Interactive games for children in dhows. Interactive mathematics for preschoolers in kindergarten


Interactive educational game for older preschoolers “Let's Play”

Target Creation of an interactive educational game for preschoolers and their parents using Microsoft Office Power Point.
The relevance of the work lies in the dissemination of the possibility of presentations as a universal form of knowledge acquisition, which aims to create an information presentation, a social order.
Tasks solved during the work:
Select illustrative and audio material;
Collect the manual into a single document using hyperlinks;
Gain and improve knowledge of Microsoft Office Power Point, Adobe Photoshop.
Practical significance:
Availability for every user. The game will allow a preschooler to prepare for school, gain the necessary basic knowledge in primary school subjects, get to know the world around him better, and learn how to use a computer.
Involved sources: Global Internet, electronic textbooks and literature on Microsoft Office Power Point, Adobe Photoshop, Voice Changer, for creating and editing background pictures - Adobe Photoshop.
In the age of technological progress, a computer has become a teacher’s working tool, and the capabilities of a computer are not limited, because you can revive the characters of a textbook paragraph in a computer image, make them bright, colorful and voluminous, using sound effects and video and modern achievements in pedagogy, so that children are interested in learning .
In order to create a game shell that would be recognizable to children, a survey was conducted on the popularity of animated series among children of preparatory groups of kindergarten 82 "Zhuravlik", early development school "Rodnichok" of the House of Creativity. 75 children took part in the survey. It turned out that the highest popularity rating among children 6 years of age is the cheerful, resourceful and resilient resident of the underwater city of Bikini Bottom, SpongeBob SquarePants. Both adults and children follow his fun adventures with the inhabitants of the fictional town of Bikini Bottom.
In the game you will meet the main characters - Spongebob and his friends. With them you will go on a journey that presents interesting educational game tasks for kids that develop memory, imagination, and logic. The game contains tasks about the seasons, months, time of day, days of the week, animals, birds, spelling, mathematics.
The first page contains information about the name of the game, an image of the characters, music from the cartoon, a link to information about the literature used, an invitation to the game on the second slide - the actual playing field on which the characters' houses are located. By clicking on any house with the left mouse button, a character appears from the house. To play with the hero that appears, you need to click on his portrait with the left mouse button. To hide the hero’s portrait, click on the house again.


Navigation through the game is simple and is carried out using control buttons that allow you to move on to the next task of the section (slide), or return after completing the tasks of the hero (section) to the map of the playing field with houses and select your favorite characters (sections) for further travel.


Using triggers in a presentation adds interactivity to the presentation. Now pictures, texts, individual words can appear not in order, but in a random order according to my plan and as the task is completed.
Using the example of the task “Remove the excess” - vegetables (slide 44), click on them with the left mouse button so that the vegetables need to be removed and the fruits left. So that children can make a choice in any order and even make a mistake, fruits - an exit animation, vegetables - a highlight animation, since they should remain on the slide if they answer incorrectly, but will show the error by highlighting - changing size and sound.
Based on trigger technology, more active tasks have been created using moving triggers, the tasks “Burst the bubble!” (slide 8) and “Catch a passing jellyfish (slide 38) the player’s task is to have time to burst the desired bubble with the mouse cursor, or to catch the jellyfish with the correct answer while it is swimming by.
With the help of this game, parents will be able to better understand their child's abilities. A preschooler can easily cope with these tasks, which will help him improve attention and logical thinking. A five or six year old child already knows numbers and can write them; to develop mathematical abilities, counting and memory skills, we suggest solving mathematical puzzles: Count the butterflies (slide 44), collect a bouquet for Sandy (slide 17), using a code, solve an example (slide 12 ).


The game includes tasks to develop attentiveness and perseverance; they will help your child quickly adapt to the school regime. Such tasks as: One towel is different from all (slide 38), find 7 differences in pictures (slide 18), find the correct computer shadow (slide 24), one bird without a pair (slide 7), help catch a jellyfish (slide 38).

Labyrinth tasks will teach children to logically make moves, go through all possible options, this will help the preschooler independently come to the right decision.


The created computer game is available for children aged 5-7 years and their parents who have basic computer skills. The game is in demand. Kindergarten teachers and teachers at the House of Creativity took my game and use it in the classroom, the children complete the tasks with great pleasure, parents of the early development school "Rodnichok" of the House of Children's Creativity ask for the game for personal use after the teachers tested the game in classes at the early childhood school. development "Rodnichok".
While creating the game, I tried to answer the question: “Learning through games, isn’t this what children dream about?”

During the work, the following literature was used:
Strelnikova S.D. “Mukosolki”, Malinovka, 2008
Svetlova I.E. “Increasing intelligence and erudition”, Eksmo - press, 2001
Zemtsova O.M. “Tests for children 4-5 years old”, Machaon, 2008
Beloshistaya A.V. “Big training”, ACT, MOSCOW, 2008

Interactive educational game for preschoolers “Let's Play”

A selection of interactive games (games - presentations) for working with preschool children is presented.

