Games and competitions for children's holidays. Humorous competition "Torture with balloons"


Funny children's, mobile birthday contests!

The happiest day for a mother, a day that cannot be forgotten, is the birthday of her child. However, the older the baby becomes, the more troublesome this holiday is for parents. However, these efforts are pleasant. A gift for a birthday boy and colorful invitations for his guests, a cake with candles and lots and lots of balloons, pick up games and entertainment for kids… It seems that nothing has been forgotten. To help you a little, we have collected the most interesting birthday contests for kids here! And you don't have to look for anything!

Bird market game

(children's competitions are good for both school and a child's birthday)

This is an Italian competition for teenagers. Six to eight people play. One player is the seller, the other is the buyer. The rest squat down and put their hands on their knees. They are chickens. The buyer approaches the seller and asks: “Do you have any chickens for sale?” - "How not to be, there is." – “Can I see?” - "Please". The customer comes in from behind the chickens and touches them one by one: “I don’t like this one, it’s too old”, “This one is wiry”, “This one is skinny”, etc. And finally, touching the selected chicken, he says: “I will buy this one.” The seller and the buyer raise the chicken by both elbows in the air, swing it and say: “You are a good chicken. Don't unhook your hands and don't laugh." If the selected chick starts smiling or laughing or unhooks his hands, he is out of the game.

Shot put competition

(A fun children's competition not only for schoolchildren - teenagers)

An inflated balloon is placed on the edge of the table. The driver is blindfolded and placed with his back to the table. Then he takes 5 steps forward and turns three times in place. Next, he must return to the table and blow the ball to the floor. Most likely, he will lose the correct direction and will blow off the ball from where there is none at all. It will turn out very funny!

A penny saves a ruble

To play, you will need small coins and several small cups. Participants are divided into teams with the same number of players. According to the number of teams, piggy bank cups are placed on the finish line. Each team lines up one after the other.

A coin is placed on the toe of the first member of the team. The player tries, without dropping it, to carry it from the start line to the finish line (three to four meters) and drop it into the "piggy bank". The player who drops the coin is out of the game. For each coin that hits the cup, the team is awarded one point. The team with the most points wins.

Game "Mirror"

The participants of the game are divided into two teams. One person from each team stands at a distance of three steps from the ball lying in the middle. The task of one of the players is to approach the ball, grab it and carry it to themselves, the task of the other is to protect the ball.
Rules of the game: Anyone who approaches the ball must make various movements around it: squat, turn their backs to the ball, even move away from it. And the defender must, like a mirror, repeat everything that the opponent does, and at the same time be on the alert. He can also pin the opponent before he takes one step away from the ball. All pairs play in turn, the players of the first team “take” the ball, the players of the second team defend it. In the second round, the teams change roles. The one with the most points wins.

"Find a shoe"

Preparation. Two or more teams of 10-15 players take off their shoes and gather in one pile 15 steps in front of them. Shoes should be well mixed so that from afar no one can recognize exactly their own. A game. Both teams line up and the first player in line runs to the pile and looks for his shoes. When he finds him, he dresses her and runs back to his team. The next player in line does the same, and so on until all team members are shod again. The game is most interesting when the shoes of the players do not differ in variety!

"Tape Pair"

(competitions for teenagers on February 14, doubles)
The host invites 5 boys and 5 girls to come on stage. They become around him. The leader has 10 ribbons clamped in his fist, the ends of which hang freely in different directions, but their middles are mixed up. A bow is tied at one end of each ribbon. The host invites all participants to take up these ends, the girls need to choose those ends on which bows are tied. At the expense of “One, two, three,” the host opens his fist, and all participants disperse around the hall. The first pair to unravel wins. Thus, each ribbon "tied" the pair with its ends.

Adjective Game - Happy Birthday to a Child

... and ... (child's name)! I congratulate you on your ... birthday! During this year, from ... and ... a baby, you turned into ... and ... a boy / girl! And it's all thanks to your ... mom and ... dad. May they continue to... love you and... educate you. I wish you to remain the most ... grandson / granddaughter for your ... grandmother and ... grandfather. And your ... grandmother Anya, let her still do not have a soul in you. ... let your mother's friend Aunt Lena love you like her own son, and her ... daughter Katenka will be crazy about you .... aunt Masha and ... uncle Vitya will always invite you to visit them and their ... sons Tyoma and Styopa will become your ... comrades. In general, grow up, (child's name) ... and ... Kisses and hugs. Your ... aunt Tanya.

Instead of ... - adjectives invented in advance are substituted. Better by those people who have not seen the text of congratulations. The cooler the adjectives, the more interesting the game will be.

"Theater director"

(great contest for school and birthday)

Tell the poem "Our Tanya is crying loudly" if
1) you have a toothache
2) you got wet in the rain and chilled
3) you got a speck in your eye
4) a brick fell on your foot
5) you have scabies
6) a wolf is chasing you
7) your parents hurt you
8) a fly stuck to you
9) your pants are falling off
10) you are in a very good mood)
Depict with facial expressions:
1) an athlete approaching the bar
2) a fan of the team that scores a goal
3) football goalkeeper
4) fencer
5) an athlete who ran 5 kilometers
6) a patient in the dentist's office.

"Who is faster"

The guests are divided into two teams, each team member comes out. They receive a large box and a matching set of items. Task: put the items in the box as soon as possible and close it. With each new member, the box is getting smaller, and the items are larger or more difficult to pack. But keep in mind, you must first try whether the items fit in the container. The winner is the team whose members can do it faster and do their job better.

“Egg Basketball”

Teams of three or more participants take part in the game, who are given raw eggs and one basket each. Team members take turns getting the egg into the basket. The team that manages to throw the most eggs into the basket wins this competition.

“Dance with a lid”

To play, you will need an ordinary pot lid. Participants are divided into pairs, clamp the lid of the pan between themselves and begin to dance to fast music. They must dance so that the lid does not fall, and if this does happen, the couple is out of the game. The remaining pairs continue to compete until the winner.

“Wrap it up soon”

For this game, you need to prepare two spools and threads 3-5 m long. A mark is made in the middle of the thread - with paint or a knot. The players stand opposite each other, holding each spool in their hands so that the thread is taut. On command, they begin to quickly wind the thread on the spool, all the time approaching each other. The first person to reach the middle of the thread wins.

sound engineer

This game requires sound accompaniment, and here you can not do without special devices. To do this, immediately find objects that can become sources of various characteristic sounds. A baking sheet and a metal spoon, ski boots and a board, clean tin cans, a saucepan with a lid filled with dry peas, a whistle and more will do.
Also, have a tape recorder and a blank cassette ready. Now you are ready to make a radio show. Tell, for example, "The Tale of Good and Evil." It might start like this:
“Once we were wandering through the forest and suddenly we heard someone's steps. (Put your hands into your shoes, and then slowly and heavily move them along the board). The footsteps were quiet at first but gradually became louder and louder. (You know how to do it). I turned around and saw a huge bear. I froze in fear, and then thunder struck. (Hit the pan several times with a spoon). I looked at the sky, from which large drops of rain fell (shake a tin can with dry peas), and the bear opened his umbrella and walked away ... ".
Turn on the microphone and get down to business.

transformations

Everything and everything turns into something else, but not with the help of words, but with the help of determining the expediency of actions. The room turns into a forest. Then the participants - in the trees, animals, birds, lumberjacks, etc. And if to the station, it means to a suitcase, a train, passengers. And if in the studio - into announcers, cameramen, "pop stars", etc. At the same time, someone can make noise design, depict props, etc.

