need to look first to the left, then to the right and, making sure it is safe, cross.

The “Listen - Remember” game is played in a similar way, only the children list the rules for passengers.

LAWS OF STREETS AND ROADS

Tasks: improve knowledge about the rules of behavior on the streets and roads; develop attention, the ability to solve problem situations, read road signs, and navigate independently on the street; cultivate interest in following traffic rules.

Rules: When participating in role-playing traffic situations, do not violate traffic rules. Tasks must be completed to the end.

Materials: playing field, figures of pedestrians and vehicles, road signs.

1. Acquaintance with the city plan, its buildings and inhabitants. You can give names to the city, river, streets, etc.

2. It is necessary to help city residents choose a safe route and get to the right place: for a professor - to the Optics store to buy new glasses, to a kiosk - to get a fresh newspaper, to the post office - to send a telegram, to a watch workshop, etc. To a housewife - shopping at a bakery, grocery store, sending a parcel, picking up a granddaughter from school, etc. For a person - to the river or railway station, to a football match, to a hotel, restaurant, etc. For a schoolgirl - to school, to the library, circus…

3. You can introduce road signs, traffic lights, a traffic controller, transport into the game: ambulance, fire truck, police, taxi, bus, food truck. Give the task to solve various problem situations, while observing traffic rules. For example, a “Products” truck can be loaded at a bakery and deliver fresh bread to a kindergarten, school, restaurant, or bakery store.

4. The teacher conducts the game in the form of a road quiz, asking the children questions.

Where can you go rollerblading in the city?

Show us the most dangerous places in the city.

What will change on the road with the arrival of winter?

What is road marking and why is it needed?

At the same time, the teacher models the situation - at night a strong hurricane tore down all the signs in the city, in the morning there were riots on the roads - and gives the task to correct it.

PEAK HOUR

Tasks: help you understand the basic rules of the road on city streets; clarify knowledge about professions; develop intelligence; develop friendly understanding and the ability to get along with each other.

Rules: get from start to finish without violating traffic rules. Take all passengers to the desired stop. Solve all traffic situations.

Materials: playing field, cube, chips, 32 cards (12 blue - “workers”, 12 yellow - “visitors”, 7 pink - “situations”).

The game has several options with different difficulty levels.

1. It is carried out like a lotto. The teacher introduces children to the objects on the playing field: airport, hospital, police, circus, hairdresser, post office, school, store, stadium, new building, church, theater. Then together they figure out which “visitors” and “workers” should be there. Children place blue and yellow cards on the objects depicting those who work there and who visit them.

For example, “Theater” - a ballerina and theater spectators, “Stadium” - an athlete and a fan, “Barbershop” - a hairdresser and a client, “Hospital” - a doctor and a patient, etc.

2. Blue and yellow cards are mixed and distributed equally to all participants in the game. Players take turns rolling the dice and moving across the field in the desired direction, picking up passengers from the starting stop. The driver must take his passengers to the required stops as soon as possible and, having finished his work, return to the final stop. The one who completes his task first wins.

3. Yellow and blue cards are arranged according to objects. Drivers must collect all visitors, then workers and take them to the final stop. The one who scores the most points (i.e. passengers) wins.

COLLECT TRAFFIC SITUATIONS

Tasks: practice design, the ability to create a whole image from individual elements; consolidate the understanding of the rules of safe behavior on the roads; develop perception, thinking; develop independence and the ability to complete what has been started.

Rules: As quickly as possible, correctly assemble a whole picture from the parts, and tell the traffic situation more fully from it.

Materials: two (or more) sets of cubes with pasted pictures reflecting traffic situations. The number of drawings corresponds to the number of sides of the cube.

The teacher reminds the children what traffic situations they considered.

Educator: We cut pictures with traffic situations into pieces and pasted them onto cubes. And now we need to put these situations from parts into a whole picture and tell as fully as possible about it - what is depicted there, who is doing the right thing and who is not and why?

Children take turns collecting road situations from cubes and talking about them. The winner is the one who put the picture together faster and spoke more fully about it.

WHAT HAPPENS IF…

Tasks: find out why traffic rules are needed, why it is important for both drivers and pedestrians to follow them; learn to establish simple cause-and-effect relationships and relationships; develop logical thinking.

Rules: do not interfere with each other, listen and respond. If necessary, supplement the answers.

The teacher reads O. Bedarev’s poem “If ...” to the children.