I personally did not edit the material presented, but it was used in the work.

I confirm the amazing interest from the children! Children are captivated from the beginning to the end of the game, they ask for “extras”, they remember the material very well, reproduce what they saw easily, parents are delighted with the inspiration with which the children talk about the classes in which these materials were used.

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Slide captions:

Didactic games on safety.

“Where is whose car?”

“Who works with fire?”

Flammable items

“What do you need for a fire shield?”

The presentation was made by the teacher of the MBDOU TsRR kindergarten “332 Samara. Shishina Svetlana Atimbekovna. Google images were used. The presentation was published on the website - viki.rdf.ru

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Physical education machine

March on the spot!

Side bends

Let's dance with our hands

Well well well!

Let's clap!

Head tilts

Tilts again

Head turns

Torso rotations

Let's dance!

Playing football

Let's play hockey

Let's show strength

Let's dance with the wolf!

Let's jump with the bunny

Let's make snowballs

Let's fly!

Pumping up muscles

Cleaning the snow

Higher! Higher! Higher!

Stronger! Even stronger!

Did you like the charger?

Sources http:// ramkiphoto.ru – photo frame http:// avatarki.youloveit.ru – avatars with Masha and fairy tale characters www.vsehorocho.ru – picture with the image of Masha and the bear

Author - Boyko Lyudmila Andreevna, primary school teacher of the Volodarsk secondary school of I - III levels No. 1 named after Hero of the Soviet Union A.D. Yakimenko The presentation was published on the website - viki.rdf.ru

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Microbes Your first health lessons Rasskazova Marina Borisovna Center for Regional Development "Rostok" St. Petersburg. 2011

Where there is dirt, germs live. Small ones - you can't see them. There are a lot of them, microbes, It is impossible to count them. Among microbes there are our friends and enemies. With both of them, we must learn to behave correctly in order to remain healthy. Microbes are both friends and enemies of humans, so you should be extremely careful.

Here is a drop of water, look how many microbes are on it! Can't you see anything? That's right, because microbes are very small, smaller than a droplet, they are so easy to see.

Small and distant microbes are the friends and enemies of humans. The size of microbes - friends and enemies of humans - ranges from thousandths to millionths of a millimeter; they can only be seen under a microscope.

Smaller than mosquitoes and midges, many, many thousands of times. The darkness of invisible animals prefers to live in us. The microflora of the human body “weighs” up to 1.5 kg. Bacteria live on the skin, mucous membranes, and in the organs of the digestive system, playing the role of our helpers and protectors. “Harmful” microbes also feel very comfortable in our body, and when the immune system is weakened, they completely “unbelt”, provoking various diseases.

Frequent hand washing for a modern person is not just a sign of good upbringing and neatness. This simple procedure can protect against dangerous diseases, because it is through dirty hands that pathogenic microbes enter our body.

Washing your hands according to certain rules is one of the best methods of prevention, which requires only soap and warm water.

If we cut our nails short, there will be no black border of dirt under them and, of course, the bacteria contained in it will not get inside us, and we will not get sick. The same can be said about a handkerchief. It is necessary for coughing and sneezing. You have to turn away and cover yourself with it so that germs don’t fly onto your comrades.

Everyone knows that for scratches and cuts, you need to lubricate the wound with a disinfectant: alcohol, hydrogen peroxide or iodine, so as not to give germs a chance.

If you eat or touch your mouth with dirty hands, your stomach will certainly ache from germs.

A good breeding ground for microbes are foods containing a lot of water (milk, broths), as well as meat, fish, etc.

In crowded places (metro, public transport, supermarkets, concert and cinema halls) the number of microbes reaches 300 thousand per cubic meter.

There are significantly fewer microbes in the open air, so it is very useful to walk in the fresh air in the forest or in the park.

Most people are sure that microbes cause only harm and they should be destroyed by all available means: starting with hand washing and ending with treating every square centimeter of the apartment. But this is not true; there are many beneficial microbes.

The smells of onions and garlic are beneficial. They destroy germs of various diseases. Therefore, you should eat onions and garlic more often; they are very beneficial for the body. Foaming kvass, soft spongy bread - we would not have tried them if not for our friends - microorganisms.

Beneficial microorganisms that live in the human body help fight diseases and are involved in digestion.

The smallest living creatures play an invaluable role on Earth. Bacteria convert organic substances into inorganic ones, clearing our planet of debris.

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01 02 03 04 What phone number should I call if there is a fire?

What to do if your apartment catches fire?

There is a fire in the apartment, what should I do?

How to move in a smoky room?

What can children play with?

Where can you dry your clothes?

How to extinguish electrical appliances correctly?

Where and with whom should you arrange fireworks?

How to use electrical appliances correctly?

If a friend’s clothes catch fire, what should you do?