Discoverer

First, the participants are invited to "discover" a new planet - inflate balloons as quickly as possible, and then "Populate" this planet with inhabitants - quickly draw figures of men on the ball with felt-tip pens. Whoever has more “inhabitants” on the planet is the winner.

fun competition

You will need: an empty (glass) bottle, threads and pens (pencils).
1) tie a thread to the waist.
2) on the remaining end (15-20 cm) you tie a pen (pencil).
3) stand over the bottle (1 time lightly push the handle (pencil) and try to insert the end of the handle (pencil) into the neck of the bottle.
A very fun contest! Whoever does it first wins!!!

Children's holidays and birthdays are very important for the emotional development of a child. And children's holidays and birthdays are inconceivable without fun games and undertakings.

Group games for children will help parents and teachers bring to the atmosphere of a holiday or birthday exactly the kind of communication and fun that children cannot get on ordinary days.

Here are group games for the holidays that you can play at home, at school or on the street. These games under "different sauce" can be entered into any holiday or birthday scenario. When coming up with a scenario, it would be good to provide that outdoor games alternate with intellectual ones, loud with quiet ones, and so on, so as not to overwork the child's psyche. In addition, after each competition, children should be encouraged with prizes. And not just the winners, but all the participants. Various small inexpensive items are suitable for prizes: pens, pencils, notepads, rubber bands, sweets, and so on. For a holiday or birthday scenario, you can select games from this page.

Game "Guess who"
One driver is selected, who stands with his back to the rest of the children. One of the children quietly approaches and touches the driver behind his back. The driver needs to guess who touched him. If you guessed right, then the role of the driver passes to the guessed child, if not, then the children go further and touch the driver’s back until one of them is guessed. An adult must control the course of the game and point to the child himself, who will go to touch the driver, otherwise the children begin to push and vying with each other to knock on the driver's back.
This game can be played only after making sure that all the children at the party or at the birthday party know each other well by name. If there are children who did not know each other before the holiday, then first you need to play dating games.

Game "Get Acquainted"
Children stand in a circle, the leader-adult takes the ball and stands with the children. It is necessary to name the name and favorite color. The adult starts: “My name is Anna, I love the color red,” and throws the ball to one of the children. The child says his name and favorite color and throws the ball to the next one. The game can be played in several rounds: the first round the ball is passed to those standing nearby, the second round the ball goes back, the third and next rounds the ball is thrown to whoever wants it. In each circle, children first name, and then one of their favorite phenomena or objects: “my favorite day of the week”, “my favorite month”, “my favorite season”, “my favorite game”, “my favorite cartoon”, "my favorite food" and so on.
In such a game, children quickly get to know each other and remember names.

Game "Cryphers"
Another dating game, suitable for a holiday or birthday, which is attended by children who do not know each other.
An adult invites children to encrypt their names: “Children, do you know that riddle puzzles can be made from your names? Let's split into two teams and each team will encrypt all of their players." From each name you need to make a rebus and make it to the other team. The team that correctly solves the puzzles and names all the names of the “opponents” will win. An adult needs to be explained how to encrypt names: “Puzzles are made up of the letters of the name. For example, the name of Light can be encoded like this: “The sun, wind, firs, shadow, arena”, and the rebus “Long and cute pharmacist” stands for Dima.” The older the children, the more difficult the puzzles should be. Then the children are divided into teams, they are given time to compose puzzles. If the children are small, then one of the adults helps each team. Rebuses are guessed in turn by each team, when the rebus is guessed, the presenter shows a child with this name: “You guessed it, this is our Dima.” So children quickly remember the names of new friends. If there are children with the same name in the team, puzzles must be invented for everyone.

Game "Mummy"
One of the favorite games for children on birthdays and holidays. It can be played by children from 4 to 16 years old. Children are divided into two or more teams depending on the number of people present. Each team is assigned its own mummy. Players are given rolls of toilet paper, from which they need to make a mummy - wrap the selected child from head to toe. The team that does it faster wins. Players can be evaluated both for speed and quality - how tightly and without gaps the mummy is wrapped.
Here we must keep in mind that the paper must be good, because cheap toilet paper breaks quickly and is difficult for children to handle. Usually, after this competition, a pile of garbage from scraps of paper forms on the floor, so immediately after the mummy, a competition “Who collects more garbage” should be held. For this, each team should prepare containers for collecting paper in advance (you can limit yourself to packages).

Treasure hunt game
Children search for treasure using clues-riddles. The treasure must be hidden in advance, something interesting for all children may come up as a treasure. It can be a pot of sweets, a bag of prizes, and so on.
The host announces: "I know that a treasure is hidden somewhere nearby, let's look for it." Children join this game with great pleasure. The treasure can be searched for by riddles or by the map. In an apartment, it is better to look for riddles; in nature or in non-residential premises, it is better to look for a treasure on a map. If the treasure is searched for in riddles, then they should be about items that are in the apartment: about a TV, a table, a vacuum cleaner, a pillow, a door, a stool, a refrigerator, a washing machine, and so on. The host guesses the first riddle himself or on behalf of the character who participates in the scenario. A riddle is an item on which lies a note with the next riddle. The next riddle points to the object, on which there is again a note with a riddle, and so on, until the children reach the object in which the treasure is hidden (usually a wardrobe or a washing machine).

The game "I believe, I do not believe"
This game is a great way to introduce children to the achievements of the birthday boy. The host asks: “Children, do you know our birthday boy well? Let's check. Now his parents will tell us about him (it is better to call him by name). If they are telling the truth, shout "I believe", if not, say "I don't believe". Parents begin to tell: “Do you believe that our Petya swam across the river 3 times this summer?”, “Do you believe that Petya lost 4 teeth in a year?”, “Do you believe that Petya grew 10 cm? ”, “Do you believe that he received an award, visited 5 countries, watched a movie ....?” and so on. Accordingly, the children answer each question "I believe, I do not believe." And parents confirm whether this is true or not.

