A sea battle is depicted. Board game "Sea Battle" (description, tactics, rules, varieties)


"Battleship" is an exciting game for two players, which only the lazy did not play in childhood. This entertainment is unique, primarily because it does not require any special equipment. All you need is an ordinary pen and a sheet of paper, and two guys can start a real battle.

Although all of us in our childhood at least sometimes sat in front of a lined piece of paper, over time the rules of this fun are often forgotten. That is why parents are not always able to keep their grown-up children company. In this article we bring to your attention the rules of the game “sea battle” on pieces of paper that were familiar to each of us several years ago.

Rules for "sea battle" on a sheet

The board game “sea battle” is extremely simple, so all the rules of this game can be reflected in several points, namely:

  1. Before the start of the game, each player draws a playing field measuring 10x10 cells on his piece of paper and places a fleet of ships on it, consisting of such units as:
  • 1 “four-decker” ship, which is reflected on paper as a row of 4 cells;
  • 2 “three-deck” - rows of 3 cells;
  • 3 “double-decker” - rows of 2 cells;
  • 4 “single-deck” ships, depicted as 1 filled cell.
  • All ships are placed on the field taking into account the following rule: the decks of each ship can only be positioned vertically or horizontally. You cannot paint cells diagonally or in curves. In addition, no ship should touch another even at an angle.
  • At the beginning of the game, the participants use lots to determine who will go first. Further moves are made in turn, but with the condition that the one who hit the enemy ship continues his move. If a player does not hit any of the opponent’s ships, he must pass the move to another.
  • The player who makes the move names a combination of letters and numbers indicating the expected location of the enemy ship. His opponent evaluates on his playing field where the shot landed and tells the second player whether he hit the ship or not. Moreover, if any element of the fleet was sunk or hit, it is marked on the field with a cross, and if the blow fell on an empty cell, a dot is placed in it.
  • In the game of “sea battle”, the winner is the one who managed to sink all the ships of the opposing fleet the fastest. If the battle continues, the loser makes the first move.
  • We also invite you to familiarize yourself with the rules of playing equally interesting games that you can play with the whole family -

    “Sea Battle” is an exciting and simple game that does not require special equipment or special knowledge. It can be played both on a computer and on paper, and once only the second option was used, since there was no other option. Not everyone knows how to play Battleship, because either there was no opportunity to learn, or there was no “teacher”. In any case, such knowledge can be useful. The rules of the game “Battleship” are simple; anyone can remember them, regardless of age and level of intelligence.

    General

    The game "Battleship" has long captivated many people. It is interesting, exciting, and most importantly, it does not require any expenses. To play with a person together, you will need two sheets of checkered paper (preferably) and two pens (or 2 pencils).

    “Battleship” is useful not only because it allows you to have a good time. The game also helps develop strategic thinking and intuition. If you and the person know each other, you have the opportunity to use information about the enemy. For example, your assumptions about how he might place ships so that they are difficult to find, how you would bet if you were in his place, may be confirmed and help you win.

    Rules

    Well, we can proceed to the main part. Now you will learn how to play “Battleship”:

    1. First, you need to draw two squares measuring 10x10 cells on a sheet of paper (of course, it’s easier to draw on a sheet of paper with a checkered pattern). Then, in both pictures, put on the top row the letters from A to K (from left to right, skipping E and J), and to the left of the squares - numbers from 1 to 10 (from top to bottom).

    2. On the left square you need to place:

    • 1 ship consisting of 4 cells;
    • 2 ships, consisting of 3 cells;
    • 3 ships, consisting of 2 cells;
    • 4 ships, consisting of 1 cell.

    Ships cannot touch each other either on their sides or corners. It is important that there is at least one free cell between them. Ships can touch the edges of the playing field, and they must be positioned only vertically and horizontally (diagonally not).

    The right square should remain empty.

    3. The goal of each player is to destroy enemy ships. The one who goes first (by agreement or by chance (using lots)) names the coordinates (letter-number), looking at the right empty square. For example, E7. The opponent looks at his left drawing, where his ships are located, and answers:

    a) past;
    b) wounded;
    c) killed.

    The first option means that the player ended up on an empty cell, that is, he did not end up anywhere. He marks this place in his right square so as not to choose it a second time (most often with a cross, but in any other convenient way), and meanwhile the turn passes to the second player.

    The second option means that the player is in a multi-deck ship (occupying from 2 to 4 cells). Having marked the desired place on his map, a person has the right to the next move until he misses. So, if after shouting E7 the answer “wounded” follows, the player can call either E6, or Z7, or E8, or D7 in order to finish off the wounded ship (by the way, this is not necessary, you can temporarily leave it alone and look for others) . The second player again answers “by,” “wounded,” or “killed.”

