Material on the topic: Relay races for children. Sports competitions


A relay race for preschoolers should be fun and playful. Music, competitions and awarding of winners - all this should be included in a sports festival.

The goal when holding sports events in kindergarten is to develop the child’s physical qualities and form motor skills. In addition, the child develops moral and volitional qualities, courage, endurance, independence and determination.

The purpose of such holidays- this is introducing children to sports and developing their desire for a healthy lifestyle. From a young age, children learn to spend their holidays actively and in an organized manner.

Fun starts - finish!

Scenario for a sports festival in kindergarten



First you need to decorate the hall: hang posters with slogans about a healthy lifestyle and the benefits of movement. The central wall should be bright and eye-catching.

Tip: In the corners of the hall, install stands with children's drawings on the theme “We are friends with physical education.” Kids, together with their parents, come up with the name of their teams and motto.

The scenario of a sports festival in a kindergarten begins with the sound of a march, and the teams come out to applause:

  • The host says hello with the participants and announces the beginning of the holiday:

Our fun marathon
We'll start now.
If you want to be healthy,
Come visit us at the stadium!
Jump, run and play
Never be discouraged!
You will be dexterous, strong, brave,
Fast and skillful!



  • The presenter encourages the teams to get acquainted, and they take turns saying their name and reading the motto
  • Before the start warm-up training is carried out, the body warms up, the muscles warm up - everything is like real athletes
  • Musical accompaniment sounds and the kids begin to perform rhythmic exercises
  • After finishing the warm-up presenter says:

Hockey is a great game!
We have a decent platform,
Now, who is the bravest?
Come out and play quickly!



  • Relay races and competitions begin. After several competitions, children need to rest
  • Everyone sat down and began to guess riddles about sports:

What is the name of an ice dancer? (Figure skater)
The beginning of the journey to the finish. (Start)
Flying ball in badminton. (Shuttlecock)
How often are the Olympic Games held? (Once every 4 years)
What is an out of play ball called? (Out)

  • After rest, relay races continue. The result of the sporting competition will be the awarding of the winners

Leader's words:

Thank you all for your attention,
For interesting victories and loud laughter.
For fun competitions
And long-awaited success!

As a prize for the winner, parents can bake a large one.

Important: Children will happily eat such a treat after a fun physical activity, washed down with compote or tea.

Children's sports competitions for preschoolers



Not a single sports festival is complete without fun competitions. They help develop children's intelligence, quick thinking and reaction speed.

Children's sports competitions for preschoolers:

"Snowballs"

  • Everyone's favorite snowball fight. Instead of snow, each team has sheets of paper of its own color
  • Participants crumple up sheets of paper and throw them at their opponents.
  • After this, the participants begin collecting snowballs from their team into bags. Whoever collects it faster wins

"Cinderella"

  • One person from each team of kids is called
  • Two empty and one full containers are placed in front of the participants.
  • Any large objects, such as pasta of different colors, are completely mixed
  • The participants’ task is to place pasta of the same color into boxes.
  • Whoever completed the task faster wins

"Animals"

  • Two teams stand in two rows. At the end of the hall there are two chairs opposite each team.
  • The task of each player is to reach the finish line in the form of an animal
  • The presenter says “Frog”, and the players begin to jump like a frog, running to the chair and back
  • In the middle of the competition, the presenter says “Bear,” and the next participants run to the chair and back, like a clumsy bear
  • Victory will go to the team that copes well with the task and its last member is the first to reach the finish line

Fun starts: sports relay race for children



The kids are looking forward to the sports festival. They are happy to help decorate the hall and hang their drawings. Both adults and children enjoy fun starts.

Sports relay races for children:

"Putters"

  • Two teams line up and are given hockey sticks
  • With their help you need to bring the cube to the finish line and back

"Horses"

  • Ride in a bag or on a stick to the finish line and back
  • The stick or bag is passed to the next participant - until victory

"No Hands"

  • Two people per team carry the ball to the finish line without touching their hands. You can hold the ball with your stomachs or heads

"Crossing"

  • The captain is inside the hoop - he is driving
  • He runs up, takes one participant to him, and they head to the finish line
  • So you need to “transport” each participant

Sports games competition for kindergarten children

Children love fun games and competitions, so the fun should be accompanied by music.

Important: To easily attract kids to the game, you need to show by your own example how the relay race should be performed.

Advice: Only conduct competitions that you are confident are safe.

Children can be offered the following sports game competitions for kindergarten children:

"Driver"

The kids are divided into two teams. Each team has one toy truck with a doll or stuffed animal. Participants must pull the truck by a rope along the designated path to the finish line. Whichever team completes this task faster will be the winner.

"Mummy"

Two teams of participants are given a roll of toilet paper. One “mummy” is selected, which needs to be wrapped in paper. Whichever team completes the task faster wins.

"Artist"

Children are given markers. There are two Whatman paper hanging on the wall. Two children come out and start drawing one of their kindergarten group friends. The felt-tip pen is held not with your hands, but with your mouth. Whichever child finds out whose portrait is drawn first wins. The one who answered correctly goes next to draw.

Important: You can involve adults in children's competitions - dads, moms, grandparents.

"Hippodrome"

Dads help in this competition. An adult is a horse. The child sits on his father's back. You need to “ride” to the finish line. Whoever gets there faster wins.

Fun competitions for children



Kids love fun games. They will be happy to throw a ball or run from start to finish. Therefore, in kindergarten they can be offered the following fun competitions for children:

"Matryoshka"

Place two chairs. Place a sundress and a scarf on them. Whichever participant puts on the costume the fastest wins.

"Firefighter"

The sleeves of two jackets turn inside out. Jackets are hung on the backs of chairs, which are placed with their backs facing each other. Place a two-meter long rope under the chairs. At the leader’s signal, the participants run up to the chairs and begin to put on their jackets, turning out the sleeves. After that, they run around the chairs, sit on them and pull the rope.

"Who is faster?"

Children stand in a line with jump ropes in their hands. A line is drawn 20 meters from them and a rope with flags is placed. At the signal, the kids begin to jump to the line. The winner will be the child who jumps to the edge first.



Important: Thanks to such holidays and competitions, adults direct children’s energy in the right direction.

These activities teach kids in a playful way to be brave, help friends and be persistent. Fun competitions turn even an ordinary summer walk in kindergarten into an exciting and interesting event.

Video: Sports competitions for children and parents were held in kindergarten No. 40 “Zvezdochka”

These competitions will help teachers and parents entertain their children. They can be carried out in classes, festive events, at home, on the street.