Game "True or False"
Children are called some facts and assumptions, and they must say whether it is true or not. This game fits into any scenario and introduces children to facts about a chosen topic. For example, if the script is about dinosaurs, facts and fiction from the life of dinosaurs are called. If the script is about knights, the facts are taken from the lives of the knights, and so on. All questions must be age appropriate. If the holiday is for 3-year-olds, then the facts should be at the level: "The tomato is red", and if the holiday is for 15-year-olds, then the fact will already be this: "The tomato contains pectin."

Game Move Faster
This game has many variations, but the essence is the same - you need to transfer some items from one place to another. Usually children are divided into 2 teams, if there are a lot of participants at the holiday (more than 14 people), then there can be more teams. For one team, 5-7 participants are optimal. For each team, a container is placed with some objects, such as balls or balls, and an empty container into which these objects must be transferred. You can carry it with your hands, or you can use a spoon or other auxiliary object, depending on what you need to carry. The leader commands: “To start, attention, march” and the children from each team run to the basket in turn, pick up the item and carry it to another basket, then run up to the team and pass the baton to the next participant until they transfer all the items. The team that transferred all the items without loss first wins.
It is interesting for children to play this game even without competition, so if few children are invited to the birthday party, then you can play without teams. Then all the children run and carry objects at the same time.

The game "Equilibrists"
Obstacle objects (for example, skittles) are placed around the room in a straight line in the way of the child, each child must go from one end of the room to the other blindfolded and not knock down a single object, you must go around all the objects. Usually the first time the children do not succeed, so everyone wants to go through several times. So that the children do not quarrel, the leader must ensure that the children after the passage become at the end of the line. On the 3rd, 4th time, most children usually manage to get between the objects and not knock them down. If the time of the holiday allows, then you can walk as many times until all the children succeed. But if there is a child in the company who has difficulties with coordination and does not succeed in any way, the host will have to prepare consolation for the child and try to make the next competition such that this child can win it.

Game "Dwarfs and Giants"
Children become in a circle. The facilitator explains that if he says "dwarfs" everyone should squat down, and if he says "giants" everyone should stand on tiptoe. Whoever makes a mistake is out of the game. The host begins to play the game and first "lulls the vigilance" of the players. That is, on the word “dwarfs” he sits down with everyone, on the word “giants” he stands on tiptoe, and then begins to confuse the players: give one command and perform another action, or give the wrong commands, for example: “Kar ... zina! Rope! Painting! Fun!". The winner is the player who was last in the circle.

Fanta game
The host collects from all the participants some items - forfeits. Then the leader is selected and turns his back to the leader. The host pulls out the items in turn and says: “What should this wrapper-bow do?”. The one who turns away does not see this phantom and makes a wish: for example, jump five times on one leg, sing a song, dance or recite a poem, crow and so on. One of these wishes will have to be made by the one who thinks himself.

Hands up game
Participants stand in a circle. The driver walks inside the circle and, stopping in front of someone, says to him loudly: “Hands up!” The one to whom he addressed should stand calmly, and his neighbors should quickly raise their hands: the neighbor on the right - the left, and the neighbor on the left - the right. Whoever makes a mistake changes the leader.

Game "Joint creativity"
All children sit in a circle. Everyone has a piece of paper and a pencil or marker. On a signal, everyone starts to draw. As soon as the music stops, everyone finishes drawing and passes their started drawing around. At the next signal, the children need to continue the drawing that everyone received until the next signal sounds. This can be continued until the sheets return to their owners. Now let's see what happened? It is better to play this game to the music - while the music is playing, the children draw, how it stopped, the children transfer the drawings.

The game "Drawing on the back"
This game is a variation on the Broken Phone theme. Paper is taped to each child's back and a felt-tip pen is given. Children sit in a circle and then, according to the principle of the game "Broken phone", the presenter whispers a word to one of the children. The word should not be complicated so that it can be depicted, for example, a house, a sun, a flower, and so on. The child who has been called the word has to draw it on the neighbor's back. The neighbor must understand what is being drawn on his back, and draw the same thing on the back of the next neighbor, and so on from player to player. When drawing on the back of a child, he should not turn sideways or in a circle so that no one peeps. When the circle is over, you can continue the game and whisper the word to the next child so that a new player begins to draw. When everyone finishes drawing, the fun is guaranteed!

The game "The smartest"
Chairs are placed in a circle one less than the players. While the music is playing, the children run around the chairs, when the music ends, the children need to quickly sit on the chair. Whoever does not have enough chairs is out of the game. On the next round, one chair is removed, and the children continue to run. This is repeated until there are two participants and one chair left. The first person to sit down after the music stops wins.

Game "Vacuum cleaner"
To play, you need several identical groups of items (for example, designer parts or leaves cut out in different shapes and colors) and baskets according to the number of players or teams. The number of item groups must be equal to the number of players. Each player or team is shown their items. All objects are mixed and scattered on the floor. On command, the children should start collecting their items. The one who collects everything the fastest wins.

Variation of the game "Vacuum cleaner"
It is better to play this game not in teams, but every man for himself, so they play it if there are few participants at the holiday. In the same way, different groups of objects are prepared for each child, and baskets or buckets are given to everyone. All items are scattered on the floor in a path, the children are given a few minutes to remember where everything is. Then, everyone is blindfolded and the children must collect as many of their items as possible into the basket with their eyes closed.

Game "Who knows more"
Children are divided into teams. Each team in turn in the time allotted to it (usually 1 minute) must name 5 objects of a given shape or color. For example, 5 round (square, triangular) objects or 5 red (blue, green, yellow) objects. Repetitions do not count. If the team succeeded, they receive a prize.

Magic box game
A toy or other prize is placed in a small box. This box should be put in a larger box, and a larger box in the one that is even larger. The more boxes, the more interesting to play. The game must be played with music.
Children stand in a circle and pass each other a box while the music plays. When the music has stopped, the one who has the magic box in his hands opens the first box and takes out the smaller one. The music starts and the box is passed on. The player who opened the last box with the prize takes the prize for himself.

Game "Hold the Ball"
We need to prepare balloons and trays. Each participant or team is given a tray with a ball, the balls are placed on the trays. There are several competition options:
1. Move the tray from one point to another without dropping the ball.
2. Raise the tray above your head and lower it without dropping the ball as many times as possible.

Game "Hat"
Children sit in a circle. The facilitator turns on the music, and the children begin to pass the ladies' hat to each other. As soon as the leader stops the music, the one of the children who at that moment had a hat puts it on and walks in a circle, depicting a noble lady. Instead of a lady's hat, you can use a cowboy, or a military cap, or a stargazer's cap, and so on. Accordingly, it is necessary to depict the character whose hat is used in the game.

Capturing a group of kids is not an easy task. So that the kids have fun and the time is not wasted, adults come up with funny contests for children. The program is selected in accordance with the age and interests of the players, the occasion for which the company gathered, the place and time of the year are taken into account.