    The third option means that the enemy ship is destroyed. If this happened on the first move, it means that it was single-deck (consisting of one cell), which can be called a great success. If from the second (for example, after E7 the player said E6), it means double-decker, etc. After knocking out a ship, as well as after being wounded, the player walks until he receives the answer “past”.

    4. The move passes from one player to another in case of a miss and is delayed by one of the opponents in case of a successful hit. The winner is the person who is the first to find and destroy all enemy ships.

    Other variations

    Sometimes "Battleship" is on paper, and sometimes it is on a computer, as mentioned earlier. And if the first option requires a real, living opponent, then in the latter case you can play with robots. True, firstly, it will not be so interesting (the enemy’s reaction when you sink his ship is priceless), and secondly, the opportunity to peek into the enemy fleet is absolutely excluded (we all understand that some people try to cheat).

    One way or another, it’s not difficult to come up with other, more expanded versions of the game; it all depends on the imagination of the players and their desire/ability to experiment. It is important to immediately clarify all the rules, because if it is not clear to every person how to play “Battleship”, the rules of which you have come up with, nothing good will come of it, and there will be no quality game.

    For example, you can add more cells to the “battlefield” (not 10x10, but 20x20, for example), and then either leave the number of ships or increase them. You can complicate the task so much that all the ships that the enemy needs to find are single-deck. You can make mines, and if they hit them, the enemy misses one turn. There are a lot of options, the main thing is to know in moderation.

    Conclusion

    That's all, now you are familiar with the new game and you know its rules. The question “how to play “Battleship”” should be settled. From now on, you and your friends will have something to do during boring lessons/lectures or at work, if you can be close to each other and write on sheets of paper.

    Do you play naval battle but don't always win? Then you are probably interested in learning how to significantly increase your chances of winning, how to place your ships correctly, how to quickly destroy enemy ships and, of course, how to win the game Battleship!

    Rules of the game "Sea Battle"

    There are many options for naval combat, but we will consider the most common option with the following set of ships:

    All listed ships must be placed on a square field of 10 by 10 cells, and the ships cannot touch either the corners or sides. The playing field itself is numbered from top to bottom, and the verticals are marked with Russian letters from “A” to “K” (the letters “Y” and “Y” are skipped).

    An enemy field of similar size is drawn nearby. If there is a successful shot at the enemy ship, a cross is placed on the corresponding cell of the enemy field and a second shot is fired; if the shot is unsuccessful, a dot is placed in the corresponding cell and the turn goes to the enemy. Optimal strategy

    How to win the game Sea Battle

    There is always an element of randomness in a naval battle game, but it can be kept to a minimum. Before moving directly to the search for the optimal strategy, it is necessary to state one obvious thing: the probability of hitting an enemy ship is higher, the fewer unchecked cells are left on his field, similarly, the probability of hitting your ships is lower, the more unchecked cells are left on your field. Thus, to play effectively, you need to learn two things at once: optimal shooting at the enemy and optimal placement of your ships.

    In the following explanation the following notation will be used:

    How to shoot at enemy ships

    The first and most obvious rule for optimal shooting is the following rule: do not shoot at the cells directly surrounding the destroyed enemy ship.

    In accordance with the notations adopted above, in the figure those cells on which unsuccessful shots have already been fired are marked in yellow, cells on which shots ended in hits are marked in red, and cells on which were not fired were marked in green, but it can be guaranteed that the ships there are no ships in them (there cannot be ships there, because according to the rules of the game, ships cannot touch).

    The second rule immediately follows from the first rule: if you manage to knock out an enemy ship, you must immediately finish it off in order to get a list of guaranteed free cells as early as possible.

    The third rule follows from the first two: you must first try to knock out the largest enemy ships. This rule may not be obvious to you, but if you think a little, you can easily notice that by destroying an enemy battleship, at best, we will immediately receive information about 14 guaranteed free cells, and by destroying a cruiser, only about 12.

    Optimal shooting strategy

    That. The optimal shooting strategy can be reduced to a targeted search and destruction of the largest enemy ships. Unfortunately, it is not enough to formulate a strategy; it is necessary to propose a way to implement it.

    First, let's look at a section of the playing field measuring 4 by 4 cells. If there is an enemy battleship in the area in question, then it is guaranteed to be knocked out in no more than 4 shots. To do this, you need to shoot so that there is exactly one checked cell on each horizontal and vertical line. All variants of such shooting are presented below (without taking into account reflections and rotations).