Firefighters

Turn out the sleeves of two jackets and hang them on the backs of chairs. Place the chairs at a distance of one meter with their backs facing each other. Place a two-meter long rope under the chairs. Both participants stand at their chairs. At the signal, they must take their jackets, turn out the sleeves, put them on, and fasten all the buttons. Then run around your opponent’s chair, sit on your chair and pull the string.

Who is faster

Children with skipping ropes in their hands stand in a line on one side of the playground so as not to interfere with each other. In 15 - 20 steps, a line is drawn or a cord with flags is laid down. Following the agreed signal, all children simultaneously jump in the direction of the placed cord. The one who gets near her first wins.

Hitting the ball on target

A pin or flag is placed at a distance of 8-10 m. Each team member gets the right to one throw, he must try to knock down the target. After each throw, the ball is returned to the team. If the target is shot down, it is replaced in its original place. The team with the most accurate hits wins.
- the ball does not fly, but rolls along the ground, launched by hand,
- players kick the ball,
- players throw the ball with both hands from behind their heads.

Ball in the ring

Teams are lined up in a single column, one at a time, in front of the basketball backboards at a distance of 2–3 meters. After the signal, the first number throws the ball around the ring, then puts the ball, and the second player also takes the ball and throws it into the ring, and so on. The team that hits the hoop the most wins.

Artists

In the center of the circle or stage are two easels with paper. The leader calls two groups of five people. At the signal from the leader, the first from the group take the coal and draw the beginning of the picture; at the signal, they pass the coal to the next one. The task is for all five competitors to draw a given drawing faster than their opponents. Everyone must participate in drawing.
The tasks are simple: draw a steam locomotive, a bicycle, a steamship, a truck, a tram, an airplane, etc.

Roll a ball

The players are divided into groups of 2 - 5 people. Each of them receives a task: within a set time (8 - 10 minutes) roll a snowball as large as possible. The group that rolls the largest snowball by the specified time wins.

Three ball run

At the starting line, the first person conveniently takes 3 balls (football, volleyball and basketball). At the signal, he runs with them to the turning flag and places the balls near it. It comes back empty. The next participant runs empty to the lying balls, picks them up, returns with them back to the team and, not reaching 1 m, places them on the floor.
- instead of large balls, you can take 6 tennis balls,
— instead of running, jumping.

Chain

In the allotted time, make a chain using paper clips. Whose chain is longer wins the competition.

Blow up the balloon

For this competition you will need 8 balloons. 8 people are selected from the audience. They are given balloons. At the leader’s command, the participants begin to inflate the balloons, but in such a way that the balloon does not burst when inflated. The one who completes the task first wins.

turnip

Two teams of 6 children each participate. This is grandfather, grandmother, Bug, granddaughter, cat and mouse. There are 2 chairs on the opposite wall of the hall. On each chair sits a turnip - a child wearing a hat with a picture of a turnip.
Grandfather starts the game. At a signal, he runs to the turnip, runs around it and returns, the grandmother clings to him (takes him by the waist), and they continue running together, again go around the turnip and run back, then the granddaughter joins them, etc. At the end of the game, The mouse is caught by a turnip. The team that pulled out the turnip the fastest wins.

Hoop relay

Two lines are drawn on the track at a distance of 20 - 25 m from one another. Each player must roll the hoop from the first to the second line, go back and pass the hoop to his friend. The team that completes the relay first wins.

Counter relay race with hoop and skipping rope

Teams line up as if in a relay race. The guide of the first subgroup has a gymnastic hoop, and the guide of the second subgroup has a jump rope. At the signal, the player with the hoop rushes forward, jumping through the hoop (like jumping rope). As soon as the player with the hoop crosses the starting line of the opposite column, the player with the jump rope starts and moves forward by jumping the rope. After completing the task, each participant passes the equipment to the next player in the column. This continues until the participants complete the task and change places in the columns. Jogging is prohibited.

Porters

4 players (2 from each team) stand on the starting line. Everyone gets 3 large balls. They must be carried to the final destination and returned back. It is very difficult to hold 3 balls in your hands, and picking up a fallen ball without outside help is also not easy. Therefore, porters have to move slowly and carefully (the distance should not be too great). The team that completes the task faster wins.

Ball race underfoot

Players are divided into 2 teams. The first player throws the ball back between the players' spread legs. The last player of each team bends down, catches the ball and runs forward with it along the column, stands at the beginning of the column and again sends the ball between his spread legs, etc. The team that finishes the relay the fastest wins.

Three jumps

Participants are divided into two teams. Place a jump rope and a hoop at a distance of 8-10 m from the starting line. After the signal, the first person, having reached the rope, takes it in his hands, makes three jumps on the spot, puts it down and runs back. The second person takes the hoop and makes three jumps through it and alternates between the jump rope and the hoop. The team that finishes it faster will win.

Hoop race

The players are divided into equal teams and lined up along the side lines of the court. On the right flank of each team there is a captain; he is wearing 10 gymnastic hoops. At the signal, the captain takes off the first hoop and passes it through himself from top to bottom, or vice versa and passes it to the next player. At the same time, the captain takes off the second hoop and passes it to his neighbor, who, having completed the task, passes the hoop on. Thus, each player, having passed the hoop to his neighbor, immediately receives a new hoop. The last player in the line puts all the hoops on himself. The team whose players complete the task faster receives a winning point. The team whose players win twice wins.

Quick threes

Players stand in a circle in threes, one after the other. The first numbers of each three join hands and form an inner circle. The second and third numbers, holding hands, form a large outer circle. At the signal, the guys standing in the inner circle run to the right with side steps, and those standing in the outer circle run to the left. At the second signal, the players release their hands and stand in their threes. Each time the circles move in a different direction. The three players who come together faster receive a winning point. The game lasts 4 - 5 minutes. The trio whose players score the most points wins.

Prohibited movement

The players and the leader stand in a circle. The leader takes a step forward to be more noticeable. If there are few players, then you can line them up and stand in front of them. The leader invites the children to perform all the movements after him, with the exception of those prohibited, which were previously established by him. For example, it is prohibited to perform the “hands on the belt” movement. The leader begins to make different movements to the music, and all the players repeat them. Unexpectedly, the leader performs a prohibited movement. The player repeating it takes a step forward and then continues to play.

Courtesy check

This competition is tricky and is only held once. Before the start of the boys' competition, a girl passes in front of them and, as if by accident, drops her handkerchief. The boy who guessed to pick up the scarf and politely return it to the girl wins. After this it is announced that this was the first competition.
Option: if the competition is between two teams, then the point is awarded to the one from which the most polite boy was.