Mobile competitions for children

Run, jump, throw out the accumulated energy, strengthen the team spirit - active competitions for children are just a godsend for children of all ages. Events are great for a birthday or other themed holiday, when a decent group of kids gathers. An important condition for holding such competitions for children is the availability of free space: it is better to play in the gym or on the street in good weather.

Winter competitions for children on the street

Plenty of opportunities for organizing children's activities Fun games in the frosty fresh air give kids a lot of positive emotions, a charge of vivacity, and subsequently - an excellent appetite. Competitions for children on the street in winter should be moderately mobile so that the children do not freeze and sweat:

  1. "Snow Catchers" The company of children is divided into teams, a catcher is selected from each. The last one takes a bucket, moves away from the team, and the rest of the participants line up in a column. The task of the catcher is to catch as many snowballs from the players of his team in the bucket as possible.
  2. "Jolly Snowman" Many competitions for children require the participation of everyone's favorite snowman. For example, teams can sculpt a snowman for speed, the highest or the largest, and if you put on a headdress for a little man, you can arrange a real competition in dexterity and accuracy. To do this, you need to give each player several attempts to knock the bucket off the snowman's head.

Contests for children on the street in summer

In the hot summer season, the kids get almost unlimited freedom of action. Kids can play various games, travel, swim in ponds, organize picnics, hikes in the forest. But even with such an abundance of activities, the problem of organizing leisure becomes acute when a large company of children gathers. To amuse a small audience, adults hold summer competitions on the street for children:

  1. "Catch the squirrel." The company is divided into several small teams. The participants of each team form a circle, and, without separating their hands, they try to “drive” the leader inside - the “squirrel”.
  2. "Snails". For fun, you need cardboard boxes-houses with small cutouts for viewing. The members of both teams alternately put the box on top and crawl towards the designated goal, then remove the house, return and pass it to the next player. The team whose last member reaches the finish line first wins.

Competitions for children indoors

It is not always possible to hold a festive event on the street. In such cases, interesting competitions for children come to the rescue, which do not require large space and special training. These can be games and competitions for kids, allowing them to show: intelligence, acting, vocal and creative abilities. Be sure to include active competitions for children in the program in order to defuse the situation and give the children the opportunity to throw out the accumulated energy.

Fun contests for kids

Perky children's laughter is evidence that the holiday was a success. And the most wonderful thing is that not only a skilled clown can make kids laugh - funny contests for children will cope with this task even better than a professional:

  1. "The name of?" The kids sit opposite the leader, who comes up with a funny name for each participant, for example, a shoe, a gingerbread, a broom. After that, the adult begins to ask tricky questions to the children. There can be many of them, but when answering, the player should only say his “name”, while he should not laugh. If the baby goes astray or starts to laugh, he gets a phantom.
  2. "Greedy". The kids line up. Apples (20-25 pieces) are laid out on the floor in front of the first participant. The task of the child is to squat down and, without getting up, pick up as many apples as possible, while it is forbidden to put fruits in clothes. After the apples begin to fall asleep, they are laid out again on the floor and the next participant starts harvesting. The winner is the player who managed to collect as many apples as possible.

Sports competitions for children indoors

A noisy children's holiday, even if it is held at home, should include active games and fun. When choosing mobile children's competitions for children, the main thing is to take into account the age category of participants and, if necessary, prepare the appropriate equipment:

  1. "Throwing Rings" Children are divided into teams, each participant receives several plastic rings, adults hold sticks. The task of the children is to throw as many rings on their perch as possible.
  2. "Pass the obstacle." A rope is stretched across the room, first at a height equal to the height of the tallest participant. Then cheerful rhythmic music is turned on and the kids begin to take turns passing under the obstacle. When the first circle is completed, the rope goes down, and so on until the children can crawl under it. Children who hit the rope while passing are out of the game.

Winter indoor competitions for children

On long winter evenings, children want fun and joy more than ever. You can't frolic on the street for a long time, so large groups of children often gather at a party. Such events take on a magical color on New Year's Eve and Christmas. During this period, indoor competitions for children in winter are dedicated to the festive theme:

  1. "Throw the ball." The inventory for this competition is balloons and a ribbon. The latter is stretched between two teams, the balls are laid out equally, 10-15 pieces for each team. On a signal, the crumbs begin to throw them over the tape to the side of the rivals, the team with fewer balls in its territory wins.
  2. "Christmas tree". The children are divided into two groups, in each one participant is selected - a Christmas tree. Then the children are given different tinsel to decorate the Christmas tree. On a signal, the kids begin to dress up "their green beauty", the time is limited (1-3 minutes). The team with the most beautiful and elegant Christmas tree wins.

Competitions for children for the holiday

Family holidays should not be limited to a feast. Such a program will seem boring to children, and there is no doubt that by the end of the celebration they will begin to act up or find an activity that adults are unlikely to like. The practice of holding children's birthdays in entertainment centers has won the love of parents, where kids do not have to be bored in the company of animators. They come up with various contests for children, amuse the children with tricks and tricks. Meanwhile, it is interesting for children to play not only with their favorite characters, parents can also take on the role of the organizer of the holiday. The main thing when drawing up the program is not to forget about competitions for children and parents at the holiday.

Competitions for a family holiday with children

When adults and children gather at the festive table, it is somewhat more difficult to write a script for the event. The little ones want to frolic, and the older generation is not averse to relaxing in a relaxed atmosphere. In such cases, creative competitions for a holiday for children and adults will be a salvation:

  1. "Concert". The performance of little artists will delight grandparents, and children will reveal their talents. The company of children should think in advance who will tell the rhyme, who will sing, who will dance.
  2. "Question answer". Multi-colored stickers are cut in half, questions are written on one part, and prizes are written on the other. Leaves are laid out in different baskets. Each participant first chooses a question, answers it, and then draws out a sheet of the same color with the name of the prize. Small souvenirs must be prepared in advance.

Birthday contests for kids at home

When celebrating a children's birthday at home, the main thing is not to forget for what reason all those present gathered. Congratulations, praise and all kinds of encouragement should be addressed to the hero of the occasion. And they will help little guests express their love to the birthday boy for children:

  1. "Postcard". If someone forgot to present a card to a toddler who has matured for a year, it does not matter. Collective creativity will occupy the children, and the finished masterpiece will remind the child of a joyful event for a long time to come.
  2. "Surprise". A rope is stretched in the middle of the room. Small prizes are attached to it. The children take turns closing their eyes, leading them to a rope, giving scissors, and they cut off their prize.