The author of the presentation is Irina Petrovna Kletskaya, teacher of the highest qualification category, GBOU kindergarten No. 1980, Moscow. The presentation is published on the website - viki.rdf.ru ​​Materials used: http://www.litgen.ru http://www.vesnadesign. com

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Topic: What could be dangerous around us?

Goal: To teach children to see danger from the most ordinary things and to be careful when handling them.

TASK: DISTRIBUTION BY GROUP REPEATMENT

Dishes Household appliances Clothes Furniture

It's standing tall, the barrels are pecked.

The house is very complicated. Garbage chute.

APPLIANCES

Four blue suns, In grandma's kitchen, Four blue suns Burned and went out. The cabbage soup is ripe, the pancakes are sizzling, the sun is not needed until tomorrow. GAS STOVE

Don't joke with gas. Gas cannot be seen; it has an odor. If you smell gas, do not light a fire or turn on electrical appliances. You need to call the gas service by phone 04

Electric stove

Electrical appliances

You cannot repair electrical appliances yourself. If you handle matches carelessly, you can get burned. If you handle a kettle with boiling water carelessly, you can get burned. Causes of the fire

Matches are not a toy for children

Do you know the phone number to call during a fire?

What dangers do these items pose if handled carelessly?

What phone number do you need to know to get help?

What danger does this item pose?

Conclusion Even the most ordinary things can be dangerous if they are handled carelessly or incorrectly.

Teacher Serebryakova Irina Vasilievna Municipal educational institution secondary school No. 11, Kizel, Perm region The presentation was published on the website - viki.rdf.ru

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Me and other people. Politeness

Say the word: Even a block of ice will melt From a warm word: An old stump will turn green, When he hears: If you can’t eat anymore Let’s say to mom: ... “Thank you” ... ... “Good afternoon” “Thank you”

... The boy is polite and developed, He says when meeting: When we are scolded for pranks, We say: Both in France and in Denmark They say goodbye: Say a word: “Hello” ... “Forgive me, please” ... “Goodbye”

Rules of politeness: If you are polite and not deaf to your conscience, you will give up your place to the old woman without protest.

If you are polite, In your heart, and not for show, You will help a disabled person get into the trolleybus.

And if you are polite, you, sitting in class, will not chatter like two magpies with your friend.

And if you are polite, you will help your mother, and offer her help without asking - that is, yourself!

And if you are polite, then in a conversation with your aunt, and with your grandfather and grandmother, you will not interrupt them.

And if you are polite, You will not attack those who are weaker. You will not be shy before the strong.

In what cases do we use these words? Hello! Goodbye! Thank you! Sorry! Please! Gratitude Greeting Apology Farewell Request

A girl, a boy, and a teacher stopped at the door to the classroom. In what order should they enter the classroom? 1. 2. 3.

bad good Test yourself Tease and bully.

good bad Be neat and clean.

bad good Spit.

bad good Chew gum constantly.

bad good Listen to music at high volume.

bad good At the table, wave your arms and gesticulate.

good bad Offer your help.

bad good Whisper in society, keep secrets and giggle, covering your mouth with your hand.

This is what the girls said when they received the gifts: Tanya: “How much does it cost?” Nadya: “Oooh, this is not what I wanted at all...” Lena: “Thank you! I am very happy with the gift!” Whose answer do you think is correct?

Read excerpts from literary works. What fairy tales are these greetings from? Who is author? - Hello, my handsome prince! Why are you as quiet as a stormy day? A.S. Pushkin “The Tale of Tsar Saltan”

...Cherry bowed politely and said: Hello, gentlemen! I do not have the honor of knowing you, but it is very pleasant to know you. Gianni Rodari "The Adventures of Cipollino"

...The man, reaching the window sill, said: Hello. Can I land here for a minute? Yes, yes, please,” the Kid hastily answered. Astrid Lindgren "Baby and Carlson"

Vitya offended the baby. In front of the school, Vitya asks: - Sorry, I admit my mistake. The teacher came to the lesson, put a magazine on the table, followed by Vitya: - Sorry, I'm a little late. - Tikhomirov! Show Us the city of Pskov on the map. “Sorry,” Vitya whispers, “I’m not ready for the lesson.” We argued with Natasha: Is Vitya polite or not? Understand our dispute and send your answer. What advice would you give to Vita?

Guess the riddle: Masha knew a lot of words, But one of them was missing. And it’s like a sin, It’s said most often. This word comes after a gift, after dinner. This is the word they say, If you are thanked... thank you

Guess the riddle: Uncle Styopa is upset. This is what he said. I saw Nastenka, my neighbor, I’m on the street now. Nastya is a nice girl, Nastya goes to first grade! But for a long time now I haven’t heard a word from Nastya... Hello!

Guess the riddle: I met a neighbor, Vitya. It was a sad meeting: He hit me like a torpedo. Came from around the corner! But - imagine! - in vain I was waiting for a word from Vitya... Sorry!