Educator:

Walking down the street alone

Quite a strange citizen.

He is given good advice:

“The traffic light is red.

There is no path for a pedestrian.

There’s no way we can go now!”

“I don’t care about red lights!” -

The citizen said in response.

He's walking across the street

Not where the “Transition” sign is

Throwing roughly on the move:

“Wherever I want, I’ll go there!”

The driver looks wide-eyed:

The gap is ahead!

Press the brakes quickly -

I'll give you mercy!..

What if the driver said:

“I don’t care about traffic lights!”

And just like that, I started driving.

The guard would leave his post.

The tram would go as it wanted.

Everyone would walk as best they could.

Yes... where the street was,

Where are you used to walking?

Incredible things

It would happen in an instant!

Signals, screams and you know:

Car straight to the tram

The tram hit a car

The car crashed into a window...

But no: it’s standing on the pavement

Traffic controller.

Three-eyed traffic light hanging

And the driver knows the rules.

The teacher asks you to think and answer why traffic rules are needed, why it is important for all road users to comply with them?

Children's answers.

Now let's play the game "What will happen if...". I will ask you questions, and you will answer them. Just don’t answer in unison and interrupt each other. You can add more answers. So here I go.

What will happen if pedestrians start crossing the street wherever they want?

Children: The driver will not have time to brake, and the pedestrian may get run over.

What happens if all the road signs are removed from the road?

Children: The driver will not know what awaits him ahead and may lose control.

What happens if the driver does not know the traffic lights?

Children: The driver runs a red light and hits a pedestrian.

What happens if the driver drives on the left side of the roadway?

Children: His car will collide with another car that is driving correctly - on the right side.

Now come up with the situations “What will happen if...” and give the answer yourself.

Children ask questions one by one, others find the answer.

At the end of the game, the teacher sums it up.

We have found out why traffic rules are needed and why it is so important to comply with them. And also what happens if a driver or pedestrian violates traffic rules.

PUT A ROAD SIGN

Purpose of the game:

Teach children to distinguish the following road signs: “Railway crossing”, “Children”, “Pedestrian crossing”, “Wild animals” (warning); “Entry is prohibited”, “Passage is closed”, “Bicycles are prohibited” (prohibiting); “Straight”, “Right”, “Left”, “Circular traffic”, “Pedestrian path” (prescriptive); “Parking place”, “Pedestrian crossing”, “Medical aid point”, “Telephone”, “Food point”, “Gas station”, “Technical service point” (information and signposting); “First aid station”, “Gas station”, “Telephone”, “Food station”, “Recreation place”, “Traffic police post” (service signs). Develop attention and spatial orientation skills.

Material : road signs; playing field depicting roads, pedestrian crossings, railway crossings, administrative and residential buildings, parking lots, intersections.

Progress of the game

Children are offered:

consider the playing field and what is depicted on it;

place the necessary road signs. For example, at a school there is a “Children” sign, at a cafe there is a “Food station”, at an intersection there is a “Pedestrian crossing”, etc.

The winner is the one who manages to place all the signs correctly and quickly within a certain time.

TRAFFIC LIGHT

Goals:

Give children an idea of ​​the purpose of a traffic light and its signals.

Continue to reinforce children’s ideas about color (red, yellow, green).

Materials for the game:Colored cardboard mugs (red, yellow, green); traffic light layout.

Progress of the game:

The teacher hands out yellow, red, green mugs to the children. The traffic light switches sequentially, and the children show the corresponding circles and explain what each signal means.

The winner is the one who correctly shows all the circles and talks about the purpose of the colors.

to the sea.

FIND THE RIGHT SIGN

Target: Continue to consolidate knowledge of road signs and traffic control devices.

Material : 20 cardboard cards (puzzles). Some halves of the cards depict road signs, the other halves show the corresponding traffic situations.

Progress of the game:

1st option. The presenter selects cards with signs of one type (or several types, if they are few in number). The presenter distributes halves of cards depicting the traffic situation to the children, and places the elements with signs on the table face up. Then he names the type of road signs and talks about their general meaning. After this, the presenter invites the children to find common external features of this type of sign (color, shape, etc.). Children must find the appropriate half of the card among the elements they have.

2nd option. Children divide all halves of cards with signs equally. The traffic elements are shuffled and placed face down in the center of the table. Children take turns taking cards and matching them to their own. The first person to find matching halves for all of their cards wins.