Competitions for children for the New Year at home

The main and most anticipated holiday for children should be colored with vivid emotions and impressions. To distract the kids a little from waiting for gifts from Santa Claus, you can organize fun contests for the New Year for children:

  1. "Relive the story" A real miracle is the revived heroes of your favorite fairy tale. On New Year's Eve, kids themselves can transform into familiar characters, and as an adult reads, little storytellers will play the script.
  2. "What is this?" Each participant, or adults, write words on pieces of paper (names of animals, vehicles, furniture, plants), then the leaves are wrapped and placed in a basket. Children in turn take out the task and, without words, using facial expressions and gestures, try to portray what is written there.

The host describes in two or three words the hero or heroine of fairy tales and cartoons, without naming names, and the children must guess who they are talking about. He raised his hand - answered, answered correctly - received a prize. Examples: yellow cartoon characters, neither people nor animals, eat bananas (minions), female, blue hair, excellent upbringing (Malvina), from the cat family, in his world he is the king (Lion King) and so on.

lost color

All the children stand in a circle, and the leader explains the rules: when he says: “One, two, three. Find the red color! ”, The guys should find this color on the clothes of the guests or in the hall and put their palm on it. The one who could not find anything sits down, and for the rest the competition continues. Now the host calls a different color. And so on until there is only one participant left.

Guess the animal

The host says 2-3 words, and the child must guess the animal. Whoever raises his hand first, he answers, and whoever has more answers, he will receive a prize. For example: neck, spots - giraffe; saliva, hump - camel; horseshoe, cart - horse; king, mane - lion and so on.

All for vaccination

Children are divided into 2 teams, the participants of which line up in 2 rows. Each team is given a syringe (without a needle). Opposite each team at a certain distance is a basin or other container with water. And next to the first team members is an empty container. The task of the teams is to transfer water from one container to another faster than the rivals with the help of a syringe, while one participant replaces the other. Whose team will cope faster, she won.

aliens

This contest will require large balloons and markers. Children are explained that they have in their hands the planets of the Universe, on which there are no inhabitants yet. Each participant must "populate" his "planet" with little men. The winner is the one on whose ball of drawn creatures there will be more. You can also give a prize for the most original alien.

Eat - do not eat

This competition is also loved by children. The host walks with the ball and thinks about how to feed the children. And then he carefully throws the ball to one of the guys, naming either edible products or inedible items. The task of the kids is to catch the ball if it can be eaten, and beat it back if it is inedible.

Matches are not toys for children

Matches are not toys for children, but today is an exception. A box of matches is scattered in front of each participant. Whoever is the fastest on the “start” command will be able to collect all the matches in the box and do it carefully, that is, one to one, he won.

Ambulance, firemen, police

Children are divided into teams with the same number of people, for example, 3 participants each. Each team receives 5 volunteers who will need to be rescued, and for this, a set (a box of vitamins - a simple ascorbic acid in the amount of 5 pieces, boxes of matches and 5 ropes). At the start command, each team proceeds to rescue their 5 "victims". The first thing they must do is to quickly distribute vitamins to everyone, the second is to light each match from their box and quickly extinguish it, and the third is to catch the criminals (tie the hands behind each of their 5 "volunteers"). Thus, children will quickly demonstrate their skills and ambulance, and firefighters, and the police. And the fastest team gets a prize.

Turtles

In this competition, each of the guests of the holiday has the opportunity to feel like a turtle. So, the guests are divided into teams with the same number of people. At the same distance from the teams there are bowls with goodies (cookies or sweets in the amount equal to the number of team members). The first participants are given basins (bowls). On the “start” command, the first participants get on all fours and put the basin on their backs and set off on their way to their goal (to the bowl of treats), take one treat and back to their team, pass the basin and baton to the next participant. The team that can go faster like a turtle and grab their treats will be the winner.

Hanging pear - you can eat

The guys are divided into pairs. Some participants in a pair will hold a pear on a string at the same distance for the second participants, and the second participants will eat it. On the “start” command, the guys start eating their pears, and the participants who hold the pear should not lower or raise it, they can only turn it around, trying to help their comrades. The couple in which they eat more, or maybe the whole pear, in 2 or 3 minutes will be the winner.

These competitions will help educators and parents to entertain children. They can be carried out in the classroom, festive events, at home, on the street.

Firefighters

Turn the sleeves of two jackets inside out and hang them over the backs of chairs. Place the chairs at a distance of one meter with their backs to each other. Place two meters of string under the chairs. Both participants stand at their chairs. On a signal, they should take jackets, turn out sleeves, put on, fasten all buttons. Then run around the opponent's chair, sit on your chair and pull the rope.

Who is faster

Children with jump ropes in their hands stand in a line on one side of the playground so as not to interfere with each other. In 15 - 20 steps, a line is drawn or a cord with flags is laid down. After the agreed signal, all children simultaneously jump in the direction of the laid cord. The one who gets close to her first wins.

Hitting the ball on target

At a distance of 8-10 m, a skittle or a flag is set. Each team member gets the right to one throw, he must try to knock down the target. After each throw, the ball is returned to the team. If the target is knocked down, it is set to its original place. The team with the most accurate hits wins.
- the ball does not fly, but rolls on the ground, thrown by hand,
- players kick the ball with their feet,
- Players throw the ball with both hands over their heads.

Ball in the ring

The teams are lined up in one column one at a time in front of the backboards at a distance of 2-3 meters. At the signal, the first number throws the ball around the ring, then puts the ball down, and the second player also takes the ball and throws it into the ring, and so on. The team that gets into the ring the most wins.

Artists

In the center of the circle or stage are two easels with paper. The facilitator calls two groups of five people. At the leader’s signal, the first from the group take coal and draw the beginning of the drawing, at the signal they pass the coal to the next one. The task is for all five competitors to draw a given drawing faster than their opponents. Everyone should be involved in drawing.
The tasks are simple: draw a steam locomotive, a bicycle, a steamer, a truck, a tram, an airplane, etc.

Roll up the ball

The players are divided into groups of 2-5 people. Each of them receives a task: within a set time (8 - 10 minutes), roll up a snowball as large as possible. The group that rolls up the largest snowball by the specified time wins.

Running with three balls

On the start line, the first one takes 3 balls in a convenient way (football, volleyball and basketball). On a signal, he runs with them to the turning flag and stacks the balls near it. It comes back empty. The next participant runs empty to the lying balls, picks them up, returns with them back to the team and, not reaching 1 m, puts them on the floor.
- instead of large balls, you can take 6 tennis balls,
instead of running, jumping.

Chain

In the allotted time, make a chain using paper clips. Whose chain is longer wins the competition.