    Among all these options, only the first two options are optimal on a 10 by 10 square field, guaranteeing a hit to the battleship in a maximum of 24 shots.

    After the enemy battleship is destroyed, it is necessary to begin the search for cruisers, and then destroyers. In this case, as you already guessed, you can use a similar technique. Only now it is necessary to divide the field into squares with a side of 3 and 2 cells, respectively.

    If you used the second strategy when searching for a battleship, then to search for cruisers and destroyers you need to shoot at the following fields (fields that you have already shot at when searching for a battleship are marked in green):

    There is no optimal strategy for finding boats, so at the end of the game you have to rely mainly on luck.

    Sequence of the best moves to start the game

    If we turn to mathematical theory, we can build a map of the probability of ship deployment:

    Based on this map, sequence of “best moves” with constant misses it looks like this (see picture):

    C1, J8, A8, H1, A4, J4, D10, G10, E1, D2, B3, A2, C9, B10, H9, I10, I7, J6, I5, H6, J2, I3, H4, G5, G2, F3, E4, B7, A6, B5, C6, C3, D4, D5, F6.

    How to arrange ships

    The optimal ship placement strategy is in some ways the inverse of the optimal shooting strategy. When shooting, we tried to find the largest ships in order to reduce the number of cells that needed to be checked by guaranteeing free cells. This means that when placing ships, they must be placed in such a way that in case of their loss, the number of guaranteed free cells is minimized. As you remember, a battleship in the center of the field opens 14 fields for the enemy at once, but a battleship standing in the corner opens only 6 fields for the enemy:

    Likewise, a cruiser standing in the corner opens only 6 instead of 12 fields. Thus, by placing large ships along the border of the field, you leave more space for boats. Because There is no strategy for finding boats, the enemy will have to shoot at random, and the more free fields you have left by the time you catch the boats, the harder it will be for the enemy to win.

    Children are so captivated by various gadgets that they often don’t want to not only read, but even play non-virtually. This worries both specialists and parents. In one of the episodes of the cartoon “Barboskiny”, Grandfather offers a way to return children to the real world by playing the usual “Battleship” on paper with the whole family.

    To do this, he turns off the electricity in the house, and the grandchildren are forced to master the game, which does not require any special conditions. He showed that you can have an interesting time without any Internet, armed only with a pen and your own mind.

    Although this board game Battleship exists today in a computer version, the traditional version of destroying ships on a checkered piece of paper has one undoubted advantage over the virtual one.

    Playing with a living person is more interesting than playing with a computer; the battle is much more fun and exciting. And it’s more useful, because in this case the child develops not only logic and strategic thinking, but also intuition, the ability to “calculate” and read the emotions of another person.

    Another plus and the reason for the long popularity of the game is the simplicity of its organization. In order to lead ships into battle, you do not need the Internet, electricity, a large room or any special surroundings. Enough paper, a pen and knowledge of sea battle on paper for two.

    Learning to play sea battle

    The rules for naval battle for two people are quite simple. On paper, each player must draw a square of 10x10 cells, which are designated on one side with letters from A to K (without E and J), on the other with numbers from 1 to 10. In this field you need to place your ships.

    A second similar square with similar field designations is drawn nearby. On it, during the battle, the player records his shots.

    • When making a “shot,” the player names the coordinates of the target, for example, B8.
    • The opponent answers “by” if there is nothing in the square; "wounded" if his ship was hit; "killed" when the ship is destroyed.
    • Hitting someone else's ship is indicated by a cross. In this case, the rules give the right to the next shot.
    • If you miss, the right to shoot passes to the second player. The winner is the one who first destroys all enemy ships.
    • At the end of the game, the participant can demand that the opponent show his playing field and compare the records of moves.

    The rules of the game Sea Battle stipulate not only how many and what size ships participate in the battle, but also their location.

    1. The composition of the ships: 4 submarines of one cell, 3 destroyers of two cells, 2 cruisers of three cells and one four-cell battleship.
    2. The ships must be drawn so that they do not touch each other under any circumstances. There must be a distance of at least one cell between them.
    3. Ships can be positioned horizontally, vertically, or at the edge of the playing field.

    What not to do

    They stipulate rules and certain restrictions.

    1. The composition of ships cannot be changed.
    2. Some rules say that one ship can only have a linear shape; in some options, the shape of the letter L is allowed. This point must be discussed in advance. But in all variants you cannot draw and place ships diagonally.
    3. The field value cannot be changed.
    4. You cannot distort the coordinates and hide the hit.