Guess the riddle: He said about his granddaughter: “What a shame! I gave her a briefcase. I see - I’m very happy! But you can’t be silent like a fish, Well, I would say... Thank you!

Materials: Zhunusova K. et al. Zh89 Knowledge of the world: Textbook. for 2 grades general education school/ K. Zhunusova, K. Aimagambetova, Z. Oleinik. – 3rd ed., revised. – Almaty: Atam Ura, 2009. - 160 s. Zhunusova K., Ledovskikh E. Zh89 Knowledge of the world. Methodological guide: For teachers of 2nd grade. general education school 2nd ed., revised. – Almaty: Atamura, 2009. – 136 p. Riddles - http://riddle-middle.ru/zagadki/eda/ Kazakova O.V., Sboeva N.A., Gavrilkina N.I. Universal lesson developments for the course “The World around us”: 2nd grade.-3rd edition, revised. and additional - M.: VAKO, 2007. - 368 p. - (To help the teacher). Photo – Google (Internet resources) The presentation was prepared by a primary school teacher at SGOD No. 8 in the city of Talgar, Almaty region, Semyonova Elena Vasilyevna Viki.rdf.ru

Why is a raccoon called a "raccoon"? Because before eating he often rinses the food in water.

What animal can jump from a 50-story building without breaking? Flying squirrel

What creature's cry never echoes? duck call

What animals never drink? koala Meerkats Mongolian gerbil jumper short-eared African spiny tail

Name a bird that cannot fly, but can dive to a depth of 225 meters and jump up to a height of 1.8 meters. Penguin

Which birds have wings covered not with feathers, but with scales? Penguins

THANK YOU FOR YOUR ATTENTION! PROTECT THE ENVIRONMENT! The presentation was published on the website - viki.rdf.ru ​​Authors: Matveev Semyon Nazarovich and Matveeva Irina Aleksandrovna

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What fruits grow on oak trees? WATERMELONS ACORNES APPLES PEARS

Which leaf is depicted on the Canadian flag CHESTNUT BIRCH OAK MAPLE

What tree does not grow on the streets of our city? LEMON OAK BIRCH CHESTNUT

Which fruit has one seed inside? PEAR PLUM WATERMELON APPLE

Which flower is not a garden flower? TULIP CLOVER LILY ROSE

Near the Lukomorye... green GRAPES MAPLE CACTUS OAK

What is not a bush? HAZEL CHERRY ACACIA HAWTIREK

What tree twigs are not used to make baskets? WILLOW LINDEN WILLOW POPLAR

The fruits of which tree become sweet from frost? OAK PLUM APPLE TREE ROWAN

Which plant produces the most fruit? PUMPKIN CUCUMBER WATERMELON POTATOES Chairman: Vylegzhanina K.L. Secretary: Svetlova M.E.

The presentation was prepared by a primary school teacher at School No. 342 of the Nevsky District of St. Petersburg, Marina Evgenievna Svetlova. The presentation was published on the website - viki.rdf.ru

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The concept of “interactive” came to us from the English language (interactive: inter – between, between; active from act – to act, action). It means the ability to interact, have a conversation, dialogue with someone. Unlike active methods, interactive games are focused on broader interaction of preschoolers not only with the teacher, but also with each other and on the dominance of preschoolers’ activity in the learning process. The role of the teacher in an interactive game practically comes down to directing the children’s activities to achieve their goals and developing a lesson plan.

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Concept "interactive"came to us from the English language (interactive: inter - between, between; active from act - to act, action). It means the ability to interact, have a conversation, dialogue with someone. In contrast to active methods, interactive ones are focused on broader interaction of preschoolers not only with the teacher, but also with each other and on the dominance of preschoolers’ activity in the learning process. The role of the teacher in an interactive game practically comes down to directing the children’s activities to achieve their goals and developing a lesson plan.

The main thing in organizationinteractive game with preschoolers– creating conditions for gaining meaningful experience of social behavior. By interactive play we mean not just the interaction of preschool children with each other and the teacher, but jointly organized cognitive activity with a social orientation. In such a game, children not only learn new things, but also learn to understand themselves and others, and gain their own experience.

There are many options for interactive games, but the way they are played

is quite universal and is based on the following algorithm:

1. The teacher selects tasks and exercises for a group of children. (Maybe

Conducting a preparatory lesson.)

2. Preschoolers are introduced to the problem to be solved, with

A goal to be achieved. The problem and purpose of the assignment must be

Clearly and clearly formulated by the teacher so that children do not

There was a feeling of incomprehensibility and uselessness of what they were going to do. Children are informed about the rules of the game and given clear instructions.

3. During the game, children interact with each other to achieve

The set goal. If any stages cause difficulty, the teacher

Corrects the actions of preschoolers.

4. At the end of the game (after a short pause designed to remove

Voltage) the results are analyzed and the results are summed up. Analysis

Consists of focusing on the emotional aspect - on

The feelings that the preschoolers experienced and discussions of the content aspect (what they liked, what caused difficulty, how the situation developed, what actions the participants took, what the result was).

It is important that children enjoy the game by trying themselves in a new situation. An interactive game should not be confused with a role-playing and business game. Role-playing is essentially like theater: in it, solving a problem is not the main thing; the main thing is that there are those who play roles and observers. In the process of a business game, the formation of

professional skills based on acquired experience and personal

qualities

Interactive game based on the Russian folk tale “Turnip”

Before the game, a preparatory lesson is held in which children

get acquainted with the text of a Russian folk tale and discuss what they read.

Issues for discussion

1. What is a turnip? (Turnip is a vegetable that is grown in the garden.)

2. Why couldn’t the grandfather pull the turnip out of the ground alone? (Turnip

It grew so big that one person couldn't do it

Pull it out of the ground.)

3. Who helped grandfather? (Grandfather was helped by grandmother, granddaughter, dog Zhuchka, cat

And a mouse.)

4. What does the fairy tale teach? (Only together can we accomplish even a very difficult task.)

The teacher invites the children to color the illustrations for the fairy tale.

To play the game, you need to form two or three teams

six to seven children, prepare several identical sets in advance

cards depicting the heroes of the fairy tale “Turnip”, pencils, felt-tip pens,

plasticine.

The teacher clearly formulates the task. In the next room on the table

there is a painted (modeled from plasticine or clay) or

real turnip. Each child takes turns going into the next room and

remembers a fairy tale; then everyone works together to complete the mosaic,

arranging the characters the way they acted in the fairy tale. (Teams are given

a set of cards with images of heroes. Each player chooses one

hero and places him on the table depending on how he

acted in a fairy tale.)

The teacher warns children about the need to comply with the following conditions:

* work no longer than 10 minutes;

* You can communicate only with facial expressions and gestures (non-verbal).

After completing the task, the teacher suggests moving on to the next stage.

games: each player must “create” an item that is in

next room (draw, make a turnip).

At the end of the game, preschoolers, together with the teacher, analyze

results of work (they talk about what worked, what didn’t, is everything

coped with the task, who found it difficult, why).

Interactive game based on the Russian folk tale “Teremok”

(the game algorithm is the same)

Before the game starts, we conduct a preparatory lesson in which children

remember (or get acquainted with) the text of a Russian folk tale, discuss

read.

Issues for discussion

1. Where was the tower located? (In field.)

2. Who was the first to live in a mansion? (Little mouse.)

3. Which of the animals lived in the tower? (Norushka mouse, frog frog,

Runaway bunny, little fox-sister, top-gray barrel.)

4. Why did the bear climb onto the roof? (The bear couldn’t get into the tower, so

He's so big.)

Then the children are asked to color illustrations for the fairy tale (selection

illustrations for coloring are provided by the teacher)

option 1).

After completing the task, the teacher invites the children to build their own

Teremok (the material is prepared in advance by the teacher himself or brought by the children). By

At the end of the game, just like in option 1, the results are analyzed.

Using interactive games in teaching preschoolers, teacher

faces problems with participant motivation (interest

preschooler, “falling out” of the game, etc.), development and use

of this method in the training and education of preschool children (game development,

methodological literature, teacher qualifications, etc.).

Interactive game “Pet”

As usual, before the game there is a preparatory lesson, during which

children are introduced to the chosen animal (in our case, a chicken) through

appeal to various types of art, offer to guess riddles,

name Russian folk tales, remember cartoons, poems,

ditties, tongue twisters, the main character of which is a chicken.

He appeared in a yellow fur coat.

Goodbye, two shells! (Chick.)

The white round lay there for a long time,

Suddenly it crackled... (Egg and chicken.)

There was a white house

Wonderful house

And something knocked inside him.

And he crashed, and from there

A living miracle ran out -

So warm, so fluffy

And gold. (Egg and chicken.)

I wake everyone up on time

At least I don’t wind the clock. (Rooster.)

He gets up before everyone else

“Ku-ka-re-ku!” - sings. (Rooster.)

The teacher reads K. Chukovsky’s poem “Chicken” and asks what

the chicken is told in the poem.

I had a beautiful hen.

Oh, what a smart chicken she was!

She sewed caftans for me, sewed boots,

She baked sweet, rosy pies for me.

And when he manages, he sits at the gate -

He will tell a fairy tale, sing a song.

Children are read the Russian folk tale “Ryaba the Hen” and asked what it’s about

she. Then the children are introduced to the fairy tale by K.I. Chukovsky "Chicken".

They offer to answer the questions: “How did the chicken behave? Why? Who

Did you console him?

“Once upon a time there lived a chicken. He was small. Here it is.

But he thought that he was very big, and raised his head importantly. Like this.

And he had a mother. Mom loved him very much. Mom was like this.

His mother fed him worms. And there were these worms like this.

One day the Black Cat attacked my mother and drove her away from the yard. AND

There was a Black Cat like this.

The chicken was left alone at the fence. Suddenly he sees: he flew up onto the fence

beautiful big cock, stretched his neck like that. And he shouted at the top of his lungs:

"Crow!" And he looked around importantly: “Am I not a daredevil? Am I not

Well done?". The chicken really liked it. He also craned his neck. Like this.

And with all his strength he squealed: “Pi-pi-pi-pi! I'm a daredevil too! I’m great too!”

But he tripped and fell into a puddle. Like this.

A frog was sitting in a puddle. She saw him and laughed: “Ha ha ha!

Ha ha ha! You are far from being a rooster! And there was a frog like this.

Then the mother ran up to the chicken. She took pity and caressed him. Like this".

Then the teacher moves on to the next stage of the interactive game, the goal

which is to diversify children’s ideas about a pet, to teach

see them as a living being in different aspects. Children (half the group) are accommodated

near the table on which there are colored and white paper, scissors, glue,

plasticine, designer parts.

The task is to jointly create the image of a chicken. Children should not communicate

yourself verbally. Depending on the readiness of the children, the teacher can

make changes to the game. If preschoolers find it difficult to complete

tasks, they are asked to determine who wants to create which part of the bird and

from what material (make paws from plasticine, cut from paper

wings, assemble a head and body from construction kit parts). The teacher's task

- do not invent anything for children, but only direct their imagination into

creative direction.

After finishing the work, children share their impressions and evaluate the results.

of your labor. The second group of preschoolers must guess what happened

created by children of the first group.

Interactive game “Forest Animal”

Before the start of the game, a preparatory lesson is held, during which

preschoolers are introduced to the chosen animal (in this case, a squirrel),

invite them to guess riddles, listen to a fragment of “The Tale of the Tsar

Saltan..." A.S. Pushkin and the fairy tale by L.N.

Tolstoy "The Squirrel and the Wolf".

Who from the tall dark pines

Threw a cone at the kids

And into the bushes through a stump

Flashed like a light? (Squirrel.)

I walk around in a fluffy fur coat,

I live in a dense forest,

In a hollow on an old oak tree

I'm gnawing nuts. (Squirrel.)

You and I recognized the animal

According to two such signs:

He's wearing a fur coat in the gray winter,

And in a red fur coat - in the summer. (Squirrel.)

Know that this is not a trifle:

Spruce in the forest, under the spruce squirrel,

Squirrel sings songs

And he keeps nibbling on nuts,

And nuts are not simple,

All the shells are golden,

The cores are pure emerald...

answer the questions: “What did you learn about squirrels from this fairy tale? How did you lead

yourself as a squirrel when faced with a wolf?

“The squirrel jumped from branch to branch and fell right on the sleepy wolf. Wolf

jumped up and wanted to eat it. The squirrel began to ask:

Let me in.

Wolf said:

Okay, I'll let you in, just tell me why you squirrels are doing this

cheerful. I'm always bored, but I look at you, you're all playing up there

and jump.

Belka said:

Let me go up the tree first, I’ll tell you from there, otherwise I’m afraid of you.

The wolf let go, and the squirrel went up a tree and said from there:

You're bored because you're angry. Anger burns your heart. And we are cheerful

because we are kind and do no harm to anyone.”

In conclusion, the teacher reads a poem about squirrel written by

Squirrels stand out among other forest animals.

Who plays burners there?

These are red squirrels:

Golden fur coats,

The tails are fluffy.

Jumping up and down the branches

And they hide nuts in the hollow.

Fidgets, naughty girls

They carry pine cones into their house,

Lots of berries and mushrooms

Until the winter cold.

These squirrels are not lazy,

Very kind hostesses.

In this case, the interactive game acts as a tool

allowing to significantly diversify the form of knowledge of the environment

reality.


The question of choosing this method when working with preschoolers is debatable. In our opinion, the possibility of its use depends on the preparedness of the teacher, first of all, on mastery of the features of this technique. Of course, it is impossible to analyze all aspects of the problem in a short article. The author’s task is to expand the educator’s understanding of the specific application interactive game method in working with preschoolers.

Let's start with a short excursion into the history of the issue. The concept of “interactive” came to us from the English language (interactive: inter - between, between; active from act - to act, action). It means the ability to interact, have a conversation, dialogue with someone. In contrast to active methods, interactive ones are focused on broader interaction of preschoolers not only with the teacher, but also with each other and on the dominance of preschoolers’ activity in the learning process.

The role of the teacher in interactive game practically comes down to directing children’s activities to achieve their goals and developing a lesson plan.

The main thing in organization interactive game with preschoolers- creating conditions for gaining meaningful experience of social behavior. By interactive play we mean not just the interaction of preschool children with each other and the teacher, but jointly organized cognitive activity with a social orientation. In such a game, children not only learn new things, but also learn to understand themselves and others, and gain their own experience.

There are many options for interactive games, but the way they are played is quite universal and is based on the following algorithm:

  1. Teacher selection of tasks and exercises for a group of children. (It is possible to conduct a preparatory lesson.)
  2. Preschoolers are introduced to the problem to be solved and the goal to be achieved. The problem and purpose of the task must be clearly and clearly formulated by the teacher, so that children do not have a feeling of incomprehensibility and uselessness of what they are going to do. Children are informed about the rules of the game and given clear instructions.
  3. During the game, children interact with each other to achieve the goal. If some stages cause difficulties, the teacher corrects the preschoolers’ actions.
  4. At the end of the game (after a short pause designed to relieve tension), the results are analyzed and the results are summed up. The analysis consists of focusing on the emotional aspect - on the feelings that the preschoolers experienced, and discussing the content aspect (what they liked, what caused difficulty, how the situation developed, what actions the participants took, what the result was).

It is important that children enjoy the game by trying themselves in a new situation. Not to be confused interactive game with role-playing and business games. Role-playing is essentially like theater: in it, solving a problem is not the main thing; the main thing is that there are those who play roles and observers. During the business game, professional skills are formed on the basis of acquired experience and personal qualities.

We offer you several options interactive games for children middle and senior groups.

Option 1. Interactive game based on the Russian folk tale “Turnip”
Before the game, a preparatory lesson is held, during which children become familiar with the text of a Russian folk tale and discuss what they have read.

Issues for discussion

  1. What is a turnip? (Turnip is a vegetable that is grown in the garden.)
  2. Why couldn't the grandfather single-handedly pull the turnip out of the ground? (The turnip grew very large, and one person was unable to pull it out of the ground.)
  3. Who helped grandfather? (Grandfather was helped by his grandmother, granddaughter, Zhuchka the dog, cat and mouse.)
  4. What does a fairy tale teach? (Only together can we accomplish even a very difficult task.)

The teacher invites the children to color the illustrations for the fairy tale.

To play the game, you need to form two or three teams of six to seven children, prepare in advance several identical sets of cards depicting the heroes of the fairy tale “Turnip,” pencils, felt-tip pens, and plasticine.

The teacher clearly formulates the task. In the next room on the table there is a painted (modeled from plasticine or clay) or real turnip. Each child takes turns going into the next room and remembering the fairy tale; then everyone works together to create a mosaic, arranging the characters as they acted in the fairy tale. (Teams are given a set of cards depicting heroes. Each player chooses one hero and places him on the table depending on how he acted in the fairy tale.)

The teacher warns children about the need to comply with the following conditions:

  • work no longer than 10 minutes;
  • You can communicate only through facial expressions and gestures (non-verbal).

After completing the task, the teacher suggests moving on to the next stage of the game: each player must “create” an object that is in the next room (draw, make a turnip).
At the end of the game, the preschoolers, together with the teacher, analyze the results of the work (they talk about what worked, what didn’t, whether everyone coped with the task, who found it difficult, why).

Option 2. Interactive game based on the Russian folk tale “Teremok” (the game algorithm is the same)
Before the start of the game, we conduct a preparatory lesson in which children remember (or get acquainted with) the text of a Russian folk tale and discuss what they read.
Issues for discussion

  1. Where was the tower? (In field.)
  2. Who was the first to live in a mansion? (Little mouse.)
  3. Which of the animals lived in the tower? (Mouse-norushka, frog-frog, bunny-runner, fox-sister, spinning top-gray barrel.)
  4. Why did the bear climb onto the roof? (The bear could not fit into the tower, since it is very large.)

Then the children are asked to color the illustrations for the fairy tale (the selection of illustrations for coloring is carried out by the teacher)

Then move on to the next stage interactive game"Teremok" (see option 1).
After completing the task, the teacher invites the children to build their own tower (the material is prepared in advance by the teacher himself or brought by the children). At the end of the game, just like in option 1, the results are analyzed.

Using interactive games in teaching preschoolers, the teacher is faced with the problems of motivating participants (preschooler’s interest, “falling out” of the game, etc.), developing and using this method in teaching and educating preschoolers (game development, methodological literature, teacher qualifications, etc.).

Option 3. Interactive game “Pet”
As usual, before the game, a preparatory lesson is held, during which children are introduced to the selected animal (in our case, a chicken) through various types of art, asked to guess riddles, name Russian folk tales, remember cartoons, poems, ditties, tongue twisters, and the main character. which is chicken.

He appeared in a yellow fur coat.
Goodbye, two shells! (Chick.)
The white round lay there for a long time,
Suddenly it crackled... (Egg and chicken.)
There was a white house
Wonderful house
And something knocked inside him.
And he crashed, and from there
A living miracle ran out -
So warm, so fluffy
And gold. (Egg and chicken.)
I wake everyone up on time
At least I don’t wind the clock. (Rooster.)
He gets up before everyone else
“Ku-ka-re-ku!” - sings. (Rooster.)

The teacher reads K. Chukovsky’s poem “Chicken” and asks what kind of chicken the poem is about.

I had a beautiful hen.
Oh, what a smart chicken she was!
She sewed caftans for me, sewed boots,

She baked sweet, rosy pies for me.
And when he manages, he sits at the gate -
He will tell a fairy tale, sing a song.

The Russian folk tale “Ryaba Hen” is read to the children and asked what it is about. Then the children are introduced to the fairy tale by K.I. Chukovsky "Chicken". They offer to answer the questions: “How did the chicken behave? Why? Who consoled him?
“Once upon a time there lived a chicken. He was small. Here it is.
But he thought that he was very big, and raised his head importantly. Like this.
And he had a mother. Mom loved him very much. Mom was like this.
His mother fed him worms. And there were these worms like this.
One day the Black Cat attacked my mother and drove her away from the yard. And there was a Black Cat like this.
The chicken was left alone at the fence. Suddenly he sees: a beautiful big rooster flew up onto the fence, stretched his neck like this. And he shouted at the top of his lungs: “Crow!” And he looked around importantly: “Am I not a daredevil? Aren’t I great?” The chicken really liked it. He also craned his neck. Like this. And with all his strength he squealed: “Pi-pi-pi-pi! I'm a daredevil too! I’m great too!” But he tripped and fell into a puddle. Like this.
A frog was sitting in a puddle. She saw him and laughed: “Ha ha ha! Ha ha ha! You are far from being a rooster! And there was a frog like this.
Then the mother ran up to the chicken. She took pity and caressed him. Like this".

Then the teacher moves on to the next stage interactive game, the purpose of which is to diversify children’s ideas about a pet, teach them to see a living creature in different aspects. Children (half the group) are placed near a table on which there are colored and white paper, scissors, glue, plasticine, and construction kit parts.

The task is to jointly create the image of a chicken. Children should not communicate verbally with each other. Depending on the readiness of the children, the teacher can make changes to the game. If preschoolers find it difficult to complete a task, they are asked to determine who wants to create which part of the bird and from what material (make legs from plasticine, cut out wings from paper, assemble a head and body from construction kit parts). The teacher’s task is not to invent anything for the children, but only to direct their imagination in a creative direction.

After finishing the work, the children share their impressions and evaluate the results of their work. The second group of preschoolers must guess what was created by the children of the first group.
Option 4. Interactive game “Forest Animal”

Before the start of the game, a preparatory lesson is held, during which preschoolers are introduced to the selected animal (in this case, a squirrel), they are asked to guess riddles, listen to a fragment of “The Tale of Tsar Saltan...” by A.S. Pushkin and the fairy tale by L.N.

Tolstoy "The Squirrel and the Wolf".
Who from the tall dark pines
Threw a cone at the kids
And into the bushes through a stump
Flashed like a light? (Squirrel.)
I walk around in a fluffy fur coat,
I live in a dense forest,
In a hollow on an old oak tree
I'm gnawing nuts. (Squirrel.)
You and I recognized the animal
According to two such signs:
He's wearing a fur coat in the gray winter,
And in a red fur coat - in the summer. (Squirrel.) * * *
Know that this is not a trifle:

Spruce in the forest, under the spruce squirrel,

Squirrel sings songs

And he keeps nibbling on nuts,

And nuts are not simple,
All the shells are golden,
The cores are pure emerald...
A.S. Pushkin

Next, the children are read a fairy tale by L.N. Tolstoy’s “The Squirrel and the Wolf” and offer to answer the questions: “What did you learn about squirrels from this fairy tale? How did the squirrel behave when it encountered a wolf?
“The squirrel jumped from branch to branch and fell right on the sleepy wolf. The wolf jumped up and wanted to eat her. The squirrel began to ask:
- Let me in.

Wolf said:
“Okay, I’ll let you in, just tell me why you squirrels are so cheerful.” I’m always bored, but I look at you, you’re up there all playing and jumping.
Belka said:
“Let me go up the tree first, I’ll tell you from there, otherwise I’m afraid of you.”
The wolf let go, and the squirrel went up a tree and said from there:
“You’re bored because you’re angry.” Anger burns your heart. And we are cheerful because we are kind and do no harm to anyone.”

In conclusion, the teacher reads a poem about squirrel, written by an unknown author especially for children; asks what qualities distinguish squirrels from other forest animals.

Who plays burners there?
These are red squirrels:
Golden fur coats,
The tails are fluffy.
Jumping up and down the branches

And they hide nuts in the hollow.

Fidgets, naughty girls

They carry pine cones into their house,
Lots of berries and mushrooms
Until the winter cold.
These squirrels are not lazy,
Very kind hostesses.

In this case interactive game acts as a tool that allows you to significantly diversify the form of knowledge of the surrounding reality.