Inflate a balloon

For this contest you will need 8 balloons. 8 people are selected from the hall. They give out balloons. At the command of the host, the participants begin to inflate the balloons, but so that the balloon does not burst when inflated. The one who completes the task first wins.

turnip

There are two teams of 6 children. This is a grandfather, grandmother, Bug, granddaughter, cat and mouse. There are 2 chairs on the opposite wall of the hall. A turnip sits on each chair - a child in a hat with the image of a turnip.
The grandfather starts the game. On a signal, he runs to the turnip, runs around it and returns, the grandmother clings to him (takes him by the waist), and they continue to run together, go around the turnip again and run back, then the granddaughter joins them, etc. At the end of the game for a turnip clings to a mouse. The team that pulls out the turnip the fastest wins.

Relay with hoops

Two lines are drawn on the track at a distance of 20 - 25 m from one another. Each player must roll the hoop from the first to the second line, come back and pass the hoop to his friend. The team that finishes the relay first wins.

Relay with hoop and rope

Teams are built as if they were in a relay race. The guide of the first subgroup has a gymnastic hoop, and the guide of the second subgroup has a jump rope. On a signal, the player with the hoop rushes forward, jumping over the hoop (as if jumping rope). As soon as the player with the hoop crosses the start line of the opposite column, the player with the rope starts, who moves forward by jumping the rope. Each participant, after completing the task, passes the inventory to the next player in the column. This continues until the participants complete the task and change places in the columns. Runs are prohibited.

Porters

4 players (2 from each team) stand on the start line. Everyone gets 3 big balls. They must be carried to the final destination and returned back. It is very difficult to hold 3 balls in your hands, and it is also not easy to pick up a fallen ball without assistance. Therefore, porters have to move slowly and carefully (the distance should not be too large). The team that completes the task the fastest wins.

Ball race underfoot

Players are divided into 2 teams. The first player sends the ball back between the spread legs of the players. The last player of each team leans over, catches the ball and runs forward with it along the column, stands at the beginning of the column and again sends the ball between the legs apart, etc. The team that finishes the relay the fastest wins.

Three jumps

The participants are divided into two teams. At a distance of 8-10 m from the start line, put a rope and a hoop. After the signal, the 1st, having reached the rope, picks it up, makes three jumps on the spot, puts it down and runs back. The 2nd takes the hoop and makes three jumps through it and the rope and the hoop alternate. Whose team can do it faster, that one will win.

hoops race

The players are divided into equal teams and lined up along the sidelines of the court. On the right flank of each team is a captain; he is wearing 10 gymnastic hoops. On a signal, the captain takes off the first hoop and passes it through himself from top to bottom or vice versa and passes it to the next player. At the same time, the captain takes off the second hoop and passes it on to his neighbor, who, having completed the task, passes the hoop on. Thus, each player, having passed a hoop to a neighbor, immediately receives a new hoop. The trailing player in the line puts on all the hoops. The team whose players complete the task faster gets the winning point. The team whose players win twice wins.

Quick threes

Players stand in a circle in threes - one after the other. The first numbers of each three join hands and an inner circle is formed. The second and third numbers, holding hands, form a large outer circle. On a signal, the guys standing in the inner circle run to the right with side steps, and those standing in the outer circle - to the left. On the second signal, the players release their hands and stand in their triples. Each time the circles move in the other direction. The players of the trio who gather faster get the winning point. The game is played 4 - 5 minutes. The trio with the most points wins.

Forbidden movement

The players, together with the leader, stand in a circle. The leader takes a step forward to be more visible. If there are few players, then you can build them in a line, and stand in front of them yourself. The leader invites the guys to perform all the movements behind him, with the exception of the prohibited, pre-established by him. For example, it is forbidden to perform the “hands on the belt” movement. The leader begins to make different movements to the music, and all the players repeat them. Suddenly, the leader performs a forbidden movement. The participant of the game, repeating it, takes a step forward, and then continues to play.

Politeness check

This contest is a trick and is only held once. Before the start of the boys' competition, a girl passes in front of them and, as if by chance, drops her handkerchief. The winner is the boy who guessed to pick up the handkerchief and politely return it to the girl. After that, it is announced that this was the first competition.
Option: if the competition is between two teams, then the point is awarded to the one from which the most polite boy was.

Good fairy tale

A fairy tale with a sad ending is taken as a basis (for example, the Snow Maiden, the Little Mermaid, etc.). And the task is given to the children to think about how this fairy tale can be remade using characters from other fairy tales, so that it ends happily. The team that plays the fairy tale in the form of a mini-performance in the most funny and fun way wins.

Train

The participants of the game are divided into two equal groups. The players of each group hold on to each other and form one chain with their arms bent at the elbows.
Ahead of the chain are becoming stronger and more dexterous participants - "clockwork". Standing against each other, the “clockwork” also take each other by the arms bent at the elbows and pull each in their own direction, trying to either break the enemy’s chain or pull it over the intended line.
Rule: start pulling exactly at the signal.

Competition based on the plot of folk tales

Children are divided into two teams. The host says the first words from the name of folk tales, the participants must say this name in full. The team with the most correct answers wins.
1. Ivan Tsarevich and gray ... (wolf)
2. Sister Alyonushka and brother ... (Ivan)
3. Finist - Clear ... (falcon)
4. Princess - ... (Toad)
5. Geese - ... (Swans)
6. By pike ... (by command)
7. Frost ... (Ivanovich)
8. Snow White and seven ... (gnomes)
9. Horse - ... (Humpbacked)

Speak without mistakes

Whoever speaks these proverbs better, he will win:
Sasha walked along the highway and sucked dry.
Carl stole the corals from Clara, and Clara stole the clarinet from Carl.
The ships tacked, tacked, but did not catch.
He reported, but under-reported, and began to report - he reported.

Night travel

The host says that the driver will have to drive at night without lighting, so the player is blindfolded. But first, the driver is introduced to the freeway made from sports skittles. Having handed the steering wheel to the driver, the leader offers to practice and drive so that not a single column is knocked down. The player is then blindfolded and led to the steering wheel. The host gives a command - a hint where to turn to the driver, warns about the danger. When the path is completed, the leader unties the driver's eyes. Then the next participants in the game “go”. The one who knocks down the pin the least wins.

Sharp arrows

A target is attached to the wall. You can use small balls or darts.
Each player has three tries.
After the game, the host rewards the winners and cheers up the losers.

keep your balance

With their arms outstretched to the sides, the players, like tightrope walkers, walk along the very edge of the carpet.
The winner is the one who last leaves the race.

Horror

The conditions are as follows - there are five eggs in the cassette. One of them is raw, warns the presenter. The rest are boiled. It is necessary to break the egg on the forehead. Whoever gets raw is the brave one. (But in fact, the eggs are all boiled, and the prize is just the last participant - he consciously risked becoming a laughingstock.)