Good fairy tale

The basis is a fairy tale with a sad ending (for example, the Snow Maiden, the Little Mermaid, etc.). And the children are given the task of thinking about how this fairy tale can be remade, using characters from other fairy tales, so that it ends happily. The winner is the team that plays out the fairy tale in the form of a mini-play in the most funny and cheerful way.

Train

The game participants are divided into two equal groups. The players of each group hold on to each other and form one chain with their arms bent at the elbows.
Stronger and more dexterous participants – “groovy” ones – become ahead of the chain. Standing opposite each other, the “clockwork” also takes each other’s arms bent at the elbows and each pulls in their own direction, trying to either break the opponent’s chain or pull it over the intended line.
Rule: start pulling exactly at the signal.

Competition on the plot of folk tales

Children are divided into two teams. The presenter says the first words from the title of folk tales; participants must say the entire title. The team that gives the most correct answers wins.
1. Ivan Tsarevich and the gray... (wolf)
2. Sister Alyonushka and brother... (Ivan)
3. Finist - Clear... (falcon)
4. Princess - ... (Toad)
5. Geese - ... (Swans)
6. By pike... (order)
7. Moroz... (Ivanovich)
8. Snow White and the seven... (dwarves)
9. Horse - ... (Humpbacked Little Humpback)

Speak without mistakes

Whoever pronounces these proverbs better will win:
Sasha walked along the highway and sucked on a dryer.
Karl stole corals from Clara, and Clara stole a clarinet from Karl.
The ships tacked and tacked, but did not tack.
He reported, but didn’t report enough, but when he began to report more, he reported.

Night travel

The presenter says that the driver will have to drive at night without lighting, so the player is blindfolded. But first, the driver is introduced to a freeway made from sports pins. Handing the steering wheel to the driver, the presenter offers to practice and drive so that not a single post is knocked down. The player is then blindfolded and brought to the steering wheel. The presenter gives a command - a hint where to turn to the driver, warns about danger. When the path has been completed, the leader unties the driver's eyes. Then the next participants in the game “go”. The one who knocks down the pins the least wins.

Sharp shooters

There is a target mounted on the wall. You can use small balls or darts.
Each player has three tries.
After the game, the host rewards the winners and encourages the losers.

Keep your balance

With their arms extended to the sides, the players, like tightrope walkers, walk along the very edge of the carpet.
The last one to leave the race wins.

Horror

The conditions are as follows: there are five eggs in the cassette. One of them is raw, the presenter warns. And the rest are boiled. You need to break an egg on your forehead. Whoever comes across something raw is the bravest one. (But in general, the eggs are all boiled, and the prize is simply awarded to the last participant - he consciously took the risk of becoming everyone’s laughing stock.)

Game "Merry Orchestra"

An unlimited number of people participate in the game. A conductor is selected, the remaining participants are divided into balalaika players, accordionists, trumpeters, violinists, etc., depending on the number of participants. At a signal from the conductor, who points to a group of musicians, they begin to “play” to the tune of any famous song: balalaika players - “Trem, shake”, violinists - “tili-tili”, trumpeters - “turu-ru”, accordionists - “tra- la-la." The difficulty of the task is that the pace of change of musicians is constantly increasing, the conductor points first to one group, then to the other, and if the conductor waves both hands, then the musicians must “play” all together. You can make the task more difficult: if the conductor waves his hand strongly, then the musicians must “play” loudly, and if he waves his hand a little, then the musicians “play” quietly.

Game "Collect a bouquet"

2 teams of 8 people each participate. 1 child in the team is a gardener, the rest are flowers. On the heads of the flower children are hats with images of flowers. Flower children squat in a column, one at a time, at a considerable distance from each other. At a signal, the gardeners run to the first flower, which grabs the gardener’s back. Already the two of them run to the next flower, etc. The team that runs to the finish line first wins.

Ring

You will need a long cord and a ring. Thread the cord through the ring and tie the ends. Children sit in a circle and place a cord with a ring on their knees. In the center of the circle is the driver. Children, unnoticed by the driver, move the ring from one to another (not necessarily in one direction, you can move the ring in different directions). At the same time, music sounds, and the driver carefully monitors the movements of the ring. As soon as the music stops, the ring also stops. The driver must indicate who currently has the ring. If you guess right, you change places with the one who had the ring.

And I!

A game of attentiveness.
Rules of the game: the presenter tells a story about himself, preferably a fable. During the story, he pauses and raises his hand up. The rest should listen carefully and, when the leader raises his hand up, shout “and I” if the action mentioned in the story can be performed by a person or remain silent if the action is not suitable. For example, the presenter says:
“One day I went into the forest...
All: “Me too!”
I see a squirrel sitting on a tree...
-…?
The squirrel sits and gnaws nuts...
— ….
- She saw me and let’s throw nuts at me...
-…?
- I ran away from her...
-…?
- I went the other way...
— ….
- I’m walking through the forest, picking flowers...
— …
- I sing songs...
— ….
— I see a little goat nibbling the grass... -...? - As soon as I whistle...
— ….
— The little goat got scared and ran away...
-…?
- And I moved on...
— …
There are no winners in this game - the main thing is a cheerful mood.

Repeat

Children stand in one line. By lot or counting, I choose the first participant. He faces everyone and performs some movement, for example: clapping his hands, jumping on one leg, turning his head, raising his arms, etc. Then he stands in his place, and the next player takes his place. He repeats the movement of the first participant and adds his own.
The third player repeats the two previous gestures and adds his own, and so do the rest of the game participants in turn. When the whole team has finished showing, the game can go on for the second round. A player who fails to repeat any gesture is eliminated from the game. The winner is the last child standing.

Sparrows and crows

You can play alone with a child, but it’s better with a group. Agree in advance what the sparrows will do and what the crows will do. For example, with the command “Sparrows,” children will lie down on the floor. And when the Crows command, climb onto the bench. Now you can start the game. An adult slowly pronounces, syllable by syllable, “Vo - ro - ... ny!” Children must quickly perform the movement that was assigned to the crows. Whoever completed it last or got it wrong pays a forfeit.

Plucking feathers

You will need clothespins. Several children will be catchers. They are given clothespins, which they attach to their clothes. If the catcher catches one of the children, he attaches a clothespin to his clothes. The first catcher to free himself from his clothespins wins.