These pages contain step-by-step master classes and useful tips on creating didactic games and manuals, special attributes for games and a traffic rules corner.

Homemade books, board and role-playing games, road signs and traffic lights, all kinds of visual aids for studying and consolidating road rules are presented here in a wide range. They will help introduce children to various types of transport, rules of safe behavior on the streets; will help develop the habit of following traffic rules in any situation.

We study traffic rules in a fun way, in a playful way.

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All sections | Traffic rules, traffic lights, road traffic. Didactic games and manuals

In connection with the implementation of the Federal State Educational Standard for preschool education, every teacher is looking for new approaches and ideas in their teaching activities. I began to study and use in my work a completely new, interesting, irreplaceable methodological manual - laptop. It can be used both in...

Target: The game helps to consolidate children's knowledge about special-purpose transport. Tasks: 1.Formate in children an idea of ​​the holistic image of an object. 2. Learn to assemble a plot picture from separate cut parts based on a sample. 3. Develop memory, visual...

Traffic rules, traffic lights, road traffic. Didactic games and manuals - Didactic game on traffic rules “Children are supposed to know the rules of the road!”

Image library "MAAM-pictures"


Game is the most effective method of cognitive activity. The game creates a positive emotional background against which all mental activity proceeds and develops most actively (memory, attention, thinking, imagination. We offer you a didactic...


Game is the most effective method of cognitive activity. The game creates a positive emotional background against which all mental activity proceeds and develops most actively (memory, attention, thinking, imagination. Didactic game with clothespins "Types...

Purpose of the game: 1. Expand children's knowledge about the rules of behavior for pedestrians and drivers in street conditions. 2. Strengthen children’s understanding of traffic lights. 3. Teach children to distinguish road signs (warning, prohibiting, prescriptive, informational, intended for...

Traffic rules, traffic lights, road traffic. Didactic games and manuals - Didactic game on traffic rules “Collect traffic light signals”

Didactic game for children 2-3 years old. Purpose: - to provide initial information about traffic rules; strengthen in children the ability to correctly name colors: red, yellow, green; - develop in children the ability to correctly place “signals” (orientation in space); -...


Topic: “Road signs.” Goal: to consolidate children's knowledge of road signs and traffic rules. Objectives: educational: increase the level of cognitive activity and intelligence of children; Developmental: develop logical thinking, attentiveness, speech; Educational: to cultivate a culture...

Didactic game. Lotto « Road signs»

Purpose of the game:

Teach children to differentiate road signs.

Strengthen children's knowledge of the rules traffic.

Tasks:

-didactic:

-introduce children to traffic signs, rules traffic on the road.

Learn to cross correctly the road.

Developmental – develop auditory perception, attention, long-term memory.

Educational – to instill in children an interest in the rules of safe behavior in road.

Material: cardboard cards (games and handouts) With road signs: warning, prohibiting, informational and indicative, signs service and traffic lights.

Number of players: from 2 to 6 people.

Equipment:

Cards – 6 pieces

Tokens – 36 pieces

Rules – 1 piece

Progress of the game.

First option: The presenter announces a card, the player finds it on the game card and covers the corresponding image with it.

Second option): the presenter shows the card and asks: "Who?"; the player finds the corresponding image on his game card and says what sign and what is it for?, after which he receives a handout card.

A game

Rules of the game:

1. From 2 to 6 children take part in the game. During the game, you need to be the first to fill your card with tokens. For this, to everyone road sign on the card you need to find a pair - a token with a picture.

2. The box contains tokens face down. The presenter shuffles the tokens and draws one at a time, the player finding the one shown sign in his card, he raises his hand and covers it with a token.

3. A game continues until all cards are filled with tokens. The first one to fill out their card wins.

On the topic: methodological developments, presentations and notes

Didactic game: Lotto “Find the same picture” (decorative and applied arts)

: to continue to expand children’s ideas about the variety of products of decorative and applied arts. to continue to instill in children an interest in folk traditions, respect for the work of folk craftsmen. ra...

Didactic game "Collect a road sign"

Materials for the game: Pictured road signs, cut up. Progress of the game: The child takes the cut parts and assembles traffic signs from them. The teacher conducts a conversation using signs. Using sl...

Didactic material - presentation "Road signs"

The presentation introduces preschoolers and primary schoolchildren to road signs in poetic form....