Cheerful Orchestra game

An unlimited number of people participate in the game. A conductor is chosen, the rest of the participants are divided into balalaika players, harmonists, trumpeters, violinists, etc., depending on the number of participants. At the signal of the conductor, who points to a group of musicians, they begin to “play” to the motive of any well-known song: balalaika players - “Shake, shake”, violinists - “tili-tili”, trumpeters - “turu-ru”, harmonists - “tra- la-la." The complexity of the task lies in the fact that the pace of the change of musicians is constantly increasing, the conductor points to one or the other group, and if the conductor waves both hands, then the musicians must “play” all together. You can complicate the task, if the conductor waves his hand strongly, then the musicians should “play” loudly, and if he waves a little, then the musicians “play” quietly.

Game "Collect a bouquet"

There are 2 teams of 8 people each. 1 child in the team is a gardener, the rest are flowers. On the head of flower children are caps with the image of flowers. Flower children squat in a column one by one at a considerable distance from each other. At a signal, the gardeners run to the first flower, which grabs the gardener behind his back. The two of them are already running to the next flower, etc. The team that first ran to the finish line wins.

ringlet

You will need a long cord and a ring. Pass the cord through the ring and tie the ends. Children sit in a circle, put a cord with a ring on their knees. In the center of the circle is the driver. Children imperceptibly from the driver move the ring from one to another (not necessarily in one direction, you can move the ring in different directions). At the same time, music sounds, and the driver carefully monitors the movements of the ring. As soon as the music is stopped, the ring also stops. The driver must indicate who has the ring now. If you guessed correctly, it changes places with the one who had the ring.

And I!

Mindfulness game.
Rules of the game: the host tells a story about himself, preferably a fable. During the story, he pauses and raises his hand up. The rest should listen carefully and, when the leader raises his hand up, shout “and I” if the action referred to in the story can be performed by a person or remain silent if the action is not suitable. For example, the leader says:
“Once I went to the forest ...
All: "Me too!"
I see a squirrel sitting on a tree ...
-…?
Squirrel sits and gnaws nuts ...
— ….
- She saw me and let's throw nuts at me ...
-…?
I ran away from her...
-…?
I went the other way...
— ….
- I'm going through the forest, picking flowers ...
— …
- I sing songs ...
— ….
- I see a goat nibbling grass .... -…? - I'm whistling...
— ….
- The goat was frightened and galloped off ...
-…?
- And I went on ...
— …
There are no winners in this game - the main thing is a cheerful mood.

repeater

Children stand in one line. I choose the first participant by lot or counting. He becomes facing everyone and performs some movement, for example: clapping his hands, jumping on one leg, turning his head, raising his hands, etc. Then he stands in his place, and the next player takes his place. He repeats the movement of the first participant and adds his own.
The third player repeats the two previous gestures and adds his own, and the rest of the participants in the game do so in turn. When the whole team finishes the show, the game can go around the second round. The player who fails to repeat any gesture is out of the game. The last child left is the winner.

Sparrows and crows

You can play together with a child, but it is better with a company. Agree in advance what the sparrows will do and what the crows will do. For example, with the command "Sparrows" - the children will lie down on the floor. And with the command "Crows" - climb onto the bench. Now you can start the game. An adult slowly pronounces “In - ro - ... we!” Children must quickly complete the movement that was given to the crows. Who completed the last or mixed up - pays forfeit.

Pinch feathers

You will need clothespins. Several children will be catchers. They are given clothespins that they attach to their clothes. If the catcher catches one of the children, he attaches a clothespin to his clothes. The catcher who first frees himself from his clothespins wins.

Looking for a ball

Participants of the game stand in a circle and close their eyes. The leader takes a small ball or any other small object and throws it away to the side. Everyone listens carefully, trying to guess by the sound where the ball fell. At the command "Search!" children run in different directions, looking for the ball. The winner is the one who finds it, quietly runs up to a prearranged place and knocks with a stick with the words “The ball is mine!”. If other players have guessed who has the ball, then they try to catch up with him and knock him down. Then the ball goes to the player who caught up. Now he is running away from the others.

glomerulus

Children are divided into pairs. Each pair is given a ball of thread and a thick pencil. At the signal of the leader, the children begin to rewind the ball onto a pencil. One of the children holds a ball, the second winds the thread around a pencil. The pair that completes the job the fastest wins. The second prize can be awarded for the most accurate ball.

Two rams

This game can be played in pairs. Two children, legs wide apart, tilt their bodies forward, rest their foreheads against each other. Hands are clasped behind the back. The task is to confront each other without moving, as long as possible. You can make the sounds "Be-e-e."

Potato

Invite the children to check attentiveness, observation and speed of reaction. It's very easy to do. Let the guys answer any of your questions: “Potato”. Questions can be addressed to everyone, and sometimes it is better to ask one. For example: “What do you have in this place?” (pointing to his nose).
The reaction is easy to imagine. Whoever makes a mistake is out of the game. Do not forget to forgive the most inattentive after the first two questions, otherwise you will not have anyone to continue the game with. Here are some questions you can ask:
- What did you eat for lunch today?
- What would you like to eat for dinner?
— And who is late and now enters the hall?
What did your mother bring you as a present?
What do you dream about at night?
- What is the name of your favorite dog? … and so on.
At the end of the game, give the winners - the most attentive guys - a comic prize - a potato.

truckers

Plastic glasses or small buckets of water filled to the brim are placed on children's trucks. Ropes of the same length are tied to the cars (according to the height of the child). On command, you need to quickly “carry the load” from start to finish, trying not to spill the water. The winner is the one who reached the finish line the fastest and did not spill the water. You can make two prizes - for speed and for accuracy.

Crumple up the newspaper

You will need newspapers according to the number of participants. An unfolded newspaper is placed on the floor in front of the players. The task is to crumple the newspaper at the signal of the presenter, trying to collect the entire sheet into a fist.
Whoever can do it first is the winner.

dexterous janitor

To play, you need to prepare a broom, “leaves” (You can use small sheets of paper). A circle is drawn - this is the place of the "janitor." A janitor is selected. "Janitor" with a broom becomes a circle. At the signal of the presenter, the rest of the participants depict the “wind”, that is, they throw papers into the circle, the “janitor” sweeps the garbage. "Janitor" is considered the winner if after the agreed time (1-2 minutes) there is not a single piece of paper in the circle.

self-portrait

On a sheet of drawing paper or cardboard, two cuts are made for hands. Participants take each of their sheets, putting their hands through the slots, draw a portrait with a brush, without looking. Whoever's "masterpiece" turned out more successfully - takes the prize.

"Monkey"

Children are divided into two teams. After that, the players of the first team confer and think of a word to one of the players of the second team. His task is to show this word to the members of his team only with gestures, without using any sounds and words. When the word is guessed, the teams change places.
Depending on the age of the participants, the complexity of the hidden words may vary. Starting with simple words and concepts, such as "car", "house", and ending with complex concepts, the names of films, cartoons, books.