Looking for the ball

The participants of the game stand in a circle and close their eyes. The leader takes a small ball or any other small object and throws it further to the side. Everyone listens carefully, trying to guess by the sound where the ball fell. At the command “Look!” children run in different directions, looking for the ball. The winner is the one who finds it, quietly runs up to a pre-agreed place and knocks with a stick with the words “The ball is mine!” If other players guess who has the ball, they try to catch up with him and grab him. Then the ball goes to the player who caught up. Now he is running away from the others.

Glomerulus

Children are divided into pairs. Each pair is given a ball of thread and a thick pencil. At the leader’s signal, the children begin to rewind the ball onto a pencil. One of the children holds the ball, the second winds the thread around the pencil. The pair that completes the job the fastest wins. A second prize can be awarded for the neatest ball.

Two rams

This game can be played in pairs taking turns. Two children, with their legs spread wide apart, bend their torsos forward and rest their foreheads against each other. Hands clasped behind back. The task is to confront each other without budging for as long as possible. You can make the sounds “Bee-ee”.

Potato

Invite the children to test their attentiveness, observation and reaction speed. It's very easy to do. Let the guys answer any of your questions: “Potatoes.” Questions can be addressed to everyone, and sometimes it is better to ask one. For example: “What do you have in this place?” (pointing to his nose).
The reaction is not hard to imagine. Whoever makes a mistake leaves the game. Do not forget to forgive the most inattentive ones after the first two questions, otherwise you will have no one to continue the game with. Here are some questions you can ask:
— What did you have for lunch today?
-What would you like to eat for dinner?
- Who is this who is late and is entering the hall now?
— What did your mother bring you as a gift?
-What do you dream about at night?
— What is the name of your favorite dog? … and so on.
At the end of the game, give the winners - the most attentive guys - a comic prize - a potato.

Truckers

Plastic cups or small buckets of water filled to the brim are placed on children's trucks. Ropes of the same length (according to the child’s height) are tied to the cars. On command, you must quickly “carry the load” from start to finish, trying not to spill the water. The winner is the one who reaches the finish line the fastest and does not spill the water. You can make two prizes - for speed and for accuracy.

Crumple up the newspaper

You will need newspapers according to the number of participants. There is an unfolded newspaper on the floor in front of the players. The task is to crumple the newspaper at the presenter’s signal, trying to collect the entire sheet into a fist.
Whoever can do this first is the winner.

Clever janitor

To play, you need to prepare a broom and “leaves” (You can use small pieces of paper). A circle is drawn - this is the place of the “janitor.” The janitor is selected. The “janitor” stands in a circle with a broom. At the leader’s signal, the rest of the participants pretend to be the “wind,” that is, they throw pieces of paper into the circle, and the “janitor” sweeps out the trash. The “janitor” is considered the winner if after the agreed time (1-2 minutes) there is not a single piece of paper in the circle.

Self-portrait

Two slits for hands are made on a sheet of whatman paper or cardboard. Participants take each sheet of paper, insert their hands into the slots, and draw a portrait with a brush without looking. Whoever has the most successful “masterpiece” takes the prize.

"Monkey"

Children are divided into two teams. After which the players of the first team confer and think of a word for one of the players of the second team. His task is to show this word to his team members only with gestures, without using any sounds or words. When the word is guessed, the teams change places.
Depending on the age of the participants, the complexity of the hidden words may vary. Starting with simple words and concepts, such as “car”, “house”, and ending with complex concepts, names of films, cartoons, books.

Snowflake

Each child is given a “snowflake”, i.e. a small ball of cotton wool. Children loosen their snowflakes and, at your signal, launch them into the air and begin to blow on them from below so that they stay in the air as long as possible. The most dexterous one wins.

Land - water

Participants of the competition stand in one line. When the leader says “land,” everyone jumps forward; when they say “water,” everyone jumps back. The competition is held at a fast pace. The presenter has the right to pronounce other words instead of the word “water,” for example: sea, river, bay, ocean; instead of the word “land” - shore, land, island. Those who jump at random are eliminated, the winner is the last player - the most attentive.

Drawing a portrait

Participants try to draw a portrait of any of those sitting opposite. Then the leaves are sent in a circle. Everyone will try to write on the reverse side who they recognize in this portrait. When the leaves go around the circle and return to the author, he will count the number of votes of the participants who recognized the one drawn. The best artist wins.

Lock

Players are given a bunch of keys and a locked padlock. It is necessary to pick up the key from the bunch and open the lock as quickly as possible. You can put a lock on the cabinet where the prize is hidden.

Sniper

All players close their eyes and pull matches from the pile one at a time. You cannot show your match to your neighbor. One of the matches is broken, and the one who takes it out becomes a sniper. Then everyone opens their eyes and the day begins. A sniper can kill a player by looking into his eyes and winking. The “killed” person leaves the game and loses the right to vote.
If one of the players witnesses a “murder”, he has the right to say loudly about it, at this moment the game stops (that is, the sniper cannot kill anyone), and the players find out if there are any more witnesses. If not, the game continues, and if there is, the angry players lynch the suspect, taking the match away from him and thus finding out whether they made a mistake. The sniper's task is to shoot everyone before he is exposed, the task of everyone else is to expose the sniper before he shoots everyone.

Chinese football

The players stand in a circle facing outward, with their feet shoulder-width apart, so that each foot stands close to the symmetrical leg of its neighbor. Inside the circle there is a ball, which the players try to score into each other’s goal (that is, roll the ball between their legs with their hands). The one between whose legs the ball rolls removes one hand, after the second goal - the second, and after the third - leaves the game.

Aram-shim-shim

The players stand in a circle, alternating by gender (that is, boy-girl-boy-girl, and so on), with the driver in the center. The players rhythmically clap their hands and say the following words in chorus: “Aram-shim-shim, aram-shim-shim, Arameya-Zufiya, point to me!” And again! And two! And three!”, at this time the driver, closing his eyes and pointing his hands forward, rotates in place, and when the text ends, he stops and opens his eyes. The representative of the opposite sex closest in the direction of rotation to the place shown to them also goes to the center, where they stand back to back. Then everyone else claps their hands again, saying in unison: “And once! And two! And three!". On the count of three, those standing in the center turn their heads to the sides. If they looked in different directions, then the driver kisses (usually on the cheek) the one who came out, if in one direction, they shake hands. After which the driver stands in a circle, and the one who leaves becomes the driver.
There is also a version of the game in which for the representatives of the stronger sex spinning in the center the words “Aram-shim-shim, ...” are replaced with “Wider, wider, wider circle! He has seven hundred girlfriends! This one, this one, this one, this one, and my favorite one is this one!”, although in general it doesn’t matter.
When playing the game at a younger age, it makes sense to replace kisses with scary faces that the two in the center make at each other.

And I'm going

The players stand in a circle facing inward. One of the seats remains free. The one standing to the right of the free space says loudly, “And I’m coming!” and goes over to him. The next one (that is, the one who is now standing to the right of the empty seat) loudly says “Me too!” and moves on to him, the next one says “And I’m a hare!” and also takes place on the right. The next one, moving on, says “And I’m with...” and names someone from those standing in the circle. The task of the one who was named is to run to an empty place. In this game, you can add a driver who will wedge into an empty seat when someone is thinking too long.

Game "Lanterns"

This game involves 2 teams. Each team has 3 yellow balls. At the command of the presenter, the audience begins to pass the balls from hand to hand from the first row to the last. You need to pass the balls (fire) with your hands raised and return them back in the same way, without extinguishing the fire (i.e. without bursting the ball).

Competition "Who can collect coins faster"

The competition is open to 2 people (more is possible). Game coins made of thick paper are scattered around the site. The participants' task is to collect money blindfolded. The one who collects the most coins the fastest wins. This competition can be repeated 2 - 3 times.

Rain

The players are free to sit in the room. When the text begins, everyone performs voluntary movements. With the last word “stopped,” all movements stop, the participants in the game seem to freeze. The presenter, passing by them, notices the one who moved. He leaves the game. A wide variety of movements can be used, but always while standing still. At the end of the game, the presenter also marks those who performed the most beautiful or complex movements.
Text:
Rain, rain, drop,
Water Saber,
I cut a puddle, I cut a puddle,
Cut, cut, didn't cut
And he got tired and stopped!

Surprise

A rope is stretched across the room, to which the
various small prizes. The children are blindfolded one by one and given
scissors and they cut off their prize with their eyes closed. (Be
Be careful, do not leave children alone while playing this game!).

Cockroach race

For this game you will need 4 matchboxes and 2 threads (for two participants). The thread is tied to the belt in front, and a matchbox is tied to the other end of the thread so that it hangs between the legs. The second box is placed on the floor. Swinging boxes between their legs like a pendulum, participants must push boxes lying on the floor. Whoever covers the pre-determined distance faster is considered the winner.

Fishing

A deep plate is placed on a chair, participants must take turns throwing a button or a bottle cap into it from a distance of 2-3 meters, trying to hit it so that the button remains in the plate.
This simple game is very captivating and exciting for kids.

Watchman

The guys sit on chairs so that a circle is formed. There must be a player behind each person sitting on a chair, and one chair must be free. The player standing behind him must discreetly wink at any of those sitting in the circle. All seated participants must face the player with an empty chair. A sitting participant, seeing that he has been winked at, must quickly take an empty seat. The functions of the players standing behind those sitting are to prevent their players from going to empty seats. To do this, they just have to put their hand on the shoulder of the person sitting. If the “guard” does not release the “fugitive”, they change places.

One - knee, two - knee

Everyone sits down on chairs again in a tight circle. Then everyone should place their hand on the right knee of the person on their left. Did you put it in? So, now, starting with the counselor, a light hand clap should pass clockwise across all knees in turn. First - the counselor’s right hand, then the left hand of his neighbor on the right, then the right hand of the neighbor on the left, then the counselor’s left hand, etc.
The first round is held so that the guys understand how to act. After this the game begins. The one who made a mistake during the game removes the hand that either delayed its clap or made it earlier. If a player removes both hands, he leaves the circle and the game continues. To complicate the task, the counselor gives the count faster and faster, under which the clap should be made. The last three players standing win. and receive a certificate for certification?

I have been working with children for many years, I love playing a wide variety of games with them - both sports and educational. I always try to make children's leisure time fun and memorable, I carefully prepare for the event and think through everything to the smallest detail in order to avoid undesirable consequences. I have a huge arsenal of children's entertaining play activities.

JOKIC OLYMPICS

1. Long jump. Two teams compete in the long jump - the first participant stops at the place of his result, the second jumps further from this place, and so on for the whole team. The overall team jump of greater length will be victorious.

2. Race walking. The first participants of the competing teams begin to move from the starting line and back, taking each step, placing the heel of one foot to the toe of the other. Having passed the baton, each team member moves in this way. Of all the slow moving ones, the fastest ones win.

3. Shooting. Participants line up 5 m from the basket, which will be the target. You need to shoot with waste or natural material (corks, cones...), throwing them into the basket. The first participants of two teams receive one item each. The team with the most items in their basket wins.

4. Cross-country skiing. We draw two parallel curved lines for each team - this is a ski track. The first participants are given relay poles. Participants “ride” on skis in a sliding step in one direction, and run in the other, passing the baton to the next one. Instead of skis, you can use plastic bottles cut to insert legs.

5. Bobsled. The participants are divided into threes, two - “drivers” - hold the bag - sled - by the corners, the third is the rider. They go in one direction, run back and pass the baton to the next three.

6. Night orienteering. The first two participants of the competing teams are blindfolded and they must get to the start and back - running, without a blindfold. Teams can help “night pedestrians” by shouting “to the right”, “to the left”, “forward”, “back”.

7. Bicycle racing. Pairs of participants compete holding a plastic bottle - a bicycle - between their legs. One way - on a bicycle, the other - running, passing the baton to the next pair.

8. Tug of war. Teams compete standing with their backs to each other, and the rope is passed between their legs.

9. Siamese twins. Pairs of teams compete, clasping hands, with their backs to each other. They run sideways from start to finish and back.

10. Train. The first team member is the “locomotive” and runs to the finish line and back. At the start, they hitch the first “car” and the two of them move to the finish line and back, hooking the next car. The “train” that arrives in full force at the start wins.

ZOOLOGICAL RACE

1. "Snake". The whole team lines up in one column, one after another, everyone puts their hands on the shoulders of those in front and squats together - the snake is ready. The team's task is to cover a given path there and back without uncoupling or getting up.

2. "Kangaroo". One participant per team covers a given distance, jumping back and forth in bags, passing the bag to the next participant.

3. "Frogs in the swamp." The first two team members are given “bumps” - sheets of cardboard. They move along the bumps in one direction and run in the other, passing the baton to the next player.

4. "Penguins". The first participants of the competing teams hold the ball with their knees and waddle forward, running back, passing the ball to the next participant.

5. "Crayfish." The first two participants run a given distance backwards back and forth. Then the next participant, until the whole team tries themselves in the role of cancer.

6. "Bactrian camel" Pairs of teams compete. Two participants stand behind each other, holding a hump ball on their back with one hand. Then, they lean forward, the second participant holds the first participant’s belt with his free hand. The balls should not fall during movement, the back should be bent. Pairs run back and forth, passing the balls to the next pair.

7. "Squirrels." We draw circles on the ground or place hoops - hollows (5 pieces), players of two teams compete in jumping from hollow to hollow with a ball - a nut in their hands - back and forth, passing the “nut” to the next “squirrel”.

8. "Spider". Four players compete, standing with their backs to each other and clasping their hands at the elbows. You need to run a given distance there and back.

9. "Monkeys on vines." Closed oval lines - vines - are drawn on the ground, one player - "monkey" from each team - covers their route in one direction, runs back, passing the baton to the next team member.

10. "Horse Cart". Three players from each team form a team of horses, standing in a hoop and holding it with their hands, and the fourth player controls it. The team covers a given distance back and forth by running, passing the baton to the next four.

FABULOUS RELAY RACES

1. "Alice the Fox and Basilio the Cat."

Pairs of participants compete. You need to cover a certain distance there and run back, while the Fox bends one leg at the knee and holds it with his hand - jumping on one leg, the cat is blindfolded. They move arm in arm, like in a fairy tale.

2. "Dragon".

Two teams compete. The participants of each team are divided into threes and stand next to each other. The middle participant wraps his arms around the necks of his neighbors and hangs on them. While moving, the extreme participants flap their wings - their arms, like the Serpent Gorynych during flight.

3. "Baba Yaga".

One participant per team competes. They put a stupa - a trash can - on one leg, and they take a mop - a broom - in their hand. With such equipment, Baba Yaga covers a certain distance and returns back, passing the baton to the next participant.

4. "Kolobok"

Participants of two teams roll the ball with their feet a certain distance and at the finish line, without using their hands, throw it into the basket - “the mouth of the fox.” Then they take the ball in their hands and run to the start - passing the baton to the next participant.

5. "Cinderella".

The teams are divided in half - one half is Cinderella, the other is stepmothers.

The stepmother scatters 5 objects on the site, and Cinderella collects one object at a time with a broom and passes the collected objects to the next stepmother. So the whole team fulfills these roles.

6. "Teremok".

6 people participate in the relay race. The mouse starts. She runs to the finish line, where the hoop lies, climbs through it and runs after the second participant. Having taken the second participant, the mouse runs with him to the finish line, they climb through the hoop, run to the start, and so on. The sixth participant is a bear, he climbs into the hoop along with everyone at the finish line and pulls the hoop to the start. The team that “tells” the story the fastest wins.

7. "The wolf and the seven Young goats".

From each team they select a wolf and 7 kids. The site is divided into 2 parts - one part is the home of some kids, the other is the home of others. The wolves change teams, i.e. they catch goat kids - opponents. At the signal, both wolves begin to salt the kids, and the participants who are caught are eliminated from the game. The team with the wolf that catches the kids the fastest wins.

Elena Ganyushkina

"Fun starts"

For .

Target: 1. Attract.

3. Develop agility

4. Contribute development

5. Encourage participation of parents and children

Location: music hall.

Duration:50-60 min.

Material and equipment

Preliminary work sports.

Organization

Happy Starts"(evaluate team participation, arrange sports equipment and inventory, remove it, etc.).

After each relay race, the assistant judges announce the score.

funny songs.

Progress of entertainment:

parents and children participants.

Leading sports and game program"Fun starts". Dear parents and kids, you love sport?

Children:Yes!

Never be discouraged, win fairly in sports,

Children: Hello!

Ved. Today these friendly and funny guys together with theirs.

And since they are waiting for competitions

Then they should be judged by a jury.

So the jury consists of:

Will follow without fail

Who will be friendlier?

He will win today.

I say

children).

Rebuilding everyone participants by team.

Ved. I invite teams of guys.

parents.

Mystery: One hit with the racket,

The shuttlecock flies over the net.

Although Seryozha hit him hard,

The valanchik hit the net.

Anton won today

What were they playing? V (badminton).

3. Competition "Dexterous racket". Team members(parents)

4. "Hockey". Team members(children)

5. "Hockey". Team members(parents) -Same.

parents your children have prepared a little surprise for you.

Musical and rhythmic composition "Far from Mom."

Ved.: We invite teams parents.

6. Parents - Basketball(fitballs)

parents and children

9. Final relay (general)

Jury results.

Rewarding.

Scenario for physical education"Fun starts"

For preparatory group children and their parents.

Target: 1. Attract children and their parents to actively participate in sports competitions.

2. Improve motor skills.

3. Develop agility, speed of reaction, coordination of movements.

4. Contribute development positive emotions, feelings of mutual assistance, camaraderie.

5. Encourage participation of parents and children in joint games and physical exercises.

Location: music hall.

Duration:50-60 min.

Material and equipment: gym. sk., gym. shelves, balls, clubs, fitballs, chips, cart. balls, medals, certificates, flash drive with music recordings.

Preliminary work: making medals, conversations about species sports.

Organization: -formation, warm-up, announcement of competition conditions; holding relay races.

Each team is assigned an assistant leader who monitors the correct execution of all relay races.

Assistant judges are responsible for each competition and assist the presenter in conducting " Happy Starts"(evaluate team participation, arrange sports equipment and inventory, clean it, etc.).

Before the start of each relay, the leader announces the rules and, if necessary, shows the progress of the relay himself.

After each relay race, assistant judges announce the score.

During the games, relay races, music sounds and funny songs.

Progress of entertainment:

Music plays "If you want to be first!" two teams enter the hall parents and children; along the perimeter of the hall there are benches for participants.

Leading: Good evening! We are pleased to welcome you to our sports and game program"Fun starts". Dear parents and kids, you love sport?

Children:Yes!

Ved.: If you want to be skillful,

Agile, fast, strong, brave

Never be discouraged, win fairly in sports,

That’s the secret of health, be healthy, physical education

Children: Hello!

Ved. Today these friendly and funny guys together with their parents will take part in sports competitions.

Teams will earn points

And since they are waiting for competitions

Then they should be judged by a jury.

So the jury consists of:

Ved.: Let the jury conduct the entire course of the battle

Will follow without fail

Who will be friendlier?

He will win today.

Let's move on to the first "Let's get to know each other" competition. Teams in 30 seconds. Together with the guys, you need to come up with a team name and choose a captain. After my command "Stop", I go up to the command and I say: “Team” and you say the name of the team together. The team that says its name more amicably wins.

So we met. Now are you ready to jump and play? Then don’t be lazy to warm up. (children and adults scatter around the hall - children in front, adults behind children).

Musical-rhythmic warm-up "Do exercises."

Rebuilding everyone participants by team.

Ved. I invite teams of guys.

2. “Kangaroo” relay race - the ball is sandwiched between the knees - jumping to the chip - running back and passing the relay.


Ved.: And now we invite teams parents.

And the guys will guess what our mothers and fathers will play.

Mystery: One hit with the racket,

The shuttlecock flies over the net.

Although Seryozha hit him hard,

The valanchik hit the net.

Anton won today

What were they playing? V (badminton).

3. Competition "Dexterous racket". Team members(parents) use a badminton racket to guide the balloon to the chip and back, passing the baton to the next person. The team that completes it the fastest wins.


4. "Hockey". Team members(children)- use your stick to circle the puck around the cubes, score a goal, take the puck and go back, passing the baton to the next teammate.


5. "Hockey". Team members(parents) -Same.


Ved.: While our jury is summing up the results. Dear parents your children have prepared a little surprise for you. Musical and rhythmic composition "Far from Mom."


The jury announces the intermediate results.

Ved.: We invite teams parents.

6. Parents - Basketball(fitballs)- like in basketball they dribble a fitball, running around the chip and passing it to the next teammate.


7. Children - "Chipmunks" - are the first to run with the ball to the gym. stick placed on the floor and rolls it to the next player.

8. Train. General relay for parents and children. - like a "train" around the chip - in a chain and back. The winner is the one whose “train” gets to the finish line the fastest.


9. Final relay (general)- island hoop, two island hoops, stand - jump and get into the hoop.

10. “Who is faster?” Burst the ball tied to the opponent’s leg. Whose team is faster?

Ved.: Well done! Respected judges sum up the results. And we will play with you. Game "Traps with ribbons" - two circles.

The first participant puts on fins, squats down and begins to move forward, jumping like a frog. Having reached the turn, he turns to face his team. At this time, the next participant throws a tennis ball - a mosquito - to the frog. The frog must catch the prey and return home with it.

Reclamation agents


The team stands at the starting line, there is a stool at the turn, and on it there is a deep plate of water. This will be the “swamp”. It needs to be drained. The first one runs to the stool, stops about 20 centimeters from it and blows hard on a plate of water, trying to blow out as much water as possible from it. Then he runs back to pass the baton. You can blow only once and no closer than 20 centimeters from the plate.

Riders


The team is divided into pairs. In each pair, one will be the “horse”, the second will be the “rider”. The “rider” sits on the “horse”.

Dunno in a hot air balloon


The participant takes in one hand a bucket containing balls, skittles, cubes, and so on. In the other - a ball. And he runs with them to the finish line, where the hoop is located. The player places one item from the bucket into the hoop. Returning to the team, he passes the bucket and ball to the next participant. He does the same.

Spider weaving a web


4 people participate at the same time. They stand with their backs to each other and clasp their hands, bent at the elbows. Now the spider needs to quickly go from the start to the turn and back. But you will have to move not in a straight line, but along a thread of a web. Let it be a rope laid on the ground or a line drawn with chalk. The line may have unexpected turns and zigzags.

Carrying the wounded


Three people are participating. Two are “healthy”, the third is “wounded”, he has a “broken leg”. “Healthy” players should interlace their hands so that they form a comfortable seat. The “wounded” sits down in this seat and maintains his balance by grasping more comfortably the shoulders or necks of his friends.

Penguin


You need 2 tennis balls. The participant’s task is to hold the tennis ball with their feet at knee or ankle level and carry it to the turning mark and back. In this case, you cannot jump or run. You have to waddle, but as quickly as possible.

Diving


The first one stands on the starting line, puts fins on his feet, takes a glass of water in one hand and raises it above his head and runs back and forth. You need to add water to the glass if it spills. Invite your free hand to make movements similar to those of a swimmer.

Watering machine


You need: glasses, 0.5 liter bottles and funnels (can be made of paper). Participants stand in pairs one after another. In the hands of the players of the first pair is an empty glass for one and a bottle filled with water for the other. At the bend there is a stool with a funnel. The first ones run, while one participant must pour water from a bottle into the glass of the other so as to fill the glass to the brim without stopping. Having reached the stool, the player with the glass must pour the water back. Then return the funnel to the stool and run back. The jury monitors whether the glass is filled to the brim during the run and how much water is lost from the bottle.

Watering flowers


Flowers will replace empty jars, and for watering you will need a glass and a bucket of water for each team. Empty liter jars (4-6 pieces) are installed one after another along the entire line of movement. It is better to install them on stools. There is a filled bucket of water near the start line. The first one takes a full glass of water and runs to “water the flowers.” He must distribute the water into each jar so that there is approximately the same amount everywhere. When all the “flowers” ​​are watered, the player runs to the turn, returns back and hands over the glass. An equal amount of water in each jar is estimated.

Hitting the ball on target


A pin or flag is placed at a distance of 8-10 meters. Each team member gets the right to one throw, he must try to knock down the target. After each throw, the ball is returned to the team. If the target is shot down, it is replaced in its original place. The team with the most accurate hits wins.
- the ball does not fly, but rolls along the ground, launched by hand,
- players kick the ball,
- players throw the ball with both hands from behind their heads.

Passage of the swamp


Each team is given 2 hoops. With their help it is necessary to overcome the “swamp”. Groups of 3 people. At the signal, one of the participants in the first group throws the hoop to the ground, all three players jump into it. They throw the second hoop at such a distance from the first that they can jump into it, and then, without leaving the space of the second hoop, reach the first with their hand. So, by jumping and throwing hoops, the group gets to the turning point. You can get back to the starting line using a “bridge”, that is, simply roll the hoops along the ground. And at the starting line, the hoops are passed to the next three. It is strictly forbidden to step your foot outside the hoop - you can “drown”.

Diving


We need large basins of water. The basins stand about a meter from the starting line. Participants stand barefoot one after another. The task is for everyone to take turns jumping into a basin of water. But when jumping, you need to raise as much splash as possible so that more water splashes out of the basin. You cannot jump on the edge of the pelvis. If something like this happens, you will have to start all over again.

Long jump


The first one does a standing long jump. Does not move until a line is drawn that will fix the landing site. Draw a line along the toes of the shoes. The next one places his feet directly in front of the line, without stepping beyond it. And he also makes a long jump. That's how everyone jumps. You must jump carefully and not fall - otherwise the result of the jump will be annulled.

Jumping and running with the ball


Participants stand in pairs, holding hands. Each participant has a ball in their free hand. The task is to jump together to the finish line without releasing your hands or dropping the ball. In this case, the ball cannot be pressed to the body, nor back.

Jumping with a fixed ball


The first participant secures the ball between his knees, holds it in this position, and begins jumping at the signal. Having jumped to the turning flag, he takes the ball in his hands, runs back and, not reaching his 1 meter, puts it down. If the ball falls out, pick it up, return to the place where the jumps were interrupted, secure the ball and continue the relay.
- the ball is placed on the head and held with one hand,
- the ball is clamped between the soles of the feet,
- the ball is secured between the elbows in front of the chest.

Fisherman-sportsman


You will need a bucket of water, matches or small sticks according to the number of players, a tablespoon and a plate. The first one has a spoon and a plate in his hands. At the bend there is a bucket, in which matchstick fish swim on the surface of the water. The task of each participant is to run to the bucket-reservoir and, using a spoon, catch one fish and put it in a plate-tank. Then return to the team and hand over the catch and fishing rod. Don't drop your catch, otherwise you'll have to start all over again. With fish you need to scoop up some water.

From bump to bump


The players are divided into several teams and lined up in columns, one at a time, near the starting line. In front of each column, from the start to the finish line (10-15 meters), 10-12 circles (bumps) with a diameter of 25-30 centimeters are drawn. At the command of the leader, the players standing first begin to jump from bump to bump, and when they reach the finish line, they run back. The first person to arrive and his team are given a point. The game is played several times, and in the end it is calculated who personally scored the most points and which team came first in terms of the number of wins.

Siamese twins


Two participants stand with their backs to each other and clasp their hands tightly. They run sideways. The backs of the players should be pressed tightly against each other.

Horse racing


The player sits on a stool, holding the edges and helping himself with his feet, covering the distance back and forth.

Raingatherers


Strong helpers will be needed, such that they can lift a bucket full of water. The assistants will have to make it “rain.” To do this, they will have to throw water from the buckets as high up as possible so that it returns from the height in splashes and drops. This rain will need to be collected by the whole team at the same time. To do this, each team member must have a glass. With this glass he must catch as many drops from the sky as possible after three splashes of rain. Then everything is poured into one container and compared.

Race walking


Your feet should not leave the ground for a single second, and you should step with your entire foot. When taking each step, you need to place the heel of one foot close to the toe of the other, that is, move the length of the sole. And since the players will move slowly, the distance for them can be determined as 5 meters, back and forth.

Holding the ball


Two people are running. They stand facing each other and hold the ball with their foreheads. Hands are placed on each other's shoulders. If the ball falls, you need to pick it up and continue running from the place where it fell.
- the ball is held by the bellies, and the hands are on the shoulders,
- the ball is held with your backs and your hands at your elbows.

Artists


A piece of canvas can be replaced by any one-color material measuring 50 x 50 centimeters (or a handkerchief). An ordinary tablespoon will play the role of a brush. Water will replace the paint. At the turn, a “canvas” is attached to the tablet (or lies on the ground). The first participant has a spoon in his hands. At a signal, he begins to move, scooping up water from a bucket with a spoon. He runs to the “canvas” and pours water on it. Then he comes back and hands over the spoon. The team whose canvas becomes wet the fastest wins.

Turtle Traveler


You need a metal or plastic basin. The first participant gets down on all fours, and a pelvis is placed on his back, bottom up. Now we need to go there and back without losing our shell-pelvis.

Baron Munchausen Core


The core is a ball with the word “core” written on it. Participants must ride the core, holding it between their knees and holding it with their hands. At the signal, in this position, they must make their way to the turning flag and back. If the ball bursts, the team is eliminated from the game.

Loaches


Teams have 6-7 people. Each team lines up in a column one at a time. At a signal, the one standing first quickly turns in a circle, after which the second one takes him by the belt and they rotate together, then three of them, and so on. The game ends as soon as the last member of one of the teams joins his column, and all the guys turn around their axis.

Express train


Flags are placed 6-7 meters from each team. On the command "March!" The first players quickly walk (it is forbidden to run) to their flags, go around them and return to the columns, where they are joined by the second players, and together they again make the same path and so on. The players hold each other by the elbows and, while walking, move their arms like a locomotive connecting rod. When the front player - the locomotive - returns to his place with a full complement, he must sound a long whistle. The team that arrives at the station first wins.

To a new place


Two teams line up in columns one at a time. A line is drawn at a distance of 15-20 meters from them. At the leader’s signal, the first and second numbers of each team, holding hands, run over the line. The first numbers remain in the new place, and the second ones return, join hands with the third players and again run to the line. Then the second numbers remain, and the third ones return to combine with the fourth ones, and so on. The team whose players are all the first to reach the other side wins.

Ball relay


To play, you need volleyballs according to the number of teams. A chair is placed in front of each team 6-7 steps from the starting line. The first numbers, having received a ball, run to their chairs, stand behind them and from this place throw the balls to the second numbers, after which they return and stand at the end of their column. The second and subsequent numbers, having caught the ball, do the same. If the next player does not catch the ball, he must run after it, return to his place and only then continue the game. The team that has the ball, having bypassed all the players, returns to the first number first, wins.

Planting potatoes


Teams line up in front of the starting line. At a distance of 10-20 steps (depending on the size of the playing area and the age of the players), 4-6 circles are drawn in front of the columns, one and a half steps from one another. Those standing in front are given a bag filled with potatoes (according to the number of circles).
At the signal, players with bags, moving forward, place one potato in each circle. Then they come back and pass the empty containers to the next players. They run forward to collect the planted potatoes and, having filled the bags, return to the third team number, who again runs forward to “plant potatoes.” After jogging, the player stands at the end of his column. All team players are required to finish laying out and collecting potatoes. At the same time, they must pick up the fallen potatoes, put them in a bag and only then continue moving.
The team that manages to finish planting and harvesting potatoes faster than others is considered the winner.
Instead of circles, you can place small plastic hoops in front of the teams, and replace the potatoes with tennis balls. If you don’t have bags, you can take bags, children’s baskets, and buckets.

Penguin Run


Teams line up in columns in front of the starting line. The players standing first hold a volleyball or medicine ball between their legs (above the knees). In this position, they must reach the flag standing 10-12 steps away from them and return back, passing the ball with their hands to the second number of their team.
If the ball falls to the ground, you need to grab it with your feet again and continue playing. Those who finish jogging stand at the end of the column.
The team that manages to complete the relay faster and without errors wins.