    Strategies

    Not only the simple rules and conditions for organizing the game explain the popularity of the game Sea Battle, but also the fact that winning in it is determined not only by luck, but also by the right strategy and tactics. This is a game of two people, which means that emotions and cunning are added to logic. Therefore, a winning strategy involves:

    • Under no circumstances should your opponent be able to see your playing field.
    • Consider your opponent's skill and way of playing. For example, if your opponent is a novice player, then you should not place your ships in the corners of the field. Inexperienced players often start with them, especially with the move A1. If an experienced and long-time opponent is playing with you, who already knows that there can’t be any in the corners of your ships, then it’s worth breaking the pattern and hiding a couple there.
    • Think about the location of your ships. One of the winning strategies is to arrange large ships compactly in one place, and single-celled ships scattered away from each other. Then the player, having quickly found large ships, will spend a lot of time searching for small submarines. This will give you time and a chance to recoup.

    Winning tactics

    The correct tactics of the game include several simple techniques.

    Be sure to record your opponent's moves on your field, and all your moves on the second playing field. Not only hits are indicated, but also misses. Some do it with dots, others with crosses. This will avoid repeated shelling of empty squares and conflicts in case of any errors.

    If the opponent’s ship is “killed” in a naval battle, then the cells surrounding it are immediately marked as empty. After all, we know that the rules prohibit placing ships in them. This saves you time. In this case, the most advantageous shot is at the battleship. Its destruction immediately opens eighteen cells, almost a fifth of the field.

    Players' shooting tactics can also be different. You can shoot while making diagonal moves. This way there is a greater chance of catching large ships. You can, in search of a profitable battleship, shoot through three cells to the fourth. After the first hits, the choice of moves is determined based on what begins to appear on the enemy playing field.

    Tactics to combat popular fraud, when the opponent displays the last single-deck ship already during the game in the last free cell. To make such deception impossible, the field and ships are drawn in one color, and shots are indicated with a different pen or pencil.

    Today, the game Battleship exists both as a tabletop factory set and as a computer game, but playing on a simple checkered piece of paper is still exciting.

    Let's play "Sea Battle"

    If you haven’t tried to play Sea Battle, then most likely you have been abandoned by aliens. Because on the Russian schoolchild’s to-do list, the game “Battleship” is marked as “a sure cure for boredom” and today is the time to make sure!

    Let's learn how to play "Battleship" online - in Russian for free and without registration. You don't even need an opponent - fight the computer! Let's start with the basics.

    Rules for how to play sea battle on a piece of paper

    The original Battleship is a classic board game of tactics and attentiveness, where two players were supposed to draw 2 10x10 grids with letters horizontally and numbers vertically on a checkered piece of paper. The first is a field for placing your fleet of 10 ships so that the opponent does not see. The second is a battle plan with a mark of moves towards the enemy.

    The fleet consists of:

    • 1 “four-deck battleship”;
    • 2 “three-deck cruisers”;
    • 3 “double-deck destroyers”;
    • 4 "single-deck boats".

    When placing, a distance of 1 square must be taken into account (ships should not touch either their sides or sterns).

    Each player takes turns telling the other the possible coordinates of the target and, based on the answers: “missed”, “wounded” or “killed”, he orients himself in the situation - tries to build a strategy for destruction and analyze the opponent’s plans. Hitting the ship is rewarded with the right to make another move.

    In the online version of the sea battle, you don’t need to draw anything and mark the coordinates of each point either - the computer will do this automatically and complement each move with a funny animation. You start playing first and can follow the statistics of your moves.

    How to arrange ships to win in Sea Battle

    The most vulnerable targets are four-decker and three-decker ships; they can be easily identified if you shoot at intervals of three cells. Usually they are placed far from each other, but in the same diagonal, at an angle. Get around this rule - place ships closer together - all large ones vertically or horizontally.

    Take into account the mandatory distance between occupied positions: there cannot be other targets within a radius of one cell from the damaged ships.

    Try to reduce the area of ​​occupied areas and confuse the enemy - place the smallest ships “in plain sight”.

    The enemy will definitely shoot close to the point of impact to determine whether the crippled warship is positioned vertically or horizontally. To gain time and provoke a mistake, change the spatial placement of ships of the same type and use the edge of the grid to the maximum.

    Think like an enemy. In most cases, enemy ships are located at a distance from each other, to complicate the task of identifying them, hit randomly, but remember the rules of placement (there cannot be other occupied positions within the radius of one cell).

    Ready to see how effective this method of playing Battleship is? Open the game in full screen and have a good battle! We are waiting for your results in the comments.

    Control

    Use your computer mouse to click on a ship and hold the mouse down to drag battleships onto the grid.

    To change the position in space (turn horizontally or vertically) - hold Ctrl while the boat is outside the grid and only then click and drag.