Snowflake

Each child is given a "snowflake", i.e. by a small ball of cotton. Children loosen their snowflakes and, at your signal, launch them into the air and begin to blow on them from below so that they stay in the air as long as possible. The smartest one wins.

Land - water

Participants of the competition stand in one line. At the word of the leader "land" everyone jumps forward, at the word "water" - back. The competition is held at a fast pace. The host has the right to pronounce other words instead of the word “water”, for example: sea, river, bay, ocean; instead of the word "land" - coast, land, island. Those jumping out of place are eliminated, the winner is the last player - the most attentive.

Draw a portrait

Participants try to draw a portrait of any of the people sitting opposite. Then the leaves are started in a circle. Each on the reverse side will try to write who he recognized in this portrait. When the leaves, having passed in a circle, return to the author, he will count the number of votes of the participants who recognized the drawing. The best artist wins.

Lock

Players are given a bunch of keys, a closed padlock. It is necessary to pick up the key from the bunch as soon as possible and open the lock. You can hang the lock on the cabinet where the prize is hidden.

Sniper

All the players close their eyes and pull from a pile of matches one at a time. You cannot show your match to a neighbor. One of the matches is broken, and whoever takes it out becomes a sniper. Then everyone opens their eyes, the day begins. A sniper can kill a player by looking into his eyes and winking. "Killed" leaves the game and loses the right to vote.
If one of the players witnesses the “murder”, he has the right to say it out loud, at this moment the game stops (that is, the sniper cannot kill anyone), and the players find out if there are any more witnesses. If not, the game continues, and if there is, the angry players lynch the suspect, taking the match away from him and thus finding out if they made a mistake. The task of the sniper is to shoot everyone before he is exposed, the task of everyone else is to expose the sniper until he shoots everyone.

Chinese football

The players stand in a circle facing outward, with their feet shoulder-width apart, so that each foot stands close to the neighbor's symmetrical foot. Inside the circle there is a ball that the players try to score into each other's goal (that is, roll the ball between their legs with their hands). The one between whose legs the ball rolls removes one hand, after the second goal - the second, and after the third - leaves the game.

Aram-shim-shim

The players stand in a circle, alternating by gender (that is, a boy-girl-boy-girl, and so on), in the center is the driver. The players rhythmically clap their hands and say the following words in chorus: “Aram-shim-shim, aram-shim-shim, Arameya-Zufiya, show me! And once! And two! And three! ”, At this time, the leader, closing his eyes and pointing forward with his hands, rotates in place, when the text ends, he stops and opens his eyes. The representative of the opposite sex closest in the direction of rotation to the place shown by him also goes to the center, where they stand back to back. Then everyone else clap their hands again, saying in chorus: “And once! And two! And three!". On the count of three, those standing in the center turn their heads to the sides. If they looked in different directions, then the driver kisses (usually on the cheek), the one who left, if in one direction, they shake hands. After that, the driver stands in a circle, and the one who leaves becomes the driver.
There is also a version of the game in which for the representatives of the stronger sex, spinning in the center, the words “Aram-shim-shim, ...” are replaced by “Wider, wider, wider circle! He has seven hundred girlfriends! This one, this one, this one, this one, and this one’s beloved!”, although in general it doesn’t matter.
When playing the game at a younger age, it makes sense to replace kisses with scary faces that the two in the center make each other.

And I'm going

The players stand in a circle facing inward. One of the seats remains free. The one who is standing to the right of the free space says loudly “And I'm going!” and goes to it. The next one (that is, the one who is now standing to the right of the empty seat) says loudly “Me too!” and goes to it, the next one says "And I'm a hare!" and also occupies a place on the right. The next one, passing, says “And I'm with ...”, and calls someone from those standing in a circle. The task of the one who was called to run across to an empty seat. In this game, you can add a driver who will wedge into an empty seat when someone thinks too long.

Game "Flashlights"

This game is played by 2 teams. Each team has 3 yellow balls. At the command of the presenter, the audience begins to pass the balls from hand to hand from the first row to the last. You need to pass the balls (fire) with your hands up and return them back in the same way without extinguishing the fire (i.e. without bursting the ball).

Contest "Who will collect coins faster"

The competition is attended by 2 people (more possible). Game coins made of thick paper are scattered on the site. The task of the participants is to raise money blindfolded. The winner is the one who collects more coins faster and more. This contest can be repeated 2-3 times.

Rain

Players are freely placed in the room. With the beginning of the text, everyone performs arbitrary movements. With the last word “stopped”, all movements stop, the participants in the game seem to freeze. The leader, passing by them, notices the one who has moved. He is out of the game. A wide variety of movements can be used, but always standing still. At the end of the game, the host also notes those who performed the most beautiful or complex movements.
Text:
Rain, rain, drop
water saber,
I cut a puddle, I cut a puddle,
Cut, cut, did not cut
And tired, and stopped!

Surprise

A rope is pulled across the room, to which are tied with strings
various small prizes. The children are blindfolded in turn,
scissors and they cut off their prize with their eyes closed. (be
Be careful not to leave children alone during this game!).

cockroach race

For this game, you will need 4 matchboxes and 2 threads (based on two participants). The thread is tied to the belt in front, a matchbox is tied to the other end of the thread so that it hangs between the legs. The second box is placed on the floor. Swinging, like a pendulum, the boxes between the legs, the participants must push the boxes lying on the floor. Whoever completes the predetermined distance faster is considered the winner.

Fishing

A deep plate is placed on the chair, the participants must take turns throwing a button or a cork from a bottle into it from a distance of 2-3 meters, trying to hit it so that the button remains in the plate.
This simple game is very captivating and captivating for children.

watchman

The guys sit on chairs so that a circle is formed. Behind each person seated on a chair there must be a player, and one chair must be free. The player standing behind him must wink discreetly at any of those sitting in a circle. All seated competitors must face the player with the free chair. The seated participant, seeing that he winked, must quickly take a free seat. The functions of the players standing behind the seated ones are not to let their players go to the empty seats. To do this, they only need to put their hand on the shoulder of the seated person. If the "watchman" did not release the "fugitive", they change places.

One - knee, two - knee

Everyone sits down on the chairs again in a tight circle. Then everyone should put their hand on the right knee of the neighbor on the left. Have you put it down? So, and now, starting with the leader, clockwise along all the knees, in turn, a light clap of the hand should pass. First - the right hand of the leader, then the left hand of his neighbor on the right, then the right hand of the neighbor on the left, then the left hand of the leader, etc.
The first round is held so that the guys understand how to act. After that the game starts. The one who made a mistake during the game removes the hand that either delayed with its clap or produced it earlier. If the player removes both hands, he leaves the circle and the game continues. To complicate the task, the counselor, faster and faster, gives an invoice for which cotton should be produced. The last three players left win. and get a certificate for